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Everything posted by AbsoluteZero
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The Ratings page, needs to be fixed to correct the Time In Game value which is now inaccurate after XT's were removed. I think before, the way tanki worked out this value was by summing up all the Hull values. When they removed the Xt values, time and experience, the Time In Game value was lowered significantly for those who regularly used Xt's. I maintain the Biggest Druggers page and I'm not able to give reliable SPH (supplies per hour) stats for the topic anymore. Is there any chance the devs will correct this? Maybe even add RGB mode while they're at it?
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And I've just found out I can't even do that now so it looks like supplies per hour stats are out the window until tanki fix the times on the ratings pages. If you look at the json data for each ratings page, it looks like this and you can see the milliseconds value for time played for everything we have in our garage. This goes for hulls, turrets, protection and paints. But since the xt's were taken out of the ratings page, the hours played totals for hulls & turrets are not always the same. That's why I thought I'd be able to use the values for paints but as it turns out, that's not reliable either. There is another way and that is to count up time spent in each format but I can't do that either because RGB mode hasn't been added yet! So we're stuck with simple values for now it seems.
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Well its subjective isn't it. Everyone has there own opinion and personal bias of what importance should be placed where. Not that much feedback came during discussion. So I think I'll just post the raw stats and then everyone can take from it what they want. I've already deleted the weighted section code from my script and won't be writing it again. Not sure what you mean with this. A thing I noticed is while looking at this today is the total hours value on the ratings pages for players with xt's has dropped significantly. I never used this to begin with but I'm still needing to correct it. I took the total hours from the playing time of the turrets before which included xt's. I've just rewrote it to add up all the times from the paints instead. Therefore, the hours I record for certain players will be higher than the hours played value on the ratings page. Maybe tanki will fix it at some point. So because I've done that, (took times from the paints), I'm gonna provide a bonus stat nothing to do with drugs. I'll be adding the number of paints players have on here too in the last spoiler. I have the option to remove it if I don't think it fits but I might ask a mod to change the topic name at some point to reflect the addition.
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I'll add them when they've been in use for a week or so but I will probably be removing the weighted spoiler. Only so much I can fit on a page.
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Well it's easy to check. Use the above example in post #2. Red side score total is 1755. Red side battlefund allocation is 1370. Take player who came 2nd who scored 340 pts. 340/1755*1370 = 265.4131 Therefore player 2 gets 265 crystals and the remainder of 0.4131, and all the other remainders, go to the player who finished first on the red side.
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A player's reward is determined by their score divided by the total team score, multiplied by their team's share of the battlefund. It's then rounded down to the nearest whole number. Any remainders are totted up and given to the winner of your side. In other words, if you score 50% of your team's score, you get 50% of your team's battlefund allocation. similarly, score 10% of your team's total score and your reward is also 10% of your team's battlefund allocation.
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Farming batteries?
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. DOES NOT RESPAWN ISSUE BECAUSE DRONES ARE BUGGY *any* drone on > get destroyed > enter garage immediately (press g) to change equipment > return to battle > does not respawn This happens 100% of the time and hull / turret / map / game mode does not matter. I've tried standalone flash player and I've tried the browser. I reported this in another topic but that is closed and now I can't ask follow up questions like when this might be resolved. Edited: 06/06/2018 It now seems it's any drone equipped gives me this issue. Turn them off and it's okay. WASTED MANY BATTERIES - TURNED OFF DRONES UNTIL FIX
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Battle Groups, Supply Cooldowns fix coming June 5th, 02:00 UTC
AbsoluteZero replied to r_Nives5 in News Archive
Nives, there is another bug now. I played first time in a dm today with trooper drone activated. After being destroyed I immediately entered the garage to change equipment. I didn't materialise after and had to reload the game. This happened twice. Video here if you want to see. Edit: Played another dm game and same happened again. Only happens when I enter garage after being destroyed. -
I was critical of this update. Still am. Not the end product mind, just the way this was handled since the Disintegration update. This is how it should have been converted 2 years ago (without the drones). We all invested in legacy modules only for the devs to say, here are the modules we're selling now and your old modules cannot be upgraded to 50-50-50 like the new ones can so you need to buy them if you don't want to lose out. All the players that were defending the updates were those that thought buyers would be brought down a peg or two but as it turns out, it seems like it's even more pay2win than before. I'm sitting pretty with 14 maxed out modules and 74000 batteries while they're having to defend against bigger druggers. All I have to spend my crystals on now is micro upgrades for drones. I'm not biased. I want what is fair to all but I also want those that have invested in something tanki were selling to be treated fairly and in a non-contemptuous manner. The biggest thing I'm disappointed about is that standard battles is no longer a place for friends. 3 spaces is not enough.
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Not sure. I might have just seen him in battle and checked his name on a little app I wrote.
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:ph34r:
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I am hoping that this will be expanded to at least 8 players because what is the point of clans otherwise? Nives, can you tell me if there are any future plans to increase the slots here?
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But the order is not important. If you had just 3 protections, a, b, c you don't have to count a,b,c - a,c,b - b,a,c - b,c,a - c,a,b - c,b,a it's just 1 combination If you had 14 protections n! ------------ r! (n-r)! Where n is the number of protections and r is the number allowed to be chosen 364 combinations.
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1,000,000 crystals over 208 days (no speedups)
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From hazel's video Captions:
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Did anyone else get any of these? Equates to 1200 hours worth. Not sure I want to play anymore though. Converted Garage: Garage Prior To Conversion: Can anyone do the math to check this?
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Tanki devs are devious. 300 crystals per battery has 2 functions. 1) This is the price they're going to use for our garage conversion. We'll get minimal batteries in return for any change we have after our current modules are converted. 2) They'll reduce the price later on to 100 or 150 crystals per battery. They can then say they listened to your feedback and decided you were right and it was too expensive. Giving you a warm fuzzy feeling inside. Obviously the above is my speculation but I'm getting wiser with each year I spend in this game.
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You're talking about box missions. There are no box missions in Pro battles which is why you don't get it and size of battles does not matter when it comes to mission mults. If I'm playing a single game and a player enters my side to suck up all the boxes then he does a disservice to my me and my side. It's blatent sabotage. It's not useful to say that on average the sabotage evens itself out over time. I want to play fair battles at all times. 1 player can spoil it for the rest on both sides. This is not hard to get. Box missions should be removed.
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Maybe on average between red/blue they will have parity. But in a one-off single game, one side will be disadvantaged more than the other. They should be removed. Mission mults make people quit the game.
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I think it's the goal of tanki developers to try and get some long-standing legends to quit the game anyway. The inevitability is, the longer players play, the more powerful they become. Should they buy the items on offer, buy the upgrades and then join a clan full of players like themselves, we find the game full of gangs roaming battles looking for victims. Then there are those insecure, needy clans that feel the need to join forces because they want to be able to crush everyone at all times. Hence matchmaking, 4 group slots to join standard battles and the removal of all the modules players have painstakingly acquired at great expense. But there is always Pro battles right? We all know there is nothing professional about these types of battles. My experience there is this is where players go to learn how to sabotage or use the latest cheat engine. If you're happy to watch tanks drive through you, over you and literally disappear in front of you, then this is the place for you. But then we can record them right? Sure we can but there is only so much lag excuses players can tolerate. So that leaves only one reasonable recourse. Quit the game. Unless tanki devs do something remarkable with drones and the conversion of our garages, 2018 will be the year I leave. It's not just me either because many legend friends have already cut their playing hours down drastically and it's only a matter of time for them too. Tanki want a reset of sorts. That much is obvious. Shame it's at the expense of their loyal players. But EULA right!
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Actually, I believe we will be getting hats for our tanks next which can be adorned with feathers and suchlike to enhance our killing prowess. They have super abilities, available in the shop to purchase, which are micro-upgradable to an additional 50% but will be replaced by rhubarb sticks in 18 months time (so don't buy too many). Rhubarb sticks will be modular by design, that is to say they come in 5 pieces. These pieces can be enhanced by buying magic wands in the shop and by collecting spells in special maps (standard battles only of course).
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enough said
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Nobody can intentionally insert a mult into any given map but there is nothing requiring a player to play properly once they're in. It's now virtually impossible to record and successfully punish violators. Those guys were probably mission mults. They might have been there just to get 5 double armor boxes or something. The current system of box collection missions make the game less enjoyable. There is a simple fix and this has been highlighted to tanki on several occassions by me and others but they're obviously happy that this misery is inflicted on 1000's of players daily. All they have to do is remove box collection missions. Kick2.0 sure would come in handy right now. That suggestion, or variation of it, would fix all this crap we're getting with MM. Funny how the community know how to fix problems but the tanki developer teams don't. This is what we're dealing with.
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How many friends can I play with? 4?
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