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wolverine848

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Everything posted by wolverine848

  1. Depends. If you try to cap flags maybe stun. Fire immunity might be very useful too - so many turrets can deal afterburn. But you can get 50% resist for crystals, so maybe save TKs for the stun one. Hmmm... how often you use Defender? I guess EMP would protect that...
  2. I took "pure" from one of your earlier posts. For me - Pro-battles no-supplies no-OverDrives is my preference.
  3. Tanki would close down the next day. There's a lot of things that are wrong with tanki. Either Devs don't agree or they are just trying to squeeze every last drop from the fruit before it is dry. But I can't agree with you on boiling the game down to one set of hulls and turrets and calling that "pure". Would be a boring game and would not last long. People would just lose interest.
  4. Chess & Risk. Oh... and monopoly too.
  5. That's like - just your opinion man. It's cute that your group is the only group that "understands"... Just because you like do drive around in tanks that actually simulate cars doesn't mean your way is the best way.
  6. wolverine848

    why did they remove the DM arena?

    DM depends way too much on luck - where you spawn. Especially the more crowded smaller mosh-pits. You never even had 5 seconds to orient yourself. DM was meh at best.
  7. wolverine848

    What to buy? Which is better?

    Upgrade your shaft and/or whichever medium hull you want to continue with. Plus you will need protection modules - might as well start now since you have to buy all mk-levels anyway. Don't waste crystals on Fox module now since it won't stop afterburn. Pretty soon you will change your mind about how easy crystals are to come by....
  8. wolverine848

    Complaint Book

    What hull was the augment for? Each hull needs a separate augment.
  9. wolverine848

    Ideas for Hulls and Overdrives!

    Ah nuts - now there will be swarms of them all over the place. Oh... wait....
  10. wolverine848

    Protection Modules Not Protecting?

    Oh please. I started a thread on hornet OD needing a nerf a while ago. It was a problem with Rail & Magnum long before the vulcan-no-overheat issue reared its head.
  11. wolverine848

    Lockdown 3.0 Final

    So... the other 15 players just watch?
  12. THIS is the reason tanki sucks? Not poor implementation of MM, or stupid-wide rank-ranges or overpowered ODs or even more P2W features like hull augments or drones. It's the fact that most players don't agree that xp/bp is super-special. Got it. You've just saved Tanki Online. Congratulations! ?
  13. wolverine848

    Protection Modules Not Protecting?

    1) All they need to do is hit you once. And they don't challenge you to a duel - it would be an ambush. 2) 90% of the hornet players use long-range turret. 3) It's not very easy. Modules, DA and drones contribute hugely to their survival. But you pretty much JUST use hornet - so with your OD active YOU have no issue with defenses. Your solution to hornet OD is... to use hornet. LOL. I think you keep missing this part. ONE-SHOT. From any distance. If you leave your base (kinda the point of the game) there is nothing you can do to mitigate the damage being dealt. No wonder you keep minimizing it's advantages - you just don't want it nerfed.
  14. wolverine848

    Auto-Cannon

    Tried the autocannon again - meh. I get more kills with incendiary. Too many protections vs smoky and AC not as good against the many speedy light hulls that get under cover much faster. AC needs to keep on target longer - similar to vulcan. The Impact definitely needs a buff. AC seems to just tickle them.
  15. wolverine848

    The stupidest sight in tanki today

    Maybe just cap the flag next time?
  16. wolverine848

    The Hunt: Edition II

    Are they here to try to detect balance in battles? Cuz that's been AWOL for quite a while now... ?️
  17. wolverine848

    Ideas for Hulls and Overdrives!

    Absolutely nothing else, eh? I'm glad you solved the problem for us. I feel safer already.
  18. wolverine848

    Auto-Cannon

    For smoky incendiary - loss of critical damage. So it's a normal shot that also does afterburn instead. And since afterburn protection is now rare - it's a straight buff IMO. (less of a buff at long range since damage is reduced over distance as opposed to the actual critical)
  19. Been there - it absolutely sucks. Quick exit under those circumstances. Not this again. Tell us exactly how you think that would work in todays tanki...
  20. wolverine848

    Protection Modules Not Protecting?

    Don't be obtuse. If there's absolutely no counter to an effect - it's OP. No OD you can activate and nothing you equip can prevent it from one-shotting you if it's equipped with high-damage turret. The counter to Hunter is Dictator and distance. The counter to Mammoth is distance - it's kill-zone is shortest of all ODs. The counter to Viking is Titan dome mostly, and time - it's slowest generating OD with short duration. The counter to wasp is Titan or (in a trend...) distance. It can't throw the bomb. The counter to Titan is... LOTS. Hunter or Hornet or Wasp or another Titan
  21. wolverine848

    Protection Modules Not Protecting?

    It's been nerfed to oblivion, and still players cry because they missed a gold or couldn't cap 1 flag in assault. Of course they keep ignoring the fact a mammoth or hornet OD can make them drop that flag just as easily.
  22. wolverine848

    Protection Modules Not Protecting?

    I've used hunter plenty and it does not generate score. And does not affect protections like modules. If target has 50% module it has a decent chance to respond in kind after 2.2 seconds or whatever the current timing is. Helps team - yes. But does not do much for generating your personal score in a battle - unlike many of the other ODs that facilitate killing much better. Other than a kill-all button, murder-hornets OD is the best thing for killing the enemy. And it's your choice to equip a short-ranged turret. The OD allows the user to extend it's killing ability to the full range of the turret. Hunter OD absolutely does not do that. It's OD is only synergistic with short and melee ranged turrets.
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