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Everything posted by Maf
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You know, I agree with TS and this has been a thing long before Mobile version. Maybe it's just confirmation bias on my part, but it just seems to be more common in general for Viking players to be less prone to not turning their turret.
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I must admit that the rank bracket issue is not something I experience myself, since I only play on my main account. But I do know it exists. For the record, I agree that adding too many modes will dilute the player base and worsen the aforementioned problems, and I think it would be good to have something like LTMs, where the less popular modes are rotated every week or so, one at a time. It's just that @DieselPlatinum in particular seems to be very focused on this issue of too many game modes to a point where it stands out ?
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Damn, ruined my joke jk, thanks <З
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What's with you and your determination to get game modes removed from MM? ? ASL is a fun mode and I quite like it. I also like most of the other ones, and play them all interchangeably from day to day. All it needs right now is a slightly more convenient way to get into the battles, i.e. seeing the map, team and game mode you will be put in before you load into the battle.
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Any drone with an active ability requires you to adapt your gameplay to its function if you want to use it to its highest potential. For example, with Defender you could just keep playing normally and using DA like you normally do (either right after spawn or after you activate DD and SB), and you would surely get some advantage out of your drone from getting into unexpected fights and winning them when you would have lost if you had no Defender. But it's much more advantageous to wait as long as possible until you know you're about to be under heavy fire (like when you get into the enemy base) and activate it then, to make sure the 15 seconds bonus armour defends you as long as possible. Same with Blaster — you could just play normally and hope that Blaster gives you a few extra kills, or you could adjust your strategy and ensure that you don't die without an enemy next to you, which takes a significant amount of extra planning and strategy. Personally, I don't think this extra effort is worth the benefit it gives you, which is why I prefer most other drones over Blaster.
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I rarely quit when playing normally, but sometimes quit a lot when going for a specific strategy, like a specific team in ASL (we really need two separate MM buttons for it btw), or a specific type of map. Yesterday I had to quit 10 ASL games in a row because I was being put into blue team ever time and I wanted to try red. And in case of the recent gold catching challenge, I would quit every game that had less than 6:20 left on the timer, because I couldn't risk other players having overdrives ready when I was dropping a gold. But I'd play normally after I caught one. To me it's just a quick 3/6 stars because the battle ends fast and I'm in first place ?
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I feel like if you don't change strategy, then you're wasting batteries for the most part. I'd rather use a drone I'm more comfortable with, or a drone that's passive and doesn't have any strategy at all.
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I think it updates at the same time as all the other cumulative stats, like total kills, overall K/D, hours played, etc. About once an hour, maybe less often.
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Not sure exactly, but it seems to depend on factors like hours spent in-game, average position in battle score tables, K/D, use of supplies, total amount and upgrades of garage equipment, maybe also something like EXP/hour rates.
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It could just be that other people became more "efficient" than you and pushed you down.
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Ideally there should be a system that keeps track of how many times a player has been picked to be Juggernaut, and/or how long they spent playing as Juggernaut. If I spent 10 hours in TJR mode and only been Juggernaut 2 times, then I should get priority when choosing the next Juggernaut over another player that also spent 10 hours in TJR and has been Juggernaut 7 times. Also there should be an option to cancel becoming the next Juggernaut if you don't want it. But to be honest — minor issues like this are not serious enough to dedicate work time to improve them. Please avoid getting hostile. The truth is that you are very difficult to understand due to confusing sentence structure, most likely because English is not your main language. That's fine and we are willing to try to understand you, but don't blame us for not being able to.
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It's pretty weak these days compared to all the drone-augment-overdrive boosted normal tanks. Besides, in TJR you are met with a dilemma — do you camp in the base for the sake of making it harder for enemies to kill you (so that your team will be more likely to win), or do you just go and hunt for kills disregarding interests of the whole team?
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Good question. I did 7k damage once, but my blaster is 18/20. Not too sure exactly how it works.
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I tested it yesterday and frankly, wasn't very impressed. I was under the false impression that dying and exploding while OD is on would boost my Blaster damage, but that doesn't seem to be the case. Only DD seems to double Blaster's damage. It did help me get a few extra kills, but I noticed that I spent a lot more time focusing on dying next to an enemy instead of actually surviving and getting kills normally, so overall it reduced my performance quite a bit.
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It doesn't matter who won — it's all about the friends we make along the way ?
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Thanks guys. It was a close match but I'm sure next time you'll find enough supporters to bring me down. For now, I am inevitable ?
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The forum update has a lot more disadvantages than we anticipated, but the benefits are quite good too. I mean, previously I was literally unable to do a number of very important tasks due to various bugs and errors. As for what to do with pinned topics, I agree with you. We'll revise potential options.
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Yes, new plugin was added recently to help deal with "overquoting". Now, when someone quotes a whole massive announcement topic only to reply "nice", it will just show the first part of the quote. Why not? It could greatly improve loading times. Besides, we can compromise by archiving the large topics and recreating a new identical version of them with a link to the old topic somewhere. I think that's the best way to go about it.
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Correlation ≠ causation Tanki X had to be shut down for multiple reasons, but the concept of in-game premium currency in itself was not one of those reasons. A large number of online games use such a feature, even the so incredibly popular and successful Fortnite has "V-bucks" as its premium currency. I recall that in Tanki Online, addition of tankoins was necessary to allow discounts in the mobile version of the game, since android doesn't permit direct discounts for in-game purchases. This is why tankoins are always sold at a constant price, while actual discounts are applied to items you spend those tankoins on. I don't think anyone is really seeing these tankoins as an alternative to paying with real money, since, as @ILiveOnTheChatBox123 correctly pointed out, "you can't just grab a 300 tankoin item at 15 per week". But at least players do have the opportunity to get a consistent 6 free battle passes a year, since the weekly containers combined with the 100 tk challenge rewards could give you 3000+ tankoins a year. Why anyone would torture themselves with completing all challenges without Premium account and without buying the gold tier is another question, but the opportunity does exist.
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The point of the bigger mission was to complete the smaller mission every single day throughout the event. If you missed a day and didn't catch a gold box, then unfortunately you cannot complete the big mission anymore. Although based on your screenshot, looks like you can still complete the mission. Notice that it says 4 days and 23 hours, meaning that there's basically 5 days left. It all depends on whether or not you missed any days and didn't complete "Evolution of confidence".
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valid Option to pick multiple Matchmaking game modes to be placed into
Maf replied to Mirza7 in Ideas and Suggestions
Valid This has been suggested before, but I'll keep this as a separate topic since the other one got archived. Really good idea and I hope it gets implemented in the near future.- 2 replies
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HTML5 does have high potential. I really hope it will finally bring a much-needed update to the clan system which devs promised to update ever since it got released in 2017(!!!) and still haven't made any improvements to it at all.
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If it does, then I'll definitely go test it. Seems like a very interesting strategy, if true.
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