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Posts
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Everything posted by Maf
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Forum admins: disable post counts in forum games to prevent post count boosting. sensei_tanker:
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Nope, this is your life now, @ILiveOnTheCha...
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I want to know why the stats(Damage) of Vulcan is constantly being degraded.
Maf replied to MJGs in Archive
Game balance is an ongoing process, and there will always be changes happening to various turrets in an attempt to make them fit better in the game. When Vulcan was first added in 2016 (I think), it was an insanely powerful turret with crazy physical force that made light hulls impossible to control while under fire. Then it received a nerf, then alterations were added and it became powerful again when combined with certain alts, then it got nerfed again and remained as the least popular turret for a long time. A recent update changed the firing mechanism from hitscan (meaning bullets hit the target instantly) to projectile, where each bullet has its own trajectory and takes time to reach the target. That was already a significant buff, but then hull augments were added and the combination of Vulcan with Heat Immunity became an unbeatable combo. This is why it got nerfed twice in the recent months, and, depending on how it performs, future updates may nerf OR buff it again. -
I still think it would be a good trade-off. Supply drops are not that common, and are located all over the map. In order to collect them you would have to actually drive around instead of camping, which gets you exposed and puts you at much greater risk of getting ambushed by an overdrive. And to keep it balanced, the duration of effect can be adjusted.
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Yeah, it does. I don't know why you made it so confusing. Just make it work like Crisis drone, where picking up a supply box makes that aspect of the tank more powerful. Greater speed, stronger armour, higher damage.
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Ah, I just came up with the perfect solution! When creating the group, the group leader will have to tick one of two boxes: either "play for fun" or "play to win". And that way, all the group leaders will be HONEST and will click the correct box to state their intentions, so that they get matched against equally determined groups and all battles will be 100% balanced. This is a FLAWLESS solution and there is NO WAY that people will exploit it and tick the "play for fun" box to get matched against weaker enemies when they actually intend to try hard. Will forward it to devs right away! ?
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I get invited and I join, because why the hell not? I don't know how other people do it, but I suspect that the majority is the same.
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Ah, you must have missed the part where I gave @r_trooll15 9999 warning points for tagging me in that forum game again. You're next ?
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Valid Provide compensation reward for equipment you already have from challenges
Maf replied to DeathIsImminent in Ideas and Suggestions
This topic makes no difference whatsoever, since the suggestion is such an obvious one that I'm 100% certain developers already discussed it back when challenges haven't even been announced to the public yet. However, I want to make sure the status is accurate, and at the moment there has been no official statement that would suggest that the idea is declined. -
Are they though? My experience playing in a group consists of doing what I always do (playing alone) but occasionally also getting distracted by chat. I don't think it's reasonable to assume that players in a group are significantly more coordinated than random players.
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Topic merged This has been said MANY times in this very topic, so a new thread about it is pointless. The event is indeed a double-edged sword — Legends get huge bonuses in the form of double funds and more frequent rank-up rewards, while lower ranks need to be more careful about their EXP/crystal ratio. If you believe that the event will put you at a significant disadvantage by the end of summer, then the option is to not play.
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Your accounts have been merged.
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Yes, I was going to add that in my message, but didn't. The guys were obviously in a group, so MM probably doesn't even consider their power and simply puts another group in the enemy team. Not the right way to do it, tbh.
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I agree with pretty much all your points, some of them very strongly. First of all, thanks for appreciating the difficulty in establishing balance. The reality is that our world is extremely chaotic, so even in identical circumstances with all variables remaining the same, battles can end with drastically different results due to pure chance. One overdrive used a second too early or too late could give an momentary disadvantage that cascades into complete domination by the other team. Even if we assume that everyone has a fully upgraded garage and is equally skilled, the result of the battle will heavily depend on the equipment and protections the players will choose. It's impossible to predict. That being said, I do sometimes think that the MM balancing system is either not working properly, or intentionally causing disbalance. I'm talking about cases with one team having myself and two guys with Veteran paint and top-100 efficiency, while the other team having a bunch of non-legends. Such games end very quickly and predictably, and it really makes you wonder how MM matched the players. Definitely agree with this. Devs must implement either a way to see in advance the kind of battle (i.e. map and team) you're being put into, and/or not put you back into the same game once you leave. This would be a cool thing to have. My personal suggestion would be to have a new kind of container with basic rewards (supplies and crystals) that would have a chance of being rewarded if you stay till the end of a battle on the losing side. The container would only be given to active players on the losing team, and the longer you stayed in the battle, the higher your chance of getting this container. Container would be similar to the one given for free in the mobile version, but perhaps with about 5x the amount of rewards (around 600 crystals and 20 supplies total).
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My absolute favourite thing to do. Even if I only get 1 in 50 golds using this strat, it's totally worth it.
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"Tanki" may be a bit too generic for a game title because it literally means "Tanks" in Russian. By adding "Online", I guess the founders tried to highlight the fact that it's an in-browser multiplayer game, which was quite rare back in 2009. If you search for "танки" on the internet, you just get a bunch of results about real tanks, so "Tanki online" makes the game much easier to find, especially in the early days when the game wasn't popular.
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I'm glad you mentioned this one. Too many people keep talking about this "no kill on gold box" rule, but it makes no sense to me. If you're a Dictator with Lifesaver/Defender drone, or a Mammoth with overdrive at the ready, don't expect me to ignore you and just let you easily take the gold box.
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One container is still something. Considering that for most people mines just continually accumulate, throwing out 1000 of them in exchange for a potentially good reward seems like fair trade. No. Neither do mines placed via Dictator overdrive.
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Saboteur drone doesn't reduce the cooldown on mines, and neither does it count the multiple mines towards the mission, despite placing up to 9 mines at once. It's still 1 activation every 40 seconds, as usual. Miner drone is a bit better, since, if I recall correctly, it reduces cooldown of mine supply by 10 seconds every time you activate another supply. But if you really want to speed up this mission, use camper drone. At full upgrades it allows you to place one mine every 6 seconds, as long as you have 100% health. Find a nice hidden spot to camp with a long range turret and you will complete the minefield mission in no time. I used it to help me complete the 1111 supplies mission during birthday celebrations and it literally doubled the amount of supplies I managed to spend per battle.
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