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Posts
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Everything posted by wolverine848
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Good luck with that. You want to keep the battle modes, even though there are too many and they dilute the player base for battles? You want to get rid of supplies but have no issue with the crazy OverDrives? That is skill?
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12 seconds? You hardly ever approach that anyway. Your target is either dead or under cover, or ... becuase vulcan is exposed to reciprocating fire for that 12 seconds - it is dead. Sure you can switch targets to appraoch 12 seconds. But that is the minority of the time in my experience. The stock spin-up seems fast enough for 85% of my usage.
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I'm not understanding... you zap players to run away with the flag, and they can power up in 5 seconds. Those DD sniping at you as you try to run (hunters are not that fleet) can make or break your efforts. Of course it's a nerf.
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Yes. When they did the conversion from m2.10 they made all of those mk7.0 instead of mk6.10. They botched the conversion. And there were a lot of angry players getting demolished by those that lucked out because they MU-ed fully long before they would have the rank to step up.
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Is it true now Hunter OD re-sets supply cooldowns of targets to 5 seconds? And if cooldown of target before activation was 20 seconds - it becomes 5 seconds after activation? If true - why was this not announced?
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This. They nerf Hunter 2x now (if last one was not an accident) but continue to leave hornet OD as is? I suspect that is because it's the "darling" of what some think of as "elite" players and the uproar would be huge. So it continues to be the most popular hull (yes IT IS for any deniers) and can kill at will without any true counters.
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Hunter OD is pretty much ALREADY useless in no supply battles. Why are you worried a general nerf won't affect that? Short range, delay in activation that allows it to be killed before it gets used, and re-sets cooldown of target to only 5 seconds. (imageine if their cooldown was 25 seconds when activated). Why the hate for Hunter? What will satisfy you? Maybe... let's just get rid of it's OD altogether?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
don't think I've seen that many one team. might have been friends in Group? -
DL only comes into effect in the course of tied score - and then only for ranking purposes.
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It was already nerfed genius. Lose out on a few golds did you?
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The faster recharge allows it to kill you before you can "move away" in many instances.
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No way!! ? It better be a "bug". Else they've catered to all the gold cryers. Like when they neutered Mammoth.
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The alteration? Or the turret?
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Well... this is the crux ... no? I'll take the longer cooldowns and not getting killed by 2 quick snipe-shots.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I think it's the faster firing (WIKI does not have specifics). It usually get's a 2nd shot on unprotected target - add DD and it gets lots of kills. Have encountered them on Assault (attacking team) and they are very (too) effective. -
Not really. Yeah it basically gives you 0 spin-up time, but, I find stock is pretty quick - basically like what it was 2 years ago before they ruined it (so they could sell more of those alts). I don't feel losing the 15% damage is worth this alt.
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Giving it faster reload is a mistake. On any map where target might be in the open for more than a few seconds it can get in two snipes, especially if Gauss under cover. So supplies disabled and it will hit you again - quicker than stock would have. Target likely dead. Alterations should NOT be granting special abilities (EMP) AND buffing another characteristic. All that does is lessen the nerf it was supposed to get in the 1st place. This turret+alt gives a huge advantage to the attacker. You will see plenty of these in Assault - attacking team, and Siege.
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Yeah - let us make INFORMED decisions...
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Before you had a constant stream that was more like a laser - easier to keep on the target as there was no "travel time". Now, since they follow bullet physics and have travel time, it is harder to keep your fire on a moving target - especially if they are moving fast with SB. For stationary targets you should not see any difference.
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Show equipped modules on your MAIN PAGE. There's lots of room. Can even incorporate it into the area where your tank is displayed - something creative...
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the description is misleading... "Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks" What is the 'standard explosive shell'? The Snipe? or the arcade? Cuz only the snipe gets EMP, but it's the arcade that loses the spalsh...
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And the description is misleading... "Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks" What is the 'standard explosive shell'? The Snipe? or the arcade? Cuz only the snipe gets EMP, but it's the arcade that loses the spalsh...
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You can filter for specific maps...
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So... we'll put you down as undecided...
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What is the problem?
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