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Everything posted by FogOfWar_XXX
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Thank htwon, made a note on my desktop, I'm doomed to forget it, so now it's forever somewhere (now I just need to remember I made that note)
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So, this is normally DRUGS forum issue, but this really goes to the heart of shaft's strengths. My issue is with druggers and heal up boxes. They get hit off in the distance, come into the base, full health (they healed), you line up another shot and hit them and your team mates are accosting them and they still manage to heal up. I have have been toying with always trying to wait for them to get hit a little bit first before unloading, but then I have found that the first person they come looking for in the base is me. Anyone been successful with this type of tactic? Trying to wage a successful defense lately is nearly impossible it seems with this parade of druggers lately that seem to have caught onto this little tactic I have been using, and I think a lot of other Shafters I imagine.
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Dude, could someone show me how you tag a user so they show up with their rank next to their name? The spoiler above proves I'm doing it wrong.
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Long time no post in here, but we have a new member. Please welcome AlphaNinjaGirl.
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Not sure if there MLG shafts per say, though I'd reckon maybe there are a handful that could really pull that off regularly, the attack while getting hit, I do it, but not consistently (I hate rico's bounce on impact). That said, area denial is one thing nothing else in the game can do. Serpuhov, red team, back wall, just cover the exits of the Blue base. If you're team has ANY brains what so ever, they'll see what you're doing and start using you to cover them after a flag snare. You can usually kill off at least two interceptors in the time it takes your flag runner to bring back to base. You get to choose who you kill too, ALWAYS A good thing, leaving the weak ones for the escort to kill off. Forcing enemies to use other routes is also a very true statement. When you cover exits, they end up not using them, and as such, the rest of the team is waiting for the enemy on the other routes. I have seen 4 Shafts lock down the entire map before, backed by Izzies. Trying to move ANYWHERE between building is a death sentence if they are DD'd. I hate drugs, so I don't usually, but even without them, good shaft play can do pretty much the same without drugs, leaving enemies ragged and haggard when they finally arrive and meet the rest of your team. Any team with a good shaft or two will be hell to pay to play against, period.
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So something not mentioned in the article, and likely because if you're not one, you hate them, and that is a shaft player. Assault mode was a GREAT contribution to shaft players. It allowed shafts to really play their role, ON BOTH SIDES of the map. No where had I ever seen such a great option to fight like assault mode. Clearing a path for flag runners on offense, and of course killing flag runners in defense. Blue team had it the best of course for shafts. Pity the poor fools playing fight for the flag on red team. I racked up an IMMENSE, and I mean IMMENSE number of kills when reds were doing that, in fact, it got to the point on some games where I could pop to full charges on the same bunch they were so bad. I think the fighting would stop in a month or two when they knew they were going to get hammered mercilessly by a pair of shafts. When there was good game play, it was still a great place for defense, much like the article surmised. Red team needed shafts for controlled paths into bases, and we had lot of opportunities there to sneak in, kill defenders from high ground and open a path at least into the square where the capture occurred. There were at least a dozen games where if shafts had not been present, the red team would have LOST. Maps like these should be plentiful in Tanki, because objectives let players focus on the roles their units were best designed to play. Assault mode should stay and people should start asking for it. That said, objectives force teams to play and think more, and shoot less, so maybe an adjustment to battle fund generation in this case WOULD BE necessary, but either way, like the author stated, we don't just play for crystals, we play because we like the game, and here, this cannot be clearer, this is what Tanki is supposed to be, a game of armored combat with specialized units, and Assault mode most closely resembles reality, thus making game play more interesting. Hope Tanki keeps it.
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It's all opinions, but mine is, NEVER use Wasp, and Hornet is excellent. I know it sounds strange, but there is world of difference between them, if you're gonna go light hull, go Hornet. Why use a light hull? If you're the kind of Shafter that camps but likes to get to the action to camp, Hornets are excellent at shuttling you around quickly, and they can take a hit, so if you're max health and in the process of changing locations, you won't die, which is generally a good thing. If you're an aggressive Shafter, then they're great too, especially defending, you can line up a shot on someone taking the flag and pop them a second time by quickly moving to a location you know they have to take on the way back.
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Dear tarded author, Solution 1 has been tried, and since the setup for battle is such that making those battle nearly impossible to find except by digging for them, and not allowing players profile flags to find other players who prefer non-drug battles, we are like the blind stumbling around a maze hoping to bump into another one of us. Mind you, all very much be design, drugs are lucrative for Tanki (and no, I refuse to EVER call them supplies, they are lack of talent compensation tools for m3 twins to roll in Dictators into enemy bases and and sit there for over 2 minutes with no death, they are drugs). Tanki doesn't particularly care about having non-drug battles. Organizing non drug battles is VERY difficult. Soultion 2 is what many have ended up doing. and for the record, you're ENTIRE argument starting off this ti raid is the very essence of what is wrong with druggers . . . "So, as we all know, the holiday provides 0% protection from all turrets. So I had no protection from any turrets for like 30 minutes, and I was facing things like M2 Rails, M2 Fires, M2 Ricos etc... so," ... so, ...so, ...so . . . . . SO WHAT?! You whiney pansy. I play with NO PROTECTIVE PAINT, what so ever, but fine, it's purchased equipment, I'm not bashing it, but here we go "Whaaaaaaaaaaaaaaah, Mommy, my tank got killed." "so that I could get at least a few kills to complete my quote on quote "mini super mission" and so I could claim an extremely sexy reward of 3K+ crystals ASAP," At least a few kills? So like what, no paint, no drugs, no can take out at least a few out before getting killed? Ever have to take a pounding in match to even get one? Some of us do just that, we put up with all those repair kit "noobs" and still manage to crank out some kills, read carefully . . . LACK OF SKILL "I began to use some of double damages and repair kits everytime I respawned so I could stand a bit of a chance against my enemies. " So right out the gate huh, no sooner than you're solid you're drugged, never mind seeking out a real need in the instant, no, you're just gonna hit them buttons so you can toe to toe with the big bad machines that might be beating you, ahh, poor baby. So yeah, no, no sympathy from real players, and yeah, just because they are a minority and everyone else is doing it, all the "cool kids" as it were, means bunk all. You are inferior in both capacity to play the game and sportsmanship, and eventually simply encourage the one up mans-ship of drug use (I mean really, spawn, drug, that is so beyond pathetic it deserves to be repeated and memorialized). In fact, lets dwell on that, shall we, intrepid defender of losers everywhere? Lets. So, first thing out the gate, what? DD most of the time, get that quick easy ridiculous kill in base, where enemies are softened up already, roll over a speed up maybe, by then you're past cool down and headed out the base, so then, oh yeah, shield up, gotta do that, MIGHT DIE otherwise on the way there. Oh look, DD about to fade, have to detour and check and see if there is another one out there first. Ouch, no fair, you got shot, poor baby, half health, yeah, can't have that, repair kit, go. Taken 175% damage of your hulls normal capacity, done 2 the damage you could normally do, and then have the cowardly instinct to hit repair kit. All the hard work of lining up shots and tactics, all thrown to the wind by a stupid repair kit. Yep, tired of dwelling on that. Fact of the matter is for the rank next to your name you should be ashamed to even post this. We all know drugs are here to stay, we all know people live by them, we all know you're out there, you and the rest of the "out of the gate" druggers, and we all know just how lame game play is against you guys. I stay for the battle but generally leave after and find another one when guys like you make themselves known. Anytime a hull can hangout in my base after getting shafted by me, another shaft and a few other defenders for more than 10 to 15 seconds, it's no longer a game, is just a power trip. Watch me press the reset button, ha ha. So I take this moment to kindly ask for a round of applause for you and your cunning and exquisite game play from the ENTIRE COMMUNITY, we laud you for your efforts (or there lack of I should say). I will not act disingenuously either and post some feel good stupid JPG wishing a happy new year to all. If you were so disgusted by your treatment, you would have found no need to mix well wishes of the seasons with your complaints, again, a half hearted existence and expression of it. (disclaimer: yes, it's only a game, BUT, just everything else in life, what we do in one place is generally a reflection of what and who we are everywhere in life, so no quarter for vocal people who really have nothing good to say except stop complaining about my game play, regardless of how it impacts the game) (haven't proofed this, might have to edit it later)
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This is the one turret I have a hugely hard time squaring off with at short range, I agree. You can't get a consistent "pop" like from rico to know when to release a charged shot while getting shot yourself.
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Amen. Church is dismissed, now go out into the world and spread the truth of the word. Shafts RULE.
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Agreed. I have always said the maps should be cycled and new ones introduced, and old ones would show up and old ones get cycled in over time again, that way no one is "learning a map", but rather the best way to assess terrian and tank and going for the optimal position. I know EXACTLY where to camp now on any map I play. Forcing players into a world that is unknown semi regularly and forcing them to recall a map and MAYBE exploiting that knowledge is far more interesting than players who have memorized maps.
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You're right Tareq, I should have, but I'm simply so pressed for time usually that when I sit down to play, I have maybe an hour, maybe two. All the documenting and reporting is time consuming. That said, you're right, no excuse, and if this ever happens again, I'm going to do it, it must be done, the frustration was palpable and nearly physically manifest, I could have torn my computer desk in two. One of my real issues though is the power of my computer, video recording the battles is not always a great option. I do recall of a web based recorder that was well spoke of once here, does anyone recall the name of it? I assume it might be lighter on my machine's processor. As for killing people, um, I won't swear to it, so much teleporting, no telling who actually hit me most of the time, but I do recall a Serpuhov where I nailed someone already hit, they didn't go up, They then ensued to kill me, up close, and I saw no wrench. Maybe an M3 hull and DA, I guess, but it seemed like it was happening too much. Devs might want to look into a possible new hack that mitigates damage, because yesterdays was an absolute slaughter of everyoone on my team, not just myself, the D/Ls were .8 and below.
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So I was playinglast night, and I was frustrated and furious. Entered a game, and rails and twins everywhere, ricos and firebirds too. All hopped up on all three drugs, all the time, and even when hit by to full charged Shafts won't die, they nail me, I do the "spirit in the sky" drift up and back down to a new spawn point, the whole while able to see them continue to be attacked by rails and ricos on my team, and guess what, they don't die. Two full shaft hits, at least two rails shots, ad some rico hits to boot. That is one example, the entire game was like this, they simply won't die, and then, the are there on moment, then back where they were, then passed again, flashing in and out of my view, and obnvious latency thing, hack maybe. IT was mind boggling angering and I quit, it was destroying my D/L rating. Is this the hack that you guys are addressing here, and if so, what is this thing they are doing, I can't believe someone is just doing a latency hack, they're damn near indestructible.
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So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
Clever. Pre Planning even, never done that, but then i don't play on a team so, yeah. But clever. -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
Damn holmes, that's pretty rough. Be the sacrificial lamb for the team. Well, I bet everyone likes playing with you. -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
So you prefer a heavier knock down drag'em out type fight? -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
Ahh, rebel with (or without) a cause, got it. Challenge btw? Um, isn't staying alive and trying to increase the D/L and score challenge enough? -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
I'll look for you when you're on sometime, play on YOUR side. I recall the paint job and combo. Why rail and Dictator anyways? -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
Are you that infernal combo wit hthe whitish blue paint? I think I know who you are and it's madeening. Darn thing won't die. -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
Look at my profile LOS, the Thunder, it's all I use in DM. Every once in a while I'll enter by accident in one without it equiped and duke it out, but otherwise, it's the only reason why I have another turret, bought it JUST FOR DM. Try again. -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
This is a lovely idea. give defvs a 1000 crys limit per week to purchase supplies for the M3 of their choice and pit them against other M3s in DM. Well see just how long it's fun after the third game. Brilliant, in fact, you are. They need to hire you. All joking aside though, yeah, would be a different story if they played more often I'm sure. -
You can always tell when the end of the year is near . . .
FogOfWar_XXX replied to FogOfWar_XXX in Archive
That's the old fashion way. Get with the times. We discern by tghe behavior of others. All this foolishness of extitudes and certainties, I mean really, a calendar, that's like so passe! -
So when was the last time you went into a team death match and said..
FogOfWar_XXX replied to Agnostick in Archive
Dear Smooth Operator, Agreed. DM should be removed, period, it's stupid, assinine, and lacks any real parallel to anything real wold"ish". I lament everytime I see that stupid mission come up and I look at my other ones and here are still worse options, or, it has my ever so precious crystals I want (hard to find worse missions, but I have opted for it instead of changing it for another). I switch turrets and Thunder up in hopes of doing what Swede says, kill steal from a distance. It tends to work, but even then, it's really a free for all that makes no sense, and as you aptly pointed up, heavy hull is usually necessary, along with a lot of drugs, of which I have or use neither. I cannot still understand why people even play death match, it is stupid, but yet it prevails, which of course speaks a lot to the minds of the majority of players. In the end, the higher the IQ, the more in the minority one lies, it's a lonely place, we just ahve to get used to it. As for them being active about seeing what you do play, well, lets be honest shall we? They WANT you to havea light to medum hull for fast movement in CTF, and heavy hulls for the knock down drag'em outs of DM, thus you need to spend more money. IN FACT, when missions were first introduced, it was said, in so many words, but said, in the V_Log, the purpose of the missions was multi-faceted, and one thing they wanted was to push people to map and formats they wouldn't normally play. Monetization of game play, "You want this carrot rabbit? Go do this." Moron will follow, and the rest of us just do what we must. TDM is fine, I have no issue with it. DM is just stupid, ruins your D/L rating, forces you to buy equipment you would never buy other wise maybe, and if you want to have any hope of scoring high, you had better buy lots of drugs. -
Why did the blonde call all her friends and family and tell them she finished the 100 piece puzzle in a month and a half?
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You can always tell when the end of the year is near . . .
FogOfWar_XXX replied to FogOfWar_XXX in You can always tell when the end of the year is near . . . Archive
Yes, it;s that time again, Turkey Day, Mid Terms, and people traveling back home and busy juggling the new girlfriend on campus and hoping to God they can still get with the original back home nookie. ah, so sweet is the holidays, stressful tests, gift buying, going home to see people that you haven't for months, and really don't know how things were left when you did leave. It's the most wonderful time, of the year . . . Why all this talk of things of this sort Mr. War? Simple, the forums are dead now, midterms, then they'll shoot up next week, as will server game play, then it'll plummet again, and then a week prior to Christmas it'll be steady, then until after the 1st, it will be hit or miss, feast or famine. Just an observation I think is interesting, not just tanki, but nearly all social media and electronic watering holes go through this. Deep Thoughts.
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