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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Episode 147 of the V-LOG is here!

    I guess when the Pro Pass is junked I will have a chance to look again. But honestly if I hae to click on 100 battles and look at 100 groups of icon I will not bother. There has to be a way to FIND these games in less time than it takes to PLAY these games.
  2. LittleWillie

    Let's Discuss Magnum!

    It is not "no skill" it just takes learning a different muscle memory. That takes a short time to learn. After you do the turret is pathetically easy to play. So yeah I know how much skil it takes to use properly. Not much. Of course when a true A-level gamer uses one he or she will be an even more devistating force. But any schmuck can use one effectively. That is why every month more and more players use it. That is the surest sign of OP,
  3. LittleWillie

    Episode 147 of the V-LOG is here!

    Great questions. Or put another way, here are some of the worms in the Overdrive can. Where do you find these no-drug battles. Are the also XP/BP stuff? Because whenever I look at teh 'pro' list I see Parkour, XP and those, and then a bunch of games with 0, 1, or 2 players per team. There are almost never any medium to large team games on medium sized maps when I look. Drug, no-drug does not matter when there are no games of either type to choose. How am I supposed to find these no-drug games that supposedly exist?
  4. LittleWillie

    Let's Discuss Magnum!

    Exactly the design goal. They want to drive Supplies sales. In TO Drugs are not "power-up" they are "normality-restored", Well enjoy the last few months of TO when you still see non-Dictator hulls in battle.
  5. LittleWillie

    Vulcan Bugged: Sudden Overheating

    Countless times last gaming session. By countless I mean I did not count them. It happened at least four times leading to at least two deaths.
  6. LittleWillie

    [Forum Game] K/D

    7,341.7 divided by pi
  7. LittleWillie

    Let's Discuss Magnum!

    Played a game on Rio last night. The Red team had five and perhaps six Magnums. I flew around the turn into the road along the Red rear fully amped-up from an ID. Saw a Magnum blew it up. Another one right behind it. Blew it up. Then another and another and another all lined up down the road. At his point things were a little hot as you might imagine. I did not get an exact count 5 or 6. But it was at least 5 of them. At least I hit them by surprise. It's not like these sit-and-lob players had their head in the game anyway. I jad the pleasure of killing at least four of them, I make it a point to kill Magnums now, Are you paying attention Tanki? Will you do something about this fiasco of a design before 100% of players convert to it?
  8. LittleWillie

    Let's Discuss Magnum!

    Who isn't in the days of triple mission rewards and multi-tank 5-supply overdrives? The normal conditoin is drugged.
  9. LittleWillie

    Episode 147 of the V-LOG is here!

    I gotta give you respect for staying true to your personal style. ..salute
  10. LittleWillie

    Episode 147 of the V-LOG is here!

    Exactly.most of the forum chat and of course that puff piece fluff rag e-magazne talk about the Hunter effect as if the enemy will cooperate with using it on them. Hell even team mates with the current overdrive do not cooperate in using it. How often will a Hunter be next to two enemy tanks both fully charged up? How often will a dictator have two pals near him when they see a star over his tank? Good points. But I am almost certain the effect will be to removes the flashing icons above enemy tanks and ma the supply cool-downs.. Things that exist once the timer is pressed the GB and mines will remain. The best point is illustrating just how poorly thought this idea is. I can just picture the brainstorming session. OK we need six new overdrive concepts. Obviously, onle of these will simply be the opposite of the one we have now. The reason for doing tis is obvious: it is an obvious idea. Since it is obvious, it must be good. Ok, five to go.
  11. LittleWillie

    Episode 147 of the V-LOG is here!

    Great oints all. Really? A moderate DPS boost for one tank isn't as good at DD/DA/SU/RK and mine fro you and your plas? C;monnnnnnnn. I thought it shoud go on a fast hull too. As it is is for a mamoth who want to sit literally OB the flag. OR I assume you could go immune and use an RK to be sure you got the full heal out of it.
  12. LittleWillie

    Episode 147 of the V-LOG is here!

    See through wall is all well and good but a big part of the game is having a feel for where enemies are. It seems like an OD you are happy to see a teammate own. Especially if you shoot a Magnum. Well knowledge is power. I suppose it is a good concept for one reason. The better teams will get more value. As for that ability to nullify module resistances. That is either somewhat useful at the moment of use or literally without value. Firing off evey supply in the game for you and your tam mates is always extremely valuable. If it has a big impact maybe it will not both bluck and sow. Otherwise it will both bluck AND sow. The Hunter dealie does deactivate supplies for awhile, in asense. It starts the cooldowns. That just leaves driving over a box. The invulnerability thing might be more useful in flag defense than in offense. If you grab a flag and go not get out if that area ASAP you generally start taking hits from many many tanks. A few moments of immobile invulnerability jusst gives the defenders time to react before you can start to escape. But it does not seem a great idea, yeah.
  13. LittleWillie

    Let's Discuss Smoky!

    I did not but this for my Smoky/Titan but I did buy Assault Ammo. Heavy hull + Assult Ammo = survivibility. But as for using the other alteration with it I have zero experience in titan. I have it in my Viking account though. It makes a long-range critical hit really hurt. If you know exactly how the critical hit probabilities work you can use that to advantage. For me though the slow rate of fire sets my teeth on edge. I used to use it occasionally. Now I use Assault Ammo 100% of the time.
  14. LittleWillie

    Let's Discuss Magnum!

    Here's another thing I am seeing with Magnums. I manage to reach a Magnum and kill it. He re-spawns. The first thing he does is lob a shell toward the spot where he died. He knows a (usually wounded) enemy [me] is near there. No other turret can spawn and immediately attack the tank that killed. Magnum can do this virtually every time they die and re-spawn. Just another indication how this indirect fire weapon design was not thought through.
  15. LittleWillie

    Episode 147 of the V-LOG is here!

    Well who knows what will eventually go live. These do not seem very balanced compared to one another. The Wasp( Vulcan) and Hornet (Isida) OD types seem pretty darn useless to me personally. However Smoky + Assault Ammo + Speedup + Rate of Fire OD = twitchgamer's dream. [tic] Some of the best questions in the thread so far. This comment has won the thread. Game over man. Just vecause it comes with a drawback does not mean indestructability+death touch is a good design concept.
  16. LittleWillie

    Let's Discuss Ricochet!

    fair enough.
  17. LittleWillie

    Let's Discuss Vulcan!

    minus 25 percent damage reduction? Thhhpppt.
  18. LittleWillie

    Let's Discuss Isida!

    That much is true. It is a cheap weapon compared to others and it is a top performer.
  19. LittleWillie

    Let's Discuss Vulcan!

    Developing useful alterations might be enough.
  20. LittleWillie

    Least Fun Night of Tanki Ever

    Quit a battle tonight on Highland exactly because of Magnums. Played in roughly three bad games for every one good game. Not spawn killing bad but consistent haplessness on the part of my team. Thus is Tanki Online 2017.
  21. LittleWillie

    Least Fun Night of Tanki Ever

    Ultimately it matter not why you post consistent support for the Tanki Company but you do. Actually I am an old goat who has seen too much stupid in this world so I suffer fools badly. It is indeed a weakness of mine. But when I find an interesting counter opinion then we have a good discussion. It is your assumption I "do not adapt" and it is quite the erroneous one. Once again you insist it must be some shortfall on my part as a player - because otherwise my claim of bad design would be true. I do not care why it seems impossible for you to admit TO might have released a bad design, but here we go again. Buying a new protection module costs income form many weeks and months of play. I am supposed to spend this resource, in your mind, because the game designers did a bad job. Let;us just say your concept of solid game design precludes having one of those interesting discussions of opinion. Again: The takeaway message for Tanki Company here is --- Better your design because no amount of sales or special offers is going to get my to start supporting you again financially.
  22. LittleWillie

    Let's Discuss Ricochet!

    Why not learn to turn it and play even better?
  23. LittleWillie

    Least Fun Night of Tanki Ever

    I eat Isidas for lunch with my Smoky/Assault Ammo. When I started I used to use the Isida/Fire.Freeze mod, then the Isida/Fire/Hammer. I wanted the close-in protection. Now I use Fire/Rico/Twins ... the OP Alteration Trio. For 'Sidas bang throw off his charge bang throw off his death beam bang bang bang another Isdia dead. Why use a module slot? Heh.
  24. LittleWillie

    Let's Discuss Isida!

    Fair enough but you are missing out on the joy of scrambling from hot spot to hot spot to keep as many friends up and fighting as possible. ::) I had a game a few days ago where I ended up fighting with a Dictator / Rail. I have never loved that hull so much. The guy knew how to play with an Isida ... roughly 90% of all players DO NOT. I cannot tell you how many enemy we killed all the time deep in the enemy spawn area. We did this because we maneuvered together so well. His big fat hull blocked enemy fire while I healed and picked off the occasional foe. But we did not so this sitting still. It was A constant dance as enemies spawned all around. The threat came from a different direction every few seconds.It was a constant dance in a hesitate and die situation. WE lasted as long as we did because both the Rail guy and I played very well. If either one of us were mundane players we would have been cooked. So maybe Isida is easy to use casually. But you are denying yourself a lot of fun by not pushing the envelope. Give it a try! ;)
  25. LittleWillie

    Least Fun Night of Tanki Ever

    Tanki asked me to take a survery today. "How likely are you to suggest Tanki to your friends?" Nothingis imnpossible so I answered "1". "What can we do to improve your rating?" (Or something like that.) My answer: "I've said it all on the forum and your comany does not listen Why should I waste more time replying?" And here we have this post from Viking4 a perfect example. Nothing is wrong with the game if the desigeners made a POS out of Magnum just buy a protection module. If the game is badly designed it's your fault Mister Player. Gtting close to a3/4 of a year since I spoent any money on Tanki. I cannot put it more plainly what replies like this earn Tanki.
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