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Everything posted by Maf
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Valid Though quite unlikely.
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I tested this in HTML5 and the increased rotation speed appears to be working normally. Perhaps you are mistaken?
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Valid Provide compensation reward for equipment you already have from challenges
Maf replied to DeathIsImminent in Ideas and Suggestions
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Topic merged Idea makes sense. Not sure about Mk8, but Legends definitely need something unique to unlock for their ranks besides the recurring 40k.
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No idea. Probably some kind of nerf would be needed.
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This has been brought up by devs in a previous livestream. They definitely considered implementing it that way.
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Yes, I'm trying to find where it was mentioned previously because I 100% saw it before. In fact, devs mentioned multiple times that they consider implementing it. I think we'll just merge it into "ideas for overdrives", since it's not particularly original.
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And long live Supreme Leader!
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On one hand it gives players an advantage, but on the other hand it may encourage players to buy and spend more tankoins. The idea is decent, but such things heavily depend on what the game's economy can allow.
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Let people enjoy what they want. Since you structured this topic more like an insult than a genuine question, there's not much to discuss. For actual parkour discussion please use this topic. Closed.
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This is part of a new update. In HTML5 your tank will automatically self-destruct by default when you flip. You can disable this feature in settings: Topic locked.
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I really hope that HTML5 will introduce new map-making potential. The good thing about TX is that its maps were made of individual 3D models, rather than a library of 5m x 5m square props assembled on a square grid. Would be nice if TO maps had some curved surfaces and non-linear pathways.
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Kinda hard to see, but behind that bush is a container, just lying on the ground. Everyone killed each other around it and it stayed there for a good 10 seconds before Cry got it.
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Ah, I forgot to mention that given the recent trend, it's pretty obvious that battle funds will be completely removed from PRO battles in the near future. All PRO battles, no exceptions. This is how it works in all other similar games, and allowing players to continue earning crystals that way is a significant disadvantage for the game. When it comes to income, however, there is currently a variety of new sources of income, which were lower or did not exist at all in 2018. This includes challenges, special missions, very common double fund events, more common increased gold box drop events (with way greater drop rates than ever before), and possibly more. That being said, there are many more things to spend crystals on in the garage, and many items became more expensive over the years, so judging income based on battle fund alone is completely inaccurate. I'd say at this point battle fund accounts for around 30% of income for most players, but this is just my personal estimate. I don't think battle funds changed by a significant amount over the past couple years, but either way it doesn't matter as much due to the fact that any such change would only play a small role in the overall economic balance.
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You should be aware of two things: PRO battles are no longer an alternative way to play the game. Matchmaking battles are the only battle type there is, while PRO battles are just a custom mode that exists for special events, private battles with friends, testing, or battles with special settings. It's just an extra feature that you can play around with, but it does not replace Matchmaking battles as a source of income. The battles you compared are completely different. One lasted hours, the other lasted 7 minutes. One was in low ranks, while the other is top ranks. One was around 2017, the other was in 2020. The economy of this game has changed an enormous amount over the years, so while I cannot say for sure whether it became easier or harder for players to earn enough in-game currency to stay competitive, I can definitely say that comparing these two battles shows nothing.
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Probably not. Just look at Berlin and Dusseldorf — both are quite large maps but not that huge overall, yet they take ages to load and make everyone crash when filled to capacity. Tanki is quite limited on the size of maps it can support. Also, the gameplay isn't really suited for large maps in the first place.
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Yes, there's been quite a few recently and our team is busy. Will try to get them published ASAP.
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That — definitely. But that's just an idea for making new maps, not accessing buildings. Having battles inside a massive factory is different from being able to drive inside some apartment building. In fact, we already have those elements on maps like Chernobyl and Industrial zone, although obviously less impressive than in TX due to limitations of the map-making tool.
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We kinda already have this with the big hangars on maps like Industrial Zone (which is similar to what you posted), and I think it's enough. If you think about it, most buildings in Tanki are residential and offices, so going inside it with a tank will be impractical and frustrating, mostly due to the camera having no way to show a good view inside, like when you back your tank up against a wall. That's besides the large amount of additional modelling that the developers would have to do to implement such a trivial and unnecessary feature.
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@iplayatankonline Yes, this is the best course of action. Glitches do happen — I remember when once I got a "purple shot effect x2", which is impossible because the item is unique, but that got sorted out. So wait for response from tech support and they will be able to tell you how many containers you opened, and whether or not anything glitched out. There's nothing else we can do here, so I'll lock this topic now. If you want to, you can post an update to your situation later in this topic. Closed.
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You can also try this link: https://fpdownload.macromedia.com/pub/flashplayer/updaters/32/flashplayer_32_sa.exe It's a standalone flash player download, and you can manually open the direct link to Tanki in order to access the servers. This is the link: http://tankionline.com/AlternativaLoader.swf?config=c1.tankionline.com/config.xml&resources=s.eu.tankionline.com&lang=en&locale=en (don't click it — you have to copy and paste it into the standalone player) But to be honest, I'd recommend you get used to the new HTML5. Unless the new version is completely unplayable for you for whatever reason, it's better to start using it now because in a few months we'll all be forced out of Flash and will have to use HTML5 to continue playing.
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It's short for "спасибо" (спс). Yes, it means "thanks". If you're interested, check out the Russian dictionary for tankers topic. It's slightly outdated, but still has a lot of useful translations.
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But at what point did you realise there were less than 111 containers? When you open the container page, it shows you exactly how many containers you have. So did you start with having 111 in the first place?
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I know it's not the main point of your post, but I just want to point out that Tanki X closed due to a number of issues. Marketing was only a small reason.
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Valid
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