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Everything posted by wolverine848
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Yes it was and it only currently is not working as designed because of the conversion of mk6.10 to mk7.0 Really don't understand how ppl can think more splits is not a good thing. Buyers can only MU so far before they have to rank up. Maybe not perfect but definitely an improvement. KIts unlocking is connected - but not tied directly to the mk changeover.
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There's a ton of hornet-magnums running around - they can one-shot a fully protected medium hull. No one uses fire? We can no longer protect against afterburn. Firebirds with compact tanks are everywhere killing anything they touch.
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Hate to burst your bubble but... - mk update was needed to close the gap of buyers vs non-buyers. More splits = smaller gap. - Paint separation was needed. New turrets made keeping protections attached to paints unsustainable. - Battles are slower? My mk7.19 Titan with 47/47/47 + DA + DOME sometimes lasts 5 seconds. Is that slow? - Example of a new map... archipalego. If that's the best they can do... no thanks. - New battle-modes? There are too many - they split the player pool up too much and so rank-brackets are way too wide. - I would never play in space mode = strong dislike.
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MM just placed me in a battle with 3 minutes elapsed. Score was 4-0 for enemy team. 4-0 in 3 minutes. I don't think so... E-X-I-T.
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Exactly. Spent an entire battle there... must have had 25 kills there. And my own teams rabbits run by me and I just block the chasers.
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Don't get me wrong... I can't stand opening a container and getting ANOTHER paint to go along with the 100 already in my garage. I never even look at 85% of them.
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Highways CTF - Titan + Smoky-Incendiary+miner drone Drive up to far end of upper bridge so you can fire down on enemy base. Quickly mine the slope that leads down. Start killing. Anyone tries to close they will detonate mines before they reach you. Drop a couple more mines on slope. Even if you die they will pay the price to access that upper road.
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Well I'm not using supplies THAT often. It's... 2 inches up to the number keys. Sure once in a blue moon I miss the key and drop a gold by accident - EVEN THOUGH I REMAPPED THAT A BAJILLION TIMES. But being able to turn my turret and shoot enemies in a strafing mode outweighs easier access to the supply keys.
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You know what OD does? Gives the winning team an even bigger advantage. Winning team generates OD faster and more often, plus they tend to control the map - and thus supplies - which includes the OD booster. OD just puts battles out of hand much faster. Maybe that's a good thing??? Pretty sure this is the major factor for you. New system is much more customizable. With old system they would have introduced A LOT MORE paints due to all the new turrets. Having to buy a new paint to get a diff combo certainly favored the buyers.
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2) How so? 2 fingers on those keys naturally places your thumb on the tiwns buttin space-bar. Once you get used to turning your turret you will wonder why you never adopted that earlier. Even if you don't use it often in combat (you will) it helps with situational awareness - you don't have to stop moving to look around.
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That would be quite funny - there'd be even more players screaming for a hornet OD nerf...
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So what is the solution to the problem? Before Vulcn was updated to actual bullets - there were not many of them because it's performance was meh. It had it's spin-up improved and damage increased to make up for it's lesser performance over distance. Yeah it's super OP on Hornet OD, but so i any turret that can one-shot you as a surprise. Gauss on DD was clearing out the tanks in Seige with 1 shot. We all know what the proper solution should be - nerf the ridiculous hornet OD. But Devs refuse to do it. I guess the DPS could be tweaked down a bit. But go too far and any users not equipping hornet will stuggle again - the turret will be back to where it was before the update - un-used.
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Basically the same as Magnum & Rail LCR... they need to be nerfed too? Gauss needs it's (snipe) splash radius and splash damage lowered. That will reduce the collateral damage which in turn will lower it's scoring.
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Rotation of Incendiary band is same as rotation for stock. It's not great - but not brutal. If I had fire immunity I'd be using it + Incendiary band 24/7 if it was medium or heavy hull.
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"Projectile speed: -0.07%". -0.07 is a pretty small number. Insignificant IMO.
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Which is completely ridiculous.
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With a Mammoth mk2? Either way - a General would have no problem one-shotting a Mammoth mk2 - no matter which account is using it.
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The fire damage dealt by Vulcan is derived from it's overheating hull. No overheating should mean no fire damage. They have messed up again. Not surprised though...
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What? Why are you fighting a General as a Staff Sergeant. That's impossible. If he was a General - his equipment would be so far above yours it would be easy to one-shot your mk2 mammoth.
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Why does Vulcan Incendiary band work with Fire Immunity?
wolverine848 replied to wolverine848 in Why does Vulcan Incendiary band work with Fire Immunity? Archive
According to WIKI the Vulcan Incendiary Band conditions are... "Ignites only when self-heating" If you have Fire Immunity equipped it "Makes your tank immune to heat damage" If you are immune to heat damage then you can't be "self-heating". Therefore the Incendiary Band should never kick in. Huge loop-hole for those two alterations when equipped together. -
1) MK of Gauss was significanlty higher than your mammoth mk 2) Had Double damage.
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From the WIKI... "Ignites only when self-heating" Specifically says "self-heating" - nothing to do with "overshooting". If you have Fire Immunity you can't self-heat. So the alteration should never kick in.
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hardly - look at the first bullet in my rant...
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The game is just terrible. If it's not... - Hornet-Magnum RGC's running around one-shotting you as you spawn (2-spawns-in-a-row) it's... - Vulcan somehow using incendiary-band with fire immunity and never overheating (even though that's a requirement to use the alt) or it's... - unbalanced battles - both team-wise and rank-wise. Just awful. Hardly worth playing anymore.
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