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Everything posted by Maf
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Now, I just wanna say that I am in no way biased in my opinion here, but I think that you should use another image in the first post instead. It just looks better, for no particular (and definitely not narcissistic) reason whatsoever:
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Topic merged
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Hmm, can't relate. Can't relate at all... ? ?
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In my situation 40k is basically one upgrade step for one drone. Can't be compared to the fun of, for example, dropping 40 golds in JGR battles and using them to get tons of kills + juggernaut.
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And then drive around the map collecting them like:
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I think the actual gold supplies are much better than the crystals from them, so I'd never use this personally. Some people would use it I guess, but then you could just go to a private battle and catch the golds one by one. Won't take long for the few free golds we get from missions.
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But really really you're a Fieldmarshal ?
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TANKI PLAYER ASSAULTED BY A CARROT - local rubbish news
Maf replied to iMoneyMaker in Writers' Corner
That's how the mafia works -
Unlikely. Expect it to work at a heavy loss.
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Valid This would have been declined if not for last year's livestream where they mentioned that supply conversion is actually planned for the future. There's no guarantee it will actually be added though, but we shall see.
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I used to think this too, but to be honest, I changed my mind and don't think it's necessary. With the R/V menu it was often hard to read because it was moving all over the place and being obscured by objects. Besides, you usually have better things to worry about when directly facing an opponent, other than checking their strength. Holding Tab shows you the exact same information, and you can check can compare it for all players at once. The only thing that's slightly inconvenient is the need to remember your opponent's nickname and then find it in the list. But I rarely feel the need to do that, or find it particularly cumbersome.
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Valid Though quite unlikely.
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I tested this in HTML5 and the increased rotation speed appears to be working normally. Perhaps you are mistaken?
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Valid Provide compensation reward for equipment you already have from challenges
Maf replied to DeathIsImminent in Ideas and Suggestions
Topic merged -
Topic merged Idea makes sense. Not sure about Mk8, but Legends definitely need something unique to unlock for their ranks besides the recurring 40k.
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No idea. Probably some kind of nerf would be needed.
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This has been brought up by devs in a previous livestream. They definitely considered implementing it that way.
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Yes, I'm trying to find where it was mentioned previously because I 100% saw it before. In fact, devs mentioned multiple times that they consider implementing it. I think we'll just merge it into "ideas for overdrives", since it's not particularly original.
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And long live Supreme Leader!
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On one hand it gives players an advantage, but on the other hand it may encourage players to buy and spend more tankoins. The idea is decent, but such things heavily depend on what the game's economy can allow.
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Let people enjoy what they want. Since you structured this topic more like an insult than a genuine question, there's not much to discuss. For actual parkour discussion please use this topic. Closed.
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This is part of a new update. In HTML5 your tank will automatically self-destruct by default when you flip. You can disable this feature in settings: Topic locked.
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I really hope that HTML5 will introduce new map-making potential. The good thing about TX is that its maps were made of individual 3D models, rather than a library of 5m x 5m square props assembled on a square grid. Would be nice if TO maps had some curved surfaces and non-linear pathways.
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Kinda hard to see, but behind that bush is a container, just lying on the ground. Everyone killed each other around it and it stayed there for a good 10 seconds before Cry got it.
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Ah, I forgot to mention that given the recent trend, it's pretty obvious that battle funds will be completely removed from PRO battles in the near future. All PRO battles, no exceptions. This is how it works in all other similar games, and allowing players to continue earning crystals that way is a significant disadvantage for the game. When it comes to income, however, there is currently a variety of new sources of income, which were lower or did not exist at all in 2018. This includes challenges, special missions, very common double fund events, more common increased gold box drop events (with way greater drop rates than ever before), and possibly more. That being said, there are many more things to spend crystals on in the garage, and many items became more expensive over the years, so judging income based on battle fund alone is completely inaccurate. I'd say at this point battle fund accounts for around 30% of income for most players, but this is just my personal estimate. I don't think battle funds changed by a significant amount over the past couple years, but either way it doesn't matter as much due to the fact that any such change would only play a small role in the overall economic balance.
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