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Posts
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Everything posted by Maf
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RIP epic weather animation gif ;(
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Yes, definitely charmed ? These were mine: Those containers were just too scared to give bad rewards when it was RIDDLER_8 himself opening them.
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If you read carefully, you'll notice that it only sounds terrible at first, but is actually the opposite. - "The only thing that may beat it in utter uselessness is the Vulcan Hornet combo" Vulcan Hornet is the most OP combo at the moment - "You can even check my profile — I barely ever used the damn thing" It's my 3rd most used turret with 180 hours played - "And in JGR mode it takes SO LONG to just fire a single salvo at the Juggernaut to kill it with little to no effort." Killing Juggernaut with little to no effort So... yeah ?
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I don't know how you can agree with me, because I myself don't agree with me. Sacrifice pulled a sneaky on me with this interview and asked to submit a "sarcastic" review of Striker, only to then publish it along with all other review like it's no different ? My revenge shall be brutal and swift.
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From what it looks like, Shaft shoots some kind of energy projectile, like a bolt of plasma, similar to Twins and Ricochet. But as far as game mechanics go, it fires hitscan projectiles with a range penalty in arcade mode, meaning that the shot instantly hits its target the instant you fire (unlike Twins, but same as Smoky). And if your target is too far away, you will deal very little damage unless you use the scope.
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To which the answer is Double Armour (and Defender drone as an option).
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I always said this about Wasp — it's a tank made for a niche audience that prefers a specific kind of gameplay. If you have the skills, Wasp can be incredibly effective in all game modes due to its small size and agility. I agree that its overdrive could use a little improvement, but the stats of the tank itself are perfectly fine.
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The wiki description is no longer accurate. The recent changes (and the fact that alterations have been renamed to augments) are a clear indication that the purpose of alts has been shifted.
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We already have it in another topic.
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This. For now let's keep the discussion there.
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Published.
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We're currently re-working the process of approving topics. Most likely we will make it so that ALL topics are published or merged within 24 hours (but hopefully much sooner), so if we don't have time to come up with a decision or find a duplicate topic in that time, we will put the topic "under review", publish it, and come to a conclusion regarding it at a later date. Your topic is the kind of topic where we open it, get overwhelmed by information and can't decide what to do. So ideally it should have been published as under review a long time ago, which I will do right now. Sorry for inconvenience and thanks for waiting.
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Only mods with the most gameplay experience are allowed to work in the I&S section. We use our knowledge of game mechanics and the development process to logically judge whether or not a suggestion is viable. Most of the time we make our own decisions regarding the idea's status, and we only decline ideas if they violate section rules, or we are sure that they go against the general direction in which the game is being developed. Sometimes we do make mistakes, which is why all ideas are up for debate. If you disagree with our decision to mark any idea valid or declined, you can ping us in the topic and justify your reasoning. Sometimes we do end up changing the status. By this logic we also approve our own ideas, because our expertise should mean that we know that what we're suggesting fits all the criteria of a valid idea. In case our decision is biased, you can argue about it in the topic like any other idea. Occasionally we will take time to get information about an idea from other sources, like the CM or a developer (usually Hazel Rah). A lot of the reasons we use to decline ideas also come from past livestreams, where devs said that they do or do not plan to add certain features. Sometimes devs contradict their own decisions a few months later, so that makes it harder for us ?
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1. That's a very specific question and I doubt anyone will remember it. You'll have to search around yourself. 2. No point asking "when" about future updates. It will be released when it's finished, which can take anywhere from a few days, months, or not at all.
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Oh I fully agree. Anyway, to me the XT line of skins is still feels far better than all of Prime and most of Ultra. Prime and Ultra just look like alternative and somewhat more detailed versions of default skins. Additional animations of Ultra skins are nice though.
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In terms of overall shape and design they're very similar indeed, but Ultra has many more polygons and dynamic tracks, which give it a lot more definition.
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200+ topics have the "Completed" tag, and you can see them via this link (which is in the first post). Filter isn't working properly now for some reason and doesn't show them all, but there's at least 53 topics there. What players want and what can actually be done are two completely different things. Sure, it would be great to just please the audience and give them what they ask for, but don't forget that there's also: Economic balance, which cannot allow players to geet too much free stuff Different types of players — a thing that one player wants may be something another player would hate. Technological limitations Limited finance and human (developers') work hours You might be right, but to me it's still a fun place to discuss potential ideas.
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Topic merged Let's wait for it to be released on main servers, and if its physics aren't improved by that time, feel free to post the same suggestion in the official news topic.
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You're missing the overall picture. It's natural for the number of new valid topics to go down over time, simply because there's only so many original ideas that players can come up with about the game. We already have over 2000 valid ideas (some of them are outdated, but that's another story), so to come up with something new that fits the I&S rules and is unlike any of those 2000 ideas is quite difficult. By merging an idea into an existing valid topic, we are bumping that topic to the top of the section, and thus encouraging the discussion to continue (assuming there's anything left to add). But when giving it the "merge" tag, we are still allowing the idea to be discussed for a few days (and often weeks), and not only that, but we recently even started including all such ideas in weekly reports to ensure that at least the CM has a chance to take a look at them. So yeah, the number of new valid ideas reducing does not necessarily mean the section is dying.
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In this case it was more bad timing than anything else. None of us had enough time to allocate to I&S this week, which is why there's a significant backlog of ideas at the moment. Will sort it out today or tomorrow, thanks for waiting.
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Ok, on a serious note - the name gets automatically shortened in some situations and there's no way we can easily fix it. I hope it's not too much of an issue for you ?
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We're looking for duplicates and deciding on a status. It's not a straightforward idea.
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To be fair, I was specifically asked to "do something about it" ?
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No, because spam is a banable offence. In Game Discussion your posts have to be relevant to the topic being discussed, which means you have to put it at least some effort into them. Meanwhile in forum games you can just count numbers all day and easily increase your post count.
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Topic reopened While I realise this is the "off-topic section", I must remind you all not to go too far off-topic in this discussion, and refrain from posting content that doesn't add anything to the discussion (spam). Further violations will lead to warnings.
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