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Everything posted by AbsoluteZero
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Not necessarily. I've added lots of druggers to the list but there are 100's out there I have missed because I don't religiously check everyone I come across.
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When was the last time you played on this account? The note on page1 explains it. A 10 day period of inactivity will result in you not being listed. Log in and play and you'll come back. :)
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stinger911 is in Spoiler number 8 and CooperO has not long dropped out of spoiler 17 and has slipped a bit of late so I will remove. Spot any more let me know. Thanks.
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30th actually. :lol:
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Thanks. I'll try to keep it relatively up to date for as long as I'm able. I'm going to add another spoiler shortly which will rank players by their efficiency rating. This will be a bonus statistic for those players who have made, (or are close to making), one of the main spoiler sections.
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Try applying for biggest saboteur or biggest mult. Your side lost 5-0 thanks to you. I hope you get banned.
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Blaster Drone - Doesn't Always Work. I've noticed this a lot. I have this micro upgraded to step 19/20 so I should be inflicting some damage every time I destruct. Quite frequently, I don't inflict any. It happens a lot. Lot's of crystals spent for a dodgy drone. Would not buy again or recommend to anyone while it's hit and miss. Exactly how far away do enemies have to be?
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Having an m4 garage at my disposal for a few years now, I know what damage I'm capable of inflicting and what damage I'm capable of recieving and there is a definite mismatch. I'm no slouch when it comes to playing this game. I've said for a long time now, a disparity exists and some players do have an element of god-mode about them. I've not said anything about this in the forum myself but I've wanted to. It's hard to pinpoint where the bias exists because lag will always be blamed for many things. Things like acceleration, impact force, weight, range, the ability to recover from being flipped etc, are just some examples of where advantage could be easily given to certain players and taken away for others. The random nature of damage and the lack of tranparancy in terms of numbers doesn't help. I'm not suggesting there is a conspiracy but the number of encounters where I come off worse when I shouldn't does seem to disproportionately high. This is even more so of late to the point now where I am no longer confident of winning a 1 on 1 encounter with anybody. Then there are some players who just will not die no matter what. They can plough through half a dozen mines, cruise in to the flag and waltz out with it despite many attempts from several players around them whereas I hit one mine and I perform a backwards flip that would get a 10.0 score from any olympic judge. One thing I'd like to do is join a group of players who can record their battles, we could then organise and have a split or quad screen of angles of certain events to see what is going on. I'd also like more transparancy from the devs. A number on my health bar wouldn't go amiss. As always, things like this will get dismissed from some forum goers and mods but some things are definitely off in this game and confidence in it for many players is diminishing and we know what that leads to.
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3500 125 DD Better than a poke in the eye with sharp stick!
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What I imagine... Owner: Revenue is falling, squeeze your players or come up with something new Devs: How about x,y & z Owner: Sounds good - just make sure you can micro upgrade it and ensure Russians get an edge. 6 months later Announcement: Thanks for all your recent purchases on soon to be redundant items. Here's some batteries (if you're lucky). Soon we're doing this.... 1 month later: The much anticipated update you've all been waiting for will soon be in the game! Players 1 month after that: RIP Tanki. Pay 2 Win again. Always shop discounts. What about players who don't spend much?
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I'd hope that tanki would release each overdrive one at a time so we could get used to the changes gradually. This is too much information to take in at one time and a big turn-off. Next year we'll have mushrooms that grow randomly out the ground and if you drive over them while trying to cap the flag you're holding, your tank will magically float back to base but only if you're wearing the wizards hat which is available to buy in the shop of course.
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Easy to achieve for any half decent player, especially if you like camping and letting others do the work.
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I'd say one of the main reasons players leave half way through a battle is because they entered with the sole intention of hoovering up boxes for daily missions. Once they have them, they leave. Other players notice the lack of help from these mission-mults and they leave too. It's even worse at low to mid ranks too. There, you not only get mission mults but you also get noob legends' alt accounts. These are the players who can't handle legend level battles and return to lower ranks with powerful tanks. They're the type that play 20 ranks before starting anew. This because their k/d started to suffer and it became too expensive to invest further for relatively little power advantage. Those new players, who are just trying to get through the game without spending their life savings, are overpowered by these noob legends so they leave due to lack of fun. Plenty of reasons for it. Matchmaking has a lot to answer for too.
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This was something I carried on from the previous topic owner. It's a good rule. I don't see why blocked players should be included. I also do not include players that have not played for 10 continuous days or more. If it wasn't this way, inactive players could occupy spots on these lists permanently.
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Milestone approaching...
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Tanki will continue to lose players and there a number of reasons for it. It's not one thing that you can point to but many little things. I've done my fair share of complaining about this over the years but I've been relatively muted for a long time. This is not because I feel placated or appeased but because I feel there is very little point in voicing my opinions. I've learned Tanki will do what it wants to regardless of what I or others say. When you see players with full health waiting under a repair kit drop, it's time to log off. Keep seeing this, game after game & day after day, you start to think what is the point of investing your time and effort to try and win a battle. We still have box drop missions. STILL! Tanki have done nothing to stop these mission mults and this is a prime example of one of those many little things that Tanki can fix but can't be bothered. I could write several pages of reasons given the time but it only falls on deaf ears. No point.
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I am unable to edit this topic so no more updates until it is fixed. I have pm'd a forum mod.
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My stars event in numbers, using a star multiplier and having premium 30 hours to complete over 5 days (6hrs/day) 7,285 Supplies in total to get to 1016 stars RK = 1596, DA = 1447, DD = 1313, SB = 1276, Mn = 1653 Batteries = 1805, Kills = 3007, Deaths = 1433 Crystals in battle = 347,646 - Exp in battle = 69,283 240 Supp/Hr average - K/D = 2.1 - C/E = 5.01 Video is container openings for 400, 500, 600, 700, 800 stars + animated paint prize
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I moaned earlier about getting speedboosts all the time. Only fair I should also say when I don't. Possibly the best I've ever had in a sequence like that.
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400 stars in and I just opened another batch of special event Speed Boost Containers. I'd rather they contain beans.
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Which category do you make and I'll put you in it. Already listed and features about 13 times on page 1 for various categories. Parkour player.
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