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Everything posted by Maf
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I noticed at one point it says something like "People here figured out Tesla doesn't work, which is why no one is using it". This logic is flawed, because everyone (Flash or HTML5) plays on the same servers and same battles. The people on that map were most likely on HTML5, and weren't using Tesla for other reasons, not because it didn't work.
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Well there you go - there ARE paints that work as camouflage, right?
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If you look at the description of most paints, it says that the paint is just a decorative item that might have some camouflaging properties. The reason paints (and skins, and shot effects) are 100% cosmetic, is so that they can be added to the game for any price and in any number, without affecting game balance. Also, adding a paint with an intentional gameplay advantage would ruin diversity. All the 400+ existing paints instantly become useless because of that one paint that has benefits. I'm not sure if this is sarcasm, because there are definitely paints with textures very similar to maps. However, due to the nature of the game and the fact that paints only cover something like 60% of the tank's surface, using them to actually camouflage yourself in plain sight is not very effective.
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I think it's too OP and far too illogical to allow Shaft to directly snipe tanks by shooting their drone, but it would indeed be cool if you could snipe a tanks' drone and thus disable that player's drone ability for a good amount of time — say, 30 seconds to a minute.
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It cannot be equipped like a paint. Paints must not give intentional gameplay benefits. No, each hull must have its own unique overdrive to avoid confusion. This will not change.
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Ever since paints lost their protective properties (which then became Modules), developers decided to keep paints as exclusively cosmetic items, with some limited camouflage potential. At the moment there are no plans to add intentional gameplay advantages to any new paints. However, it's possible that in the future there could be a special ability (for example from a drone, augment, or a new hull's overdrive), which will allow a tank to appear invisible (or less visible) to enemies. Topic title and content edited for clarity.
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No, it's not better, because we assign statuses and category tags to each idea separately. We can't have a topic that's both Valid and Declined, so if you include a bunch of different ideas in one topic, we won't be able to assign them different statuses. Also, having multiple ideas makes it impossible to have a concise and descriptive title for the topic, which makes it harder to search for later on. A title like "Some ideas to improve the game" is pretty much useless compared to something like "Increase charging speed and reduce duration of Hornet's Overdrive"
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We never ban for spamming idea topics, unless it's some completely absurd amount that clearly has malicious intent of making our work more difficult. The better question is — do you really need to post those ideas at all? Or perhaps you can post them in existing topics? Also, if the multiple ideas really do fit into one theme (such as improving the friends system), then you can post them in one topic.
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Topic merged
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Topic merged
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Valid A guide would be nice to have, but it will hardly do anything. A lot of low GS players simply don't care enough to understand how the upgrading system works, forget about more specific things like how to use crystals efficiently. They just open the game and play, sometimes never ever checking their garage. The only way to fix this for sure is to create some sort of automatic upgrading, where the equipment gets upgraded simply from playing.
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Boosted armour is what "Double armour" used to be called. It's the supply that increases your armour, which you activate by pressing 2 (by default). Supplies Eagle module is the one that gives you protection against Shaft. Modules
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There are ways to increase turret damage and/or ignore protection. Something like Shaft Heavy Capacitors augment would be able to one-shot a light hull even if it had 50% Shaft protection, while with Booster drone they would one-shot even a heavy hull. Same for Firebird — using Booster will massively increase damage output for 3 seconds, and there's also possibility of a high damage critical hit. There's also the AP status effect, which means your modules and armour are inactive while you are under the effect. Heat resistance does work, but it doesn't make you completely immune to the fire effect. It only reduces the effect's duration, and I think you also take less damage from burning (but not from Firebird itself).
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Under review Merged Idea seems interesting. Not sure if the name fits though. I mean, why would anyone ever want to name anything after the Mafia? Like come on, that's ridiculous!
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Eh, I guess. But that seems kinda lame.
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- Overdrives
- Cosmetics
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No, by "different shape" I mean the pattern on the dome would be different, but the overall shape would still be a sphere. Like if you were to just take the hexagons and divide them into 6 triangles each, thus creating a triangle pattern.
- 10 replies
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- Overdrives
- Cosmetics
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I'm loving the new mode ?
- 135 replies
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I don't understand these weird charades. Also, #2 and #5 images are broken.
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Wow, the three non-crystal augments are the only augments I'm missing for those items ? Definitely doing this one.
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Topic merged
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Please format this into a proper topic (more poll options and add content to the first post), otherwise we will be forced to remove it.
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That awkward moment when your Tanki acc is more secure than your bank account... ?
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But why? The hulls get more armour, and the turrets get more damage. In the end they cancel each other out and nothing actually changes, except for some marginal differences in speed and fire rate. All it does is require you to earn a hundred million extra crystals to fully upgrade the equipment again.
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