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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Let's Discuss Magnum!

    And we all know now that is utter nonsense. When Tanki introduced the turret they said it would be "very difficulty" to use. Well that is called: hype. They lied. Magnum is the easiet turret to use in the game., It has a different way to use the same keys for every other tank. That is "different" not "harder" Basicalklly it ises the same system a million golf games have used and those games are not hard. I have to AIM my shots. I have to risk taking damage to inflict damage. Magnum doesn't The PROOF Magnum is the easiest OP turret in the game is the fact that with every month more and ore tank in each battle are Magnums. If it was so damn hard to play as Magnum owners say then you would not see so many medicore players using Magnums.
  2. LittleWillie

    Unified Battle List and Chat channels

    Well the system was much more stable today. I clicked to join a battle; I joined the battle. Yesterday not so much.
  3. LittleWillie

    Let's Discuss Product Kits

    Wrong. Two letters: M, U.
  4. LittleWillie

    Let's Discuss Magnum!

    I do not blame players for using what Tanki provides. If a gaming company does not minimize an exploit it becomes a feature. I just meant I will not use the thing. (I did in a new account to see how it works but that;s it.) Haha! Fantastic zinger! lol
  5. LittleWillie

    Unified Battle List and Chat channels

    You clearly do not understand what is going on. You have access to the exact same amount of games and servers as before. They all appear on one list not 26 lists. That is all.
  6. They never will. The MU cost structure has changed. You will never see a 50% off MU sale again.
  7. Why buy new turrets or hulls before the full Overdrive system is put into place? That pending change puts long-term decisions on hold.
  8. LittleWillie

    Unified Battle List and Chat channels

    Removing collect box missions would be a mistake IMO. There are days you want to do a mission then that's it. Make all missions long missions and lose players.
  9. LittleWillie

    A thought of why majority of players are unskilled

    This much is true. But in other games in my experience the middle-of-the-road gamers put ore effort into improving their game than in Tanki. I have been playing for only a bit more than a year. But I still see the same fundamental mistakes all over: Tunnel vision / no battlefield awareness, See an enemy tank, stop dead and start shooting, Shoot once at an enemy tank and never stop shooting at it no matter what, Complete refusal to use Overdrives... For a year I was told over and over wait unti you reach higher ranks. Well after 500,000+ experience points these players still have not learned. It sems an unusually high proportion of Tanki players fall into this no-learni catagory.
  10. LittleWillie

    Let's Discuss Magnum!

    If you use a Striker you want Striker protection to minimize self-damage from close shots. That is by far the single largest source of damage. In my striker account it is the only protection I have. 35% striker protection for cheap instead of 25% against two more for a LOT more Cry.
  11. LittleWillie

    Unified Battle List and Chat channels

    Can't click yo join a game, takes forever to load the battle page, lost-connection dropouts one after the other. Tank programmers are pure incompetence on (presumably) two legs. Seriously, what fool would spend money on a company this incompetent at its core business? Buyers are not the sharp knives in the drawer.
  12. LittleWillie

    Let's Discuss Magnum!

    I've pretty much abandoned my Striker account. I figure I will buy a sstriker some day with one of my non-titan hull accounts. I did like my test driving on light hulls a week or so ago, But I am piling up so many CRY in my active accounts I can consider adding a 2nd turret. Magnum ... I will never support that Bad Design Decision. It should just be deleted from the game. (I know this will not happen.)
  13. LittleWillie

    Unified Battle List and Chat channels

    This is a 100% good change. Anything that reduces dead time is good. And there is no deader form of dead time than swapping server after server after server looking for a battle that meets your mission needs. Another bit of good news (for me) is the removal of the catch a gold box missions. Now I no longer need to keep the couple dozen I have squirreled away just to drop to myself. That mission and the Finish 1st 2x, 3x are the ones I change out almost always now. Those mission types will not be missed.
  14. LittleWillie

    A thought of why majority of players are unskilled

    Sometimes more than one truthful thing can be said about something. Is this topic "troly"? It probably is. Does not mean the claim made here is entirely without merit? No it doesn't. The OP can be both truthful and trollish. Can be and IMO, "is". ------ You have good earnings and kills considering you do not use supplies hardly at all. You should use them and do better. TLike them or hate them they are key to the game''s design.
  15. LittleWillie

    Unified Battle List and Chat channels

    For me it is interesting only when I am fighting to accomplish a mission goal. Batle just for Battle fund sake is well it is just .... zzzz
  16. You are right it does not need a nerf. It should be removed from the game entirely. It is a cheap piece of punk design. Pure garbage.
  17. LittleWillie

    Let's Discuss Magnum!

    So what? 99.99% of DM games do not feature a 100 kill tank. You dwell on the tiny sliver the exception to the rule and say that is how to study a game. Well son. that is not how you do it. You study the game where it affect 99.99% of the games. Not where it affects 0.01% of the games. In game after game after game - and not just in DM too by the way - magnum tanks distorts game play more than any other turret. The magnum player can sit in one spot and affect perhaps 50% of the map. No LOS weapon can threaten the same proportion of the map from their vantage point. That is the meat of the matter. Your talk of 100 kills in DM is a cheery-picked special case that statistically speaking almost never occurs.
  18. LittleWillie

    A thought of why majority of players are unskilled

    People play every game for fun. But in Tanki many many players do not improve their game much. In other game players get better. Sure they are second and third and more to plenty. Real trolling leaves this in the dust.
  19. LittleWillie

    Let's Discuss Magnum!

    Game balance is not observed at teh fringes. That is, by DEFINITION, where the exceptions lie. Game balance is determined by everyday performance experienced by every player every day, Your critrion mentioned here is, literally, worthless. "The whole goal of DM is to get 100 kills".. Nonsense.
  20. LittleWillie

    Let's Discuss Magnum!

    Yet another day I decided to just quit playing rather than try to find a game without noobs who never use overdrives and magnums on every third hukll. Your game Tanki your problem YOUR MOVE.
  21. LittleWillie

    Let's Discuss Smoky!

    No it is not. Having to make trade-off decisions is at the core of the concept of gaming.
  22. LittleWillie

    Episode 148 of the V-LOG is here!

    If you are a legend ranking up is virtually meaningless in terms of any maythmatical significance. So whay the deside to powerlevel. Bottom line my point is:: powerlevel away O do not care one bit. It does not hurt me and it does not help you.
  23. LittleWillie

    Episode 148 of the V-LOG is here!

    Power-leveling it is own punishment. Only noobs think gaining exp points quickly is a smart strategy in TO. Players who predict a decline in player levels because the game gets rids of a major PITA are likely to be disappointed in their predictions. Better interfaces that waste less player time are a Good Thing. Finish 1st is a hard mission to ocmplete. So here;s how to deal with that. Click "Change".
  24. LittleWillie

    Episode 148 of the V-LOG is here!

    If what I heard about the combined battle list turns out to be the case then clearly this will be a tremendous practical improvement. This sort of interface upgrade is pure upside.
  25. I target magnums with extreme prejudice yes. I do have a Mag module. But I am slow to think of changing. Then I figure only 3 minutes left. But I launch myself at them when I can. Will impact their aim across the map if I can. Won't kil them but but love sending a shell like 45 degrees off aim. Sometimes you get to see that. :) Only a couple games with multiple magnums this mission batch. Usually 1 per team but not the swarms. Actually had mostly good games today. And I has definitely using the force tonight, These are not in the firing solutions you are looking for.
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