-
Posts
23 610 -
Joined
-
Last visited
-
Days Won
273
Everything posted by Maf
-
Still, customisable overdrives would make gameplay more confusing in multiple ways. It doesn't fit in with the game. That being said, we do include some declined ideas in our weekly reports to developers, and yours definitely made it in.
-
Perhaps we didn't explain it well enough, but we declines ideas which don't really fit into the game's development model. So by saying "devs don't plan to add this" we actually mean that the thing you're suggesting doesn't fit in with the type of changes and new features that devs made with recent updates. In case of your particular idea, adding customisation to Wasp's overdrive not only requires a whole new UI element to be created for just a single overdrive, but it introduces unnecessary complication to both the users, and the people in charge of monitoring game balance.
-
No, I'm quitting Tanki. They killed my baby. I can't keep going like this! ???
- 174 replies
-
- 10
-
-
-
- 174 replies
-
- 12
-
-
No problem, I just wanted to explain why posts like these usually don't get any traction. Developers have plenty of ideas for paints, as well as textures which they could just take and use, so merely suggesting a new paint idea is pointless. Welcome to the forum!
-
I frankly disagree. I know how much people hate hoppers and want to see them suffer, but invisible self-destruct zones (just like invisible walls) are generally bad level design. Instead, a vertical wall could be placed there, to provide a physical barrier. On that note, I also think that there should be a 1-3 second delay before self-destructing from a kill zone. It won't allow players to abuse it, but it will prevent inconvenient deaths from accidentally driving into a kill zone when you didn't intend to. Instead of dying instantly, you would have a couple seconds to get back into the playable area before you die. But I guess that's a whole separate idea.
-
True, and Dusseldorf is also disliked by a lot of players.
-
On the contrary, I think Desert just needs a major revamp. It's definitely on my list of worst maps at the moment, since it's just a flat playground with a bunch of boring obstacles thrown around. It's the only map in MM which is 100% flat. Would be nice to have some multi-level gameplay introduced there, such as adding a couple ramps and platforms on the sides of the map to turn those edges into proper routes, similar to the Valley map.
-
While helpers do indeed get rewards, which allow them to get more UCs than average players, the containers they get are identical to those, obtained by normal players. It would be impractical for developers to create a whole separate line of containers just to give helpers better chances of good items. This is the reality, and if you don't want to believe my words — that is entirely your decision. That being said, I disagree with Iron_Man's statement about augments in challenges. That's exactly how accessibility to new items is meant to progress as time goes on. First it might be exotic tier in UCs, then it might become legendary tier in UCs, then it might be added to a challenge, then perhaps it might even appear for sale in the garage. Same thing happens with other items. A new turret or hull is first in early access, then gets added to garage. A new skin might first appear as a super exclusive reward in an rather expensive minigame, but then it might just get added to containers and appear in the shop showcase. When you get an item as soon as it's released, you're paying the premium price to be able to own it earlier than everyone else. Just out of interest, which other games are you comparing Tanki to, in this case? If it's something like Fortnite, then I'm sure Tanki devs will be flattered that you're comparing their game to one of the most popular multiplayer games in the world, but you gotta be realistic and use games with a similar player base, and a similar dev team size.
-
What do you expect people to say? Because, I'm gonna be honest, there really isn't much to comment on this. Like, ok — a new paint to add to the 400 (500? 600?) paints that already exist. At least the other animal fur paints have interesting patterns. A wolf is just grey fur. Might as well just use any one of the many grey paints we already have. Metallic, Carbon, Rhino, Phantom, Liquid metal, Vanadium, etc.
-
Topic merged
-
What are the best situations to activate the new nuclear energy supply for you?
Maf replied to numericable in Archive
I only used one nuke so far in this event to catch a container. I mostly just control the OD box drop and take it every time. -
What are the best situations to activate the new nuclear energy supply for you?
Maf replied to numericable in Archive
I'd use it if it's a close game with a few minutes remaining, where my team is losing and one more successful attack with an OD would turn the score around. I also used a couple for the lulz, to try and get on top of Rio skyscraper with the flag in MM (it didn't work) -
Monday mornings be like
-
The idea of passive buffs is interesting, considering you pay the price by not using your fully charged overdrive. However, the part about direction is strange. Besides probably being very difficult to actually put into code, the mechanic itself is confusing. For instance, what is "damage reduction in direction to enemies"? Overall I'm not sure if the gameplay improvement from this feature is worth the hassle of implementation.
-
Status changed to Valid
-
Topic merged
- 90 replies
-
This is you in a few days from now: (jk 20 UCs from special missions is pretty awesome)
- 151 replies
-
- 22
-
-
-
-
It's an increase, yes. Thanks - fixed.
-
Why you gotta put me on the spot like that ? Header edited.
- 2,786 replies
-
- 2
-
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
This is true. I find it strange that Sprinter is ineffective in those modes.
- 2,786 replies
-
- 1
-
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
A drone should be effective with any equipment. This one won't really work with fast reload turrets like Twins, Smoky, Thunder, but it would give way too much of an advantage for turrets like Rico, Tesla and Shaft.
- 2,786 replies
-
- 2
-
-
- supplies
- drop boxes
-
(and 1 more)
Tagged with:
-
Slugger effectively turns Hammer from a short into a medium range turret. It's very easy to deal maximum, or near-maximum damage even at the edge of the pellets' range. I still see slugger used fairly often and it causes me a lot of pain when I have to fight it, so I'm pretty sure it's quite balanced.
-
Valid (topic moved from Game Discussion) It's almost certain that M0, M1 and M2 skins will not be returned, XT or not. However, I do believe that the actual XT skins will eventually all be upgraded to HD. I think some of them are the best-looking skins in the game now, even despite their low texture quality. The original ideas are pretty neat. Plastic skins could be named something like "Full paint coat", though I'm not sure how they'll fit into the general aesthetic. Overgrown and Rocky sounds really cool — might be added as one-off skin sets like DC or SP. Icy is very likely, considering that those skins actually existed in Tanki X (Freeze, Wasp). Considering the high quality and detail of the new Fire Wasp demonic, I have high hopes for upcoming skins. Not such high hopes regarding their availability for F2P though ?
Jump to content




























































