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Everything posted by austen_pierce
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Totally agree. Sure missions are harder, but doing even one a day to get chain rewards sooner is well worth your time. I don’t follow you. I simply compared what I would have to shell out in real money to get what I got from the containers. The containers were a better value; however they did not give me what I want (legendary paints) or need (crystal packs).
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Thank you Nives :D :D :D
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Earlier, I said I would buy 10 containers and post the results. Here they are: 125 Speed Boosts 125 Repair Kits 3 Days Premium 125 Double Armor 10 Gold Boxes 10 Days of Premium 125 Mines 3 Days of Premium 125 Mines Harlequin Paint Bottom line - was the container gamble worth it? Yes. No matter how you look at it, what I got was worth way more than the real money I spent on the containers. The 16 Premium days, Gold Boxes, and Harlequin paint together exceeded the value I invested. On the other hand, I am strongly tempted to buy more, but I wisely chose to only prepay for these 10 (I use paysafecard). Also, nothing in the above list stands out as a must-have for me. I got no awesome legendary paints... I didn't really expect to. I also didn't get any shop paints, and the one garage paint I did get was kinda meh. No crystal packs either. Half of the containers contained supplies, which I definitely do not need. My conclusion - Containers are a great way to get more value for your real money investment than normal shop purchases; however, if you want something in particular, you're better off buying it at regular (or sale) price. If you've got your heart set on one of those legendary paints, expect to buy a LOT of containers and slog your way through a 50% supplies award rate.
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I was not clear. Let me ask again. I had read the other thread. Assuming X3 mission chains end on 1/1, which is as long as we can expect to have them based on the other thread, isn’t it misleading to tell people to stop doing missions? Or hadn’t anyone thought about that?
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BUT... Are X3 rewards still ending on Jan 1???
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Thousands of battles maybe, but thousands of hackers there are not. If immediate action can be taken against a confirmed hacker, sooner or later they will realize the risk is not worth a perm ban. Especially high ranks. Who wants to lose a legend account? Right now it’s the Wild West byc they know no one is watching and it’s too hard to report.
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Why doesn’t the game record what happens in battles? Why is the onus on players to record? IMO there should be a context menu on player names - in addition to view profile, etc, there should be an option to Report, not the tedious vote mechanism we have now. Reporting should bring an admin immediately, but at the very least should begin a server side recording for admins to review.
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Not true - I see teaming in DM all the time.
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The animated paints are not for everyone, based on price alone. I bought Nightmare, which IMO is one of the best paints Tanki has produced. I’ll buy this one too cause, hey, I’m a collector.:D
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Anyone know what the non-animated Holiday paint in the other bundle will look like??? Hopefully not too cheesy...
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Me too. I was only a few days into my Tanki life when the New Year’s Race map was in the game. I wish that would come back. If I remember correctly that map was an IFP CTF format.
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I’ll buy 10 containers and post what I get... as a warning to others about gambling.
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Not sure that would help. Only a second Blue capture point or moving the existing point out of the rear base would give Red a fighting chance in Silence. Sealing off those two ramps to the Blue base is just too easy now.
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The updated Polygon may as well be a new map. Almost unrecognizable. Not sure why they did that. As for X3 rewards, I doubt they will stay into 2018. Dropping back to 1x is risky to player retention. My guess is that they will settle on 2x as the new normal or tweak the system so that it is rewarding in other ways.
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Yeah, you’re on to something too. Blue team crowding around a single point does get old quick. There’s also the issue of the battle fund. When Red slaughters Blue, there isn’t time for much fund growth. When Blue holds off Red, the fund is better for Blue yet does not reward tactical defense, just who gets kills. And map selection still determines which team wins. Designers have a lot more work to do. I enjoy both Red and Blue play style. I don’t enjoy having the layout of the map dictate which team I should choose. .
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Sadly, Assault seems less and less popular as the days go by. I get that the Mode has both fans and critics, but I expected players to play it much more than the 8-12 battles I see at any given time (at Legend). IMO part of the problem is the design changes meant to favor Blue defenders, in response to early criticism that Red just rolled right over Blue in most maps. Now, many maps favor Blue defense. The problem? Players can defend in CP, TDM, and CTF. Making Assault Mode defense-oriented defeats the purpose of having it as a separate mode. Assault is the only mode where Red team has a one way trip to the our base, requiring a strategy of team attack and self sacrifice, not present in other modes. When Red team can’t win in Assault, why play?
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I expect more tweaks to Assault Mode and map config. Right now it’s too easy to look at which map a battle is played on and know who will win. Most of the recent changes seem to favor Blue team, and IMO they overcorrected. Maybe we get Ruhby Mode. Maybe we finally get Hull Overdrives??? .
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I agree, but unless I misheard, VLog said Rugby would be here before the end of this year. And OMG, they flipped Yorkshire! Red team is now where Blue team used to be and Blue team is now on old Red side. Lots of movement with the center buildings too. Maybe old news but it seems very easy for Blue team to spawn kill Reds now.
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Ditto for profile. I would like to see how much time I have played Assault Mode (and soon Rugby) compared to the traditional CTF, CP, DM.
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Anyone else notice a lot fewer Assault Mode battles today? I wonder if the predictions are true and Magnum is chasing players away... If so, guys, just buy that Magnum-Striker-Twins module and upgrade it to at least 42%. Mine is 45% - I’ve worn it in every Assault Mode Battle I’ve played. I do just fine. I noticed the Kungur capture point moved. Good job by the designers. Kungur like Osa is now a Blue-dominant map. Earlier I had bellyached about Rio favoring Blue. Today I played a few battles on Rio - not sure if something changed or if Red players figured the map out - probably the latter. The Rio battles were close, but Red usually won. Not like Highland which is crazy Red-dominant. Maybe Rio falls into the rare category of ‘somewhat-balanced’ meaning the players not the map decide the winner.
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Balance issues aside, I’m occasionally reminded that the permanent Assault Mode feature is slightly less thrilling than the previous New Year’s Assault Mode maps. The reason is the Holiday decorations. Sure, I absolutely LOVE Assault Mode and play it exclusively since it’s release. My suggestion - since the Battle button exclusively creates these battles, have them themed differently than their CP/CTF/CP counterpart modes. I’m thinking of bushes, building trim, night, etc. Make the appearance of maps on this mode different and unique to this mode.
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Get used to disappointment. Overdrive is here to stay, although the fact that the rest of the hull Overdrives have not been released is suspicious. In general, I am loving Assault Mode and want to thank Alterniva and the game designers and devs for adding it to the game.
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Yes, confirmed in today’s VLog. Rugby mode. If your in the US, think playing football with tanks..
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Hey everyone, we got Assault Mode and Yorkshire (old New Year map) as a permanent feature BEFORE this year’s Holiday. Makes me think Alterniva has something truly spectacular on store for us this Christmas!
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Not sure why but I don’t see Magnum making a huge difference in the battles I’ve played. Regarding Kungur, it seemed easy for Reds to use ramps to jump on top of defenders and cap the flag
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