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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Bugs and Glitches Reports [Closed]

    I encountered a new glitch today. It happened two games in a row now. I played a batter through to the end and the crystal payout. I clicked exit to return to the lobby. In the lobby no icons worked. Clicking on Missions, Garage, even the red X "exit client" icon was inert.(This is the one that open the 'do you want to exit tanki' dialogue box.) The only icon that still functioned was the "exit window" red X box. (This is the one that instantly closes out the tanki window,) I know there are thot the correct term but I hope it makes sense. =========== Sudden Vulcan overheating is still an issue.
  2. LittleWillie

    Let's Discuss Magnum!

    You are right George. Magnum is a bad joke and we are the butt of it. I say we are the butt of it because nothing is being done to correct this God-awful design mistake.
  3. LittleWillie

    Let's Discuss Shaft!

    Ibe reason shaft is powerful is because there are a lot of maps that almost seem custom-designed for Shaft. I basically never play Lost Temple for this reason. Almost all the other maps have strong shaft overlook locations.
  4. LittleWillie

    Let's Discuss Striker!

    I say salvo is the exception not the rule not because of some gaming ideal I have. I simply mean singles are the better choice most often as the thing is today. BUT players who get it probably do not know this up front. So they over-rely on the salvo option and get frustrated. Yes the missiles are slow but they are also "fire and forget". You can pop out rond a corner, unleash a missile, and be back behind the corner before it hits ... where did that come from? Or you are back under cover before the target's railgun finishes charging. Meanwhile the rail gets a close-up look at a nosecone. That being said in some games you just get pwned. lol. (And I am starting to notice the pain of having only Striker protection. Did I mention railguns?)
  5. LittleWillie

    Let's Discuss Striker!

    I agree that Striker is probably the hardest turret to use well. But the lock-on time is not an issue to me. For long range I use solo shots. Only when I see the target is preoccupied and still do I try lasing at range. I decided to buy a Hornet for my Striker account. I like titan but the lack of speed was limiting quite often. And I figured I had nothing to lose. I was not playing the account more than once a week or so. Man what fun. Not always. Sometimes you g splat a lot. But at other times so much fun. With a fast hull the laser become a short-range killer. Scenario A. You start to lase someone. They assum you are far away and run for cover. But noooo, yo are only 30-40 meters away and in pursuit. they round the corner, you round the corner, they eat missiles. Scenario B: You end up in a close(-ish) brawl. In the titan I would fire solos and hope to outlast. Cannot do that in aHornet. but you can lase them and dodge like crazy. They ain't running my friend. They eat a full salvo. Many aspects of good Striker play are counter-intuitive. most people start assuming they should use salvos most often. Nope. It is natural to assume salvos are best used at long range. Sometimes yep other times nope. It is starting to look like the most common time to use the laser is at close range. To me Striker is simply fun because it gives the players a realistic sennsation of shooting. You have t have a good eye and also know how to lead the enemy.
  6. LittleWillie

    Competitive Games vs. Blowout Games

    That is a good point. Blowouts may not have increased per se. But having all battles on one list lets you see what is going on all at once. Smaybe we just see more blowout but that does not have to mean the ARE more blowouts. Cool. I love a careful reader. :) Disagree on all counts. I agree a player with a high Cry / exp ratio leaves games when being blown out.. That does not mean they do not play competitive games. It just means they do not waste their time on games with no worthwhile payouts. What this most likely means is, that player plays daily missions then logs out. That is how to have a Cry / exp ration > 1.0. e.g. me. As for having a high Cry / exp ratio. that says nothing about being a buyer. I've bought a few Gold Boxes. that's it. So no sale here.
  7. LittleWillie

    Competitive Games vs. Blowout Games

    Well now that a few posters have visited I will chime in. I am one of the people who picked 10% competitive / 90% blowout. Frankly I think that is too high for the competitive part. It's probably closer to 2-3%. Think about this: When you answered the poll were you thinking about only the games you actually joined? Or did you include the games on the battle list, checked, saw it was a blowout, and did not join? On average I click on a half-dozen to a dozen games before I find one worth joining, Then you have roughly a 50/50 chance you picked the team that gts blown out so you have to leave. When you include all the available games including the ones you need to sift though before you find one worth playing ... what proportions do you see then? Does this change your poll response? I see now I should have included this point in the poll questions. Well too late for this poll. Live and learn.
  8. LittleWillie

    Vulcan Bugged: Sudden Overheating

    Sounds like you keep you r head in the game. :)
  9. LittleWillie

    Competitive Games vs. Blowout Games

    Thank you for taking the time to respond. I am going to hold off posting myself for awhile to give others a chance to chime in first.
  10. LittleWillie

    Let's Discuss Magnum!

    If there is to be a weapon with indirect fire this allowing it to shoot from behind walls then the only way to balance it is to make it the weakest offensive hull on the 13 available. This is the bottom line. If you have minimal or no risk to take a shot then your shooting must be weak. Right now it is a shoot-from-safety-giant-damage-giant-splash-giant-range design failure. Golly who could have foreseen allowing the most powerful weapon shoot from behind walls would lead to problems? [eye roll] Just how it is weak is the key. Low damage? Minimal splash? Very short range? How is where the rubber meets the road. But it is hardly worth our time to attempt to re-design it. That is not our job and the odds are microscopic any idea posted here would be coded.
  11. Extremely low on the priority list for dev work-hour investment. Like '101st in the top 100' priority.
  12. LittleWillie

    Competitive Games vs. Blowout Games

    That is true about CP. It is the only format where the other team's score can reduce. So come-from-behind games are the most likely there.
  13. LittleWillie

    Let's Discuss Magnum!

    Actually I complemented Riddler. I have said many times I assume he is performing disguised snark. That is a complement to his snark skills. OTOH as the "annoying poster" he alluded to ... well I ganerally shoot back when shot at. ;)
  14. LittleWillie

    Competitive Games vs. Blowout Games

    Now that Overdrive and the combined battle list have been in place for awhile, what sort of games are you finding? Are most games close matches or are most games blowouts? Or is it an even mix?
  15. LittleWillie

    Let's Discuss Magnum!

    Riddler as I have said before you are so consistently bad at understanding game design principles I assume you are engaged in a form of very dry snark. 100% of your comments boil down to : Evry bit of gear I, Riddler, use should be made uber-powerful. If it is not snark it is really sad. Since every single discussion topic on turrets and hulls has been open for months I do not think you are going to get your wish to shut down criticism of your latest OP crutch.
  16. LittleWillie

    Bugs and Glitches Reports [Closed]

    I just played BrittleWillie again. I ended up back on the Kungur map. I played a game and checked my mission status., The credit for my mission exp went from 368 to 458 / I am pretty sure I earned much more than that. But I did screw up by failing to see exactly what my exp pt total was in that game. So it is possible I did get only 90 exp points. I cannot say for sure one way or the other. HOWEVER. I clicked Continue to play again on Kungur. I played for several minutes and thought I had certainly earned 42 exp points. I checked my mission status and nope. I was still on 458. So I played some more did some healing CP caps and at least one kill. No exp point credit. So I changed maps. I played for awhile on Andrelovosk... kills and heals ... no Exp pt credit towards the mission. 458. I changed maps again. Skylark. Heals, CP caps, and kills. 458 exp points. I came here wrote this. I am now going to re-enter TO and see if that lets be gain exp again. This is seriously messed up and it is not my imagination. EDIT UPDATE: Re-entered, played again. This time on Forest in a game with only a few minutes remaining.. I earned 44 exp and that did credit to my mission total. However that exp points were not registered unit the game had ended. Up until today, exp pts were credited to the mission as soon as they were earned. So is this a bug of a software change and Tanki simply did not bother to inform their customers? Again.
  17. LittleWillie

    Bugs and Glitches Reports [Closed]

    I just logged out of TO on my BrittleWillie account, Hornet/Isida.. I had finished a game of CP on Kungur. I had earned about 350 exp points towards the 500 needed to complete the mission. That was enough to earn promotion to Colonel. ( mention this just in case this might matter. OK since I needed a bit less than 140 exp I figured I would play another game on the same map. I played for awhile had just under 150 exp. But the mission was not complete?? So I checked the Misison window. I had the same exp pt dredit towards my mission as before thi current game had started. IOW not one exp point in the ongoing game had been credited towards the CP Ept Pt mission. I played some more healed a teammate and destroyed an enemy. I checked the mission window again. No exp pt credit towards the mission. I then logged out to post this. Now that I think on it, I was also having some sever lag at times. I had dumped an entire energy bar into healing a teammate and he did not recover at all. A number of tanks blew up a considerable time after I saw the red damage numbers appear. (At least 2-3 seconds.) I have never seen this issue before or anything close to it. But it happened.
  18. I've seen Magnum totally dominate Kungur. There were two Magnums on one team who were good players. They knew how to lob a shot on every approach route. I tried all sorts of paths and pacing but I never even got close to a good firing location. As for skylark I do not have any specific magnum stories. You are correct that Magnum is more problematic on some maps than others. But the overall design approach is bad. A turret that can shoot from complete cover should not also have a massive splash radius combined with a massive damage / shot. This combination is never going to work. Well this might be the first time I've ever seen a call to nerf Striker. :) But I will agree with you that splash damage has gotten too strong and too common in the game.
  19. Quit the game join another. Hahahaha. If that does not work quit Tanki Online altogether. Hahahaha. The fruit of Magnum's "superior" design can be loss of customers. Hahahaha.
  20. LittleWillie

    Vulcan Bugged: Sudden Overheating

    Yes and every 10 day s or two weeks I keep reminding them they have not done JS to fix it.
  21. Fortunately specific parameter changes are not made by forum posters. Anyone who suggests removing Isida's full damage at range feature simply does not understand how Isida works. This change would force every Isida driver to weld itself to the butt of the tank it is healing. That in turn means the Isida will be killed right away. It also means the tank being healed cannot maneuver without running into the damn Isida welded to its butt. I have played Isida for a long time and loved it. But right now it is my lest favorite turret. Here's one thing Isoda-haters do not get: Isida is no good unless your teammates are good. Right now Isida is as balanced a performer as I have seen it in the past year+. Nerf it further and watch the Isidas vanish from the game.
  22. LittleWillie

    Vulcan Bugged: Sudden Overheating

    Eleven more days have passed, still happening. Still no sign Tanki gives a rat fork. Golly I am going to spend money on this professionally run game very soon. Also: I lie a lot.
  23. LittleWillie

    A thought of why majority of players are unskilled

    When I am fighting an enemy tank 20m away and a team mate pulls up next to me and never sees the enemy shooting at me, that is unskilled. When there are three teammates around a tank with a star up, that tank is taking fore, and he still does not use his OD that is unskilled. When oyou see that same tank 3 minutes later with the star up, that is unskilled. When you see a teammate drive past a CP without pausing to toggle it to your team, that is unskilled. When a team takes the same exact route over and over and over all game long, that is unskilled. If every time a players sees an enemy he stops moving his tank, that is unskilled. When a player must sit in one spot in order to shoot that is unskilled. If you drive into the ass of a teammate, that is unskilled. If you keep driving into his ass instead of driving around, that is both unskilled and fumduckery. If you just smash into teammates who are shooting instead of weaving through them, that is unskilled.The mystery of what is skill seems no mystery to me.
  24. LittleWillie

    Let's Discuss Magnum!

    You undo your claim with your comments about how easy a time you had amassing 2000 kills. If the turret was hard to use, you would not have an easy time amassing those kills. SMH. Guido gets it. The surest sign of OP in gaming is watching all the gamer flock to use the OP feature. Ladies and Gentleman: presenting Magnum Tanki Online's OPPOS. T-34-3m gets it perfectly. The problem with Magnum is it is not just another enemy tank. It is a strategy-changer. The enemy team isn't worrying about getting the flag. They have to worry about killing the Magnum. Magnum is a bad joke of game design.
  25. LittleWillie

    Unified Battle List and Chat channels

    Iget it. That makes one of us. :"Information? We don't need no steenking information!" SMH.
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