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Posts
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Everything posted by Maf
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There's a difference between playing a few battles a day on different maps with different people as a hobby/leisure and playing one battle for 24 hours non-stop, doing the same thing over and over again just so that you get a bunch of virtual crystals to buy virtual tanks. Not worth it man, so not worth it...
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I corrected some of the misinformation in your text. Make sure you check that the grammar is correct as some of the sentences don't make sense. If you have any issues with my correction, don't hesitate to ask me to clarify them.
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I haven't actually tried playing with the new shaft on the test server yet, so we'll have to wait until the update comes out on the main servers. The developers can always change new features with new updates based on player feedback.
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In DM the whole battlefield is a mess and players will be too occupied with other enemies to worry about your laser. As long as you don't sit there and constantly aim with the sniper, waiting for someone to drive right into it, the laser shouldn't bee to much of a disadvantage. Like Hazer-Rah said - aim and fire ONLY when the enemy is already in sight and after one of two shots change your location because players would have seen where you are.
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What if I told you, you can't see a laser beam unless the air is full of smoke or other semi-transparent medium? If anything, it makes the game less realistic, but more interesting though.
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Aiming at tree: Aiming at floor:
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I play with shaft - it's not difficult to use and the reason it's rare is because it's just boring...
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Моя твоя не понимай -_- Даже гугл транслейт не помогает....
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That's not how this tactic is supposed to be used in this game. You re supposed to hide the laser by aiming at something REALLY close to you. I'll show a screenshot example soon. The steady aim is supposed to counteract the fat that your opponents will try to avoid the laser. Now, you have the issue of the wobbly aim, while after the update you will have the issue of moving opponents. This feature pretty much already exists - the laser start out very faint and transparent when you enter sniping mode and it gradually gets brighter and more visible as you charge up. Making the laser invisible until the charge is full pretty much destroys its purpose. I can just shoot pretty much full damage shots with almost full charge, while the laser will still be invisible, or I can wait until I charge up the full shot and shoot the second it charges up. The enemy won't have time to react and escape the laser, yet you still get the 10% damage bonus. I don't think that's fair. A red dot will only be visible on the front of the tank and the player never sees the front of their tank, making such a feature completely useless. You can't expect teammates to notice the dot and warn the player in chat before they get shot.... You said it yourself - shaft snipes players, racking up kills and they can't do anything about it other than "dealing with it". This update is meant to add some interaction between the shafts and their enemies, so that there's some dynamic gameplay between the two, rather than players helplessly driving into the line of fire and getting shot.
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Valid [ftr] [tlk] Planned This is a very popular idea. I'm sure it's already been discussed plenty of times by developers, so now it's just a question of whether or not they will want (and be able to) add it.
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Under review
- 113 replies
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I do. Depends on which M2...
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Shaft is, indeed, his very much favorite gun :D
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It's an unlimited pass for that one battle, even if you exit it and come back. It's still much better to buy a month pass, because you can enter and leave as many battles as you want without having to worry about wasting crystals.
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Tanki Online isn't a realistic simulator. It's an arcade. In real life you don't mount a shotgun on a tank, yet in the same way you don't mount sniper rifles, "freeze" guns, weird ricocheting guns and healing turrets onto tanks. This game is an arcade and the items are developed to be interesting and fun to use, as well as making the gameplay more dynamic. If all guns were realistic, then the game would only have Smoky and Thunder - the only two remotely realistic guns. If you want a realistic tanks simulator - try playing World of Tanks ;)
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I don't know the percentage of players, who reach the last rank without investing real money, but I imagine that the value is fairly low. Personally, I bought crystals sometimes to give me enough for an item on sale that I want to buy before the sale is over.
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Commander in Chief? If you are referring to the rank system, then the maximum rank is Generalissimo, unlocked at 1 400 000 experience points. Please refer to the wiki page about ranks to find out more. "Commander in Chief" is not a rank in this game. If you are indeed asking about ranks, then yes - it is not, at any point, compulsory to buy crystals for real money to proceed to the next rank. To get a new rank all you need is play battles and get experience by killing tanks (or capturing flags/controlling points). Eventually you will rank. Even to buy items in the game you are never forced to buy crystals. All crystals can be earned by playing battles till the end or by catching gold boxes. Buying crystals is an option added for enthusiasts, who want to get good equipment quickly without having to spend many hours in battles. If you refer to "commander in chief" as a helper position for the administration, then again, such a position does not exist. To apply for a helper job you need to fill out an application form and no, you do not need to pay real money or crystals to apply.
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You are basically posting from a shaft player point of view. Of course you aren't happy because your favourite toy, with which you could easily get lots of points without putting in much effort, is finally getting fixed. Yes, I said FIXED, because what will happen with this update is that Shaft will be made less annoying for other players and it will better fit into the gameplay. At the moment shaft is a gun with which most people just sit in the bushes and pick off kills. It doesn't take much skill and it's simply annoying for the enemy team. It's impossible to avoid and generally you are driving through the map with a goal or strategy and all of a sudden you get one-shot by a shaft from across the map. It's just doesn't follow the moral of the game, which is to create dynamic battles. With shaft there is no way to avoid getting shot unless you are looking straight at the shaft player and are able to see where he is and where his turret is pointing, which doesn't happen very often. Even then, only long range guns with knockback (smoky, railgun, thunder, ricochet) will be able to knock the shaft's aim off and have a chance of not getting shot. Short range guns can do absolutely nothing other than to hope that the shaft misses. Here, you precisely stated all of shaft's features, which make it an extremely unpredictable and "noob" gun on the battlefield: Having so many possible tactics to use makes shaft a rather overpowered turret, which it too easy to use and doesn't make the gameplay dynamic. The new update makes it fair for other players, since now there is some interaction between the shaft and their enemy. Both have to use their skill - the enemy has to avoid the laser and the shaft has to be quick with his aim. This update does balance the shaft a lot and makes it much more vulnerable, therefore they must do something to make it easier for shaft players to get kills. At the moment I think it's the fact that the aim will no longer shake, so instead of having the difficulty of a wobbly aim you will have the difficulty of enemies running away from your aim, rather than driving right into it, unawares. Gameplay with Shaft won't be ruined. It's just that now instead of finding some bushes, hiding in them and easily getting tons of kills, you will have to move around the map to avoid getting shot due to the laser exposure and you will have to be more advanced in sniper mode, as enemies won't simply drive into your aim anymore. It should make shaft a lot more interesting.
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Better, thanks.
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Please remove all of the large size text - it makes the message really difficult to read.
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In the current "From dawn to dawn 3" battle on the first server the fund is already close to 800 000 and it seems that it won't be over until the restart. Looks like we're going to have our first ever million crystal battle fund tomorrow morning.... 2 hours left, it happened:
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With the addition of Micro Upgrades it would be very difficult to return all crystals for the garage and make it fair for everyone. People invested a lot of time into waiting for 50% sales to microupgrade their tank or simply waiting for the upgrade to finish, so it's not fair to reset it all, even if the crystals are restored. I'm pretty sure they won't do a rebalance ever again...
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You need to fill out the Spectator mode application for officials to consider giving you the spectating ability. No point creating a new topic - it will be removed as spam.
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It's where they remove all your garage items and give you back all the crystals you paid for those items so you can buy them again. This happened only once so far - after the "rebalance". The game was changed drastically, so they gave the players a chance to choose better equipment than what they already had.
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