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Posts
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Everything posted by wolverine848
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Well then you are doing it wrong. Why the heck you need Booster when you have the OD + DD? If you are not equipping defender then you risk getting killed before making optimal use of the OD. I should be so lucky to have most of my enemies doing that. Rails just camp and peek-ago with scout or LCR. It's the vulcan's that use defender as they can "camp" in plain sight and mow everyone down. Seriously - how can you mods keep defending this OD?
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Yeah... you get a lot of the Mods defending it - it's silly. It's not debatable the thing is OP - yet they try... -
Currently using smoky+incendiary since 90% of the enemies can't resist the after-burn. May try the autocannon once more - had put it aside for a while. But at Legend rank I'm seeing a LOT of smoky modules - not sure why with rail/magnum/gauss/vulcan all having their "happy time".
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It's "long-lasting" duration is meaningless when many opponents can punch through it or out-right disable it. I've planted the dome and died 5 seconds later. Not much use in that is there?
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Well this is how most of them operate though right? If they don't have defender drone they ambush and get the first shot. That's all they need. One-shot-kills. And then there's Titan - activates the stationary dome and there's what... 4 or 5 counters to that Dome? How does that seem balanced? I can't believe people are still defending this OD. It's ruining the game. ?
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So you play in a Group. You don't think that helps you win battles, earn crystals, complete missions and complete Challenge levels? Never owned a Clan License - any perks come with the clan License?
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Well no. There are a LOT of counters to Titan Dome. - Another Titan - Wasp Bomb - Hornets - Hunter - Viking OD with high damage turret can kill a wounded Titan inside the dome, or severely injure an undamaged one. 5 of the 7 OverDrives. That's a huge %. Does not help the player who is not one of those hornets though, does it. If the rewards were shared within one team evenly then you might have a point. But they are not shared that way are they? -
category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
WE all know this is not happening, even though I hate them as well. So we need to come up with realistic tweaks - or they also will not happen. -
If the hornet OverDrive was active your module does nothing for you. You have no defense vs hornet OD. None. Zero. Nada. Zip. That's why you see at least 6 hornets per battle.
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It's pretty sad. Upgrading mine as we speak. And the number of hornets and vulcans in battles up there? 1/3 to 1/2 half the tanks have a combo that includes hornet or vulcan or both. It's pretty silly actually. I mostly play pro-battles no-ODs unless my missions have amazing synergy.
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Almost every player at Legend rank I meet is nearly impossible to kill - they all have drones on... and guess which one it is.
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Let me re-phrase - what was your end-goal of buying the clan license?
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Why did you buy a clan license?
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7.5 hours for 1 container - oh my... Gonna do that 16 more times? ?
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Wants biggest bang for the buck.
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well that's still 50 games... per day...
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Well that's just dumb if true.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Maybe you need to "get good" at killing hunter before it gets in range. Either that or... get out... Did I do that right? -
Well if it's not easy for buyers - imagine how hard it is for non-buyers. Maybe they should only be available in containers?
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Not that many ways... I had accumulated 500 TK since they were introduced. Would take a long, long time to save up for 1 augment for 1 hull. That's just crazy. Putting them for sale for only TKs is worse than not for sale at all. We have no realistic chance of buying any. But now buyers do - they no longer have to gamble on containers.
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Time for them to step into the mosh-pit and finally get DIRTY.
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Lobby is one of the few things TX got right. Would be applied almost same way. Map is already selected before you enter lobby. 15-20 seconds after min # players enter lobby battle will start. So players have about that time to switch some gear.
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Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
wolverine848 replied to DieselPlatinum in Ideas and Suggestions
How is this gonna work? What determines if a teammate is "protected"? -
Maybe you should watch it again.
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