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Posts
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Everything posted by Maf
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It's not that. I use the website to host images to later insert them into the forum, but it also happens to have these galleries where people are allowed to upload 18+ content, which is why some filters block the whole website "just in case".
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It's given to the top 8 clan members (I think).
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I think it's because the image hosting site is blocked by your internet provider (it has 18+ galleries on it). Where do you live?
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Not the main damage, I'm talking about the burning effect.
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While this is still relevant, I'll post the results of a Team Deathmatch battle on Serpukhov, where the red team was all shafts and the blue team was all Railguns: First round: Second round: And then there was a battle of Shaft vs. Thunder. This time we battled in TDM mode first and then changed to CTF to make the test fair for Thunders. You guessed it - Shafts won the TDM, but Thunders beat Shafts in CTF, however Shafts still managed to capture 2 flags, surprisingly. First battle (TDM): Second battle (CTF): We'll repeat the experiment with Shaft vs. Railgun after the Shaft laser update. Hopefully the results will be interesting.
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Played XP with xX_Like_a_boss_Xx against a bunch of newbie generalissimos :D Good game, however please remember in the future that XP = Hornet + Railgun and wasps are not allowed in such battles (title needs to have BP)
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It's being removed now, so your argument is invalid :) However, the idea was that the aim shakes because the charge is being built up and the energy is causing vibrations. By the way, you can't really talk about super advances technologies with this game, for example for Freeze, the original garage description (at least in Russian) was that a bored mechanic joined a fridge with a fan and created "the freeze gun", which he used to fend off annoying children. An engineer at a local tank assembly factory heard about the invention and soon, the Freeze was created. :D So yeah...
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The fund distribution was made so hat even if you just lay to the best of your ability and get beaten by "buyers", you still get some of the battle fund. You can't just expect to get free crystals for doing nothing "because you can't play well", that's not how it works. That's not how any MMO will ever work.
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The problem is that most of the games on Tanki Online are random battles with random players joining and playing together. I have played in an organised team many times before. In a few of these battles there were shafts on our side and/or on the enemy's side. Even then, thinking up an effective strategy to kill the shaft and carrying it our is simply not worth it because you could just avoid the shaft and use your team to do something more effective, like... capture the flag maybe? There's no point spending a lot of valuable time to kill the shaft,because he will just respawn and occupy the sniping location again. Unless your strategy is fast and simple, it's best to just avoid the shaft. That 's if you're playing in an organised team. In a random battle there is barely any teamwork and getting your team to do something organised is nearly impossible. It's much easier to just avoid the shaft and hope that he doesn't see you, which is why shaft needs to be changed to add that interaction between the shaft and the player.
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I know I was the one, who said that this game isn't a realistic simulator and shouldn't be over-analysed, but a beam that's invisible and becomes visible in the last ten meters just makes no sense to me...
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Yes, but some people didn't do microupgrades and others didn't buy kits. The variety of spending techniques is too great to make another reset of garage and have it be fair for all players. Hazel-Rah already said that it will never happen again (or at least not this time).
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There's a difference between playing a few battles a day on different maps with different people as a hobby/leisure and playing one battle for 24 hours non-stop, doing the same thing over and over again just so that you get a bunch of virtual crystals to buy virtual tanks. Not worth it man, so not worth it...
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I corrected some of the misinformation in your text. Make sure you check that the grammar is correct as some of the sentences don't make sense. If you have any issues with my correction, don't hesitate to ask me to clarify them.
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I haven't actually tried playing with the new shaft on the test server yet, so we'll have to wait until the update comes out on the main servers. The developers can always change new features with new updates based on player feedback.
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In DM the whole battlefield is a mess and players will be too occupied with other enemies to worry about your laser. As long as you don't sit there and constantly aim with the sniper, waiting for someone to drive right into it, the laser shouldn't bee to much of a disadvantage. Like Hazer-Rah said - aim and fire ONLY when the enemy is already in sight and after one of two shots change your location because players would have seen where you are.
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What if I told you, you can't see a laser beam unless the air is full of smoke or other semi-transparent medium? If anything, it makes the game less realistic, but more interesting though.
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Aiming at tree: Aiming at floor:
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I play with shaft - it's not difficult to use and the reason it's rare is because it's just boring...
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Моя твоя не понимай -_- Даже гугл транслейт не помогает....
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That's not how this tactic is supposed to be used in this game. You re supposed to hide the laser by aiming at something REALLY close to you. I'll show a screenshot example soon. The steady aim is supposed to counteract the fat that your opponents will try to avoid the laser. Now, you have the issue of the wobbly aim, while after the update you will have the issue of moving opponents. This feature pretty much already exists - the laser start out very faint and transparent when you enter sniping mode and it gradually gets brighter and more visible as you charge up. Making the laser invisible until the charge is full pretty much destroys its purpose. I can just shoot pretty much full damage shots with almost full charge, while the laser will still be invisible, or I can wait until I charge up the full shot and shoot the second it charges up. The enemy won't have time to react and escape the laser, yet you still get the 10% damage bonus. I don't think that's fair. A red dot will only be visible on the front of the tank and the player never sees the front of their tank, making such a feature completely useless. You can't expect teammates to notice the dot and warn the player in chat before they get shot.... You said it yourself - shaft snipes players, racking up kills and they can't do anything about it other than "dealing with it". This update is meant to add some interaction between the shafts and their enemies, so that there's some dynamic gameplay between the two, rather than players helplessly driving into the line of fire and getting shot.
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Valid [ftr] [tlk] Planned This is a very popular idea. I'm sure it's already been discussed plenty of times by developers, so now it's just a question of whether or not they will want (and be able to) add it.
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Under review
- 113 replies
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I do. Depends on which M2...
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Shaft is, indeed, his very much favorite gun :D
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It's an unlimited pass for that one battle, even if you exit it and come back. It's still much better to buy a month pass, because you can enter and leave as many battles as you want without having to worry about wasting crystals.
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