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Everything posted by wolverine848
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And it had to get close to you to do that. What hull are you using?
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Trying to decide if it's worth it to spend 500 TK on a battle-pass to get an extra... - 8 containers - 10k crystals - 100 batteries - bunch of supplies - A paint I likely won't use
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I refuse to give up 50% attack in order to heal. Todays tanki - just not worth it to carry someone to cap the flag. Most of the battles these days players are not sharing flag-caps. Stars. Challenges. All that crap. Every man for himself.
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Lag. You died before you actually shot but your computer did not realize it. No shot was actually made on the server. Gauss is fine - does not need a buff. In fact the splash radius and splash damage needs a nerf.
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You mean buffed after they nerfed it by 80%. That kind of buff?
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Not sustainable. Buyers want easier battles. They won't invest if they have to struggle.
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- nope. spread of 8 (or more) is not fine. Don't understand how you actually believe that - Hoping the team is noob? You can't be serious. As soon as a team caps that early flag with no opposition that's the game. Players start leaving. There's no excuse for letting that happen. - Lobby will solve lots of problems. Nothing wrong with starting battle as soon as each team has 6 in the lobby.
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Now you've done it ?
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They barely tried. Went from 50% to 10% and no one would use it. Wonder why... Like... is there no number between 50 and 10?
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If it drives away enough F2P tankers it will become a real problem. Buyers don't buy just to play against other buyers...
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So... that's less than 7 min right? ?
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Except we don't even get the 7 minutes do we? When is the last time you were loaded into a game with at least 6:59 left on the clock?
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But is this really a net loss for TO? Those xp/bp players spending 95% of their time in format battles - how do they help the game overall? Even if only 35% of those players spend more time in MM, that's a 35% gain for MM. And we all know MM needs the players. Now the biggest downside to this has not even been mentioned. There might be even more hornets running around in MM. At least those being "forced" into MM are entering that mode equipped with the most OP OverDrive... Reminds me of the nickname given the asian hornets that are now found on west coast of NA - murder hornets.
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way too complicated. What is "the right equipment"? Another thing... why should a Marshal that has upgraded 1 combo end up playing against Legends? Where is the incentive for that player to upgrade? The more splits on equipment combined with tighter rank-brackets will make the battles more fair. They will never be perfect - but this still is a P2W game. Buyers won't buy unless they can get some kind of advantage. Problem is the "advantage" is starting to swing too far to one side. Game needs F2P tankers as well - else who are buyers gonna play?
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It's terrible. There there's the opposite of the super-high GS score. My General account was in a battle with ranks up to Commander. A Field Marshal on my team had a GS of 3150 when average GS in battle was ~ 8000. MULT.
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Ride out the storm for now and pray TO tightens up the wide rank-spreads. I have little faith though when they keep doing things like adding Immunity into the game.
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My issues with MM (to state a few)... - rank brackets are just too wide - battles are too short. 7 minutes (in theory) is hardly any time - but we NEVER even get 7 min - random maps don't suit equipment and going to garage in a 7min battle wastes valuable time - many battles there are players that load much faster than the rest - they are capping flags before defenders are loaded - a pre-battle lobby would solve the last two issues
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This has been discussed to death... - Those low-rank players with very high GS will advance much faster than everyone else - you play you earn exp - you rank up - This account has some mk1 equipment. I can equip that with no modules and enter a battle with low GS score then just change to mk7+ once in the battle
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Which part is a burden? Play MM to complete missions and get rewards. Some ppl actually enjoy the MM battles (not me). When you are done your missions for the day/week play pro-battles for fun. That's what I do. It comes down to - you need to contribute in some way to play a F2P game. If it's not buying with $, then it's participating in MM which generates most of TO $.
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This is what I was commenting on... "doubt devs would put so many augments for 'tankoins only" If it's powerful - of course it will be for TKs only. $$
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It's the Leagues like TX had. Hated that.
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Good luck with that...
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Are you basing this solely on the fact that Hunter was the first hull to have the hull alterations? ALL the hulls can have the immunity now. You see way, way more hornets in battles than Hunters. It's not even close. And that's because it's OD is more universal and helps it earn score much better than Hunter. On my other account I have both Vulcan & Hunter. That combo sucks compared to Dictator-Vulcan. FYI - Hunter does not have better speed than Viking. And my list of combos was in response to fighting healing. Useful is not the same as OP. The combination is not OP like many others.
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You realize the hull augments suggested above would only be available for purchase with TKs... so... NO. Oh... and thanks a lot for suggesting this to the Devs. I hope the sarcasm was not too subtle.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Multiple games where 4-6 (of 16) tanks are hornets - most with defender drone on - impossible to kill but they destroy you in 1 shot or 2-3 seconds even when fully protected. "But... but... they have low health so they need a god-like OD to survive". That's a load of crap.
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