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Everything posted by wolverine848
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
That is weird... don't get the design. Hovercrafts don't have to move that way... they can alternate the angle of fans in order to do a real turn... -
Those changes would make Esplanade not worth it. Novel is a decent map. Another I'd like to see is Scope - haven't played that in a long time.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
What do you mean? It has to be able to turn somehow - else it won't be able to navigate. It's not on rails or a Hot Wheels track. -
Well what does this mean then... it's kind of confusing. You were not clear - at all. "i got these two ideas.these can be beside the quick play button...the mission should still be completed in MM matches" Maybe re-word your Original Post to say ... these are not for MM - just for Pro-Battles.
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And bad for magnums (well, fine for RCG) I can see them adding Subway - without any of the subway tunnels. Just call it Station ... oh wait...
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Yeah - they will add Esplanade - but remove the tunnels... They sould add DeathTrack & Sklark as-is = NO CHANGES NEEDED.
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Adding new game modes to MM will make things worse - increase waiting times AND rank-bracket-spreads. Plus those modes above are not suitable for MM anyway.
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Pretty sure Milton Bradley has the patent on that...
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And what does this have to do with today's balance? Twins never overheats and "old vulcan" basically had a laser beam that did not really need to lead targets. Vulcan is only truly OP when combined with ODs, drones and augments.
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This is part of the reason why the rank-brackets are so wide and why we can have longer loading times. There are too many battle-modes splitting up the decreasing numbers of players. TO should take 3 of the modes (Siege, ASL, Rugby) and alternate ONE of them into MM for a 2 or 3 week period. Or just move them all to Pro-battles.
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Even with the Battle pass you still need to get to Tier 45 for the cold immunity. Not doing that without Premium or a stupid amount of hours invested. And I mean really stupid. And I agree - there's no point in trying to complete the Silver Tier. Rewards don't justify the time required.
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Unless their friends are doing this for them, it's a totally unreliable method. How often are enough players leaving those battles to make it worth the while? Almost every players needs to leave since you get funds based on ratio of contribution. Even just one other player still in the battle means the mult still gets almost nothing as reward.
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M4... oh you mean mk7+ now... That player had m2.10 (upgraded fully for rank I guess) and that was (stupidly) converted to mk7.0 which allows that player to continue to upgrade. That player will quickly out-rank you. Must not have been playing much recently to remain at WO3
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Or it's not quite that simple.... "Efficiency/Effectiveness Rating - this is calculated using a complicated formula which reflects how effective you are in battles. There is a separate section which shows the Top 100 players efficiency-wise. This ranking is gradual and is not reset weekly. Please note that the formula used to calculate efficiency/effectiveness has not been disclosed by Developers."
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Whenever the battle starts unfairly - mults, unequal # of players, Team capping flags before opposition loaded. When placed into a battle that is 1/2 over. Oh... and when there's 4 or 5 murder-hornets on enemy team.
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I think supplies affects efficiency - do same thing with less supplies and your efficiency should be better. Using drones more? (batteries are supplies)
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Mults out in force tonight. Every battle now, the team has multiple players sitting there doing nothing entire battle. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
More battles with 4-5 hornets on enemy team - they win 5-0. From now on when I see that many on one team, I'm just gonna exit. I really don't care what anyone thinks of that - the game pretty much sux at this point. Until To finally balances that ridiculous OD I'm not gonna provide target practice. -
They did not take away overheat damage penalty. Vulcan's still overheat. - oh you mean the damage nerf Vulcan suffers when overheating. Well applying that penalty was a crappy way of balancing Incendiary-band. It hurt stock vulcan as much, if not more. Unless of course they happen to also have Heat immunity. Inexplicably Incendiary-band works with heat immunity. Yes - it really IS that stupid. But nerfing Vulcan because vulcan+hornet+defender (+incendiary-band+heat-immunity) is OP will just push stock vulcan back to the stone age. Vulcan could probably take a small nerf to damage - say down to 930 DPS at mk7+...
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even then... tanks still spawn at every rank and DA... more than 1/15 tanks use that... no?
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Been saying this for over a year now. Longer waiting times is fine when you have much better battles. Otherwise, players just exit. What's the point?
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What? Are you being serious? Only 1/15 tanks uses DA? How about Modules... ignores those. How about Spawn protection - ignores that.
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Well that's just nuts. Guess what the Viking did to most of my team as we finished spawning...
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How does a Viking obtain an active OverDrive in the first 20 seconds of a battle? Never seen a Nuclear box drop that fast...
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