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wolverine848

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Everything posted by wolverine848

  1. I only understand the first part. Seems like an over-reaction. We disagree. Life goes on.
  2. OP strategy? What? Splash turrets live by the sword and can die by the sword. Advantage from distance. Disadvantage up close. Nothing OP about it. Don't want to get hit by your splash in smaller maps? But an alt or equip a different turret. Same thing for freeze on highways...
  3. wolverine848

    New Juggernaut Mode

    It shant
  4. A death is a death. They don't keep track of SDs so there no other way to account for it. If you SD, should count as a death, but no loss of points. If somone damaged you before you SD then they should get an assist.
  5. Groups vs Non-Groups. They say it doesn't happen but I don't believe them. More transparency with Group-tags would go a long way - but they refuse. And they need to implement a lobby So one team is not capping while the other team is still loading.
  6. wolverine848

    Bugs and Glitches Reports

    Ur game doesn't work now after the re-set. Just loads ... and loads... and loads... and loads... and...
  7. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    Don't know - can't get into the game. (but I use the HTML5 access because Flash stopped working for me)
  8. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    came here to post the same thing LOL
  9. Yes - and before the conversion this player might have had an m2.10 turret. Only restriction was ability to get the m2 version of that turret. Pretty sure Gauss had a fairly low rank requirement for m2. Then the conversion changed any m2 turrets that were upgraded to m2.10 into mk7.0 - which they could continue to upgrade - even at rank of 3rd Lt.
  10. wolverine848

    Game update

    Read the notes...
  11. wolverine848

    Game update

    So... how did I mis the announcement on the Hunter OD nerf?
  12. wolverine848

    Let's Discuss Hunter!

    And has no details - unlike most of the other patch notes with changes to equipment. They tried to sneak this in - no announcement and no explanation.
  13. Was this after the m to the mk conversion? That would be a temporary issue created when they converted m2.10 into mk7.0 A mistake - but - a one-time deal. Players coming up the ranks now, that don't have mk7.0 will not be able to get that before Marshal. The others are moving up and will eventually be fighting other mk7s So at least going forward buyers are limited on how much they can upgrade by their rank.
  14. wolverine848

    Let's Discuss Hunter!

    So you use the most OP combo, that can one-shot medium hulls and spawn kill at will. Yet you hate Hunter OD...
  15. wolverine848

    Let's Discuss Hunter!

    So I guess we should not hold our breath waiting for Hornet OD to get some nerfing... Would not want to upset the "darlings" of the game.
  16. wolverine848

    Let's Discuss Hunter!

    You wouldn't happen to use Hornet+Magnum, would you? It's now only useful for trying to prevent flag caps. I've stopped using it in MM - now use Titan or Viking. Shame they've gutted it like they did Mammoth. Hard to believe they put that much weight behind gold-digger crying.
  17. wolverine848

    Episode 246 of the V-LOG is live!

    It's MatchMaker - it sux. Everyone drugs at mid-level or above. Drones might have impact. But really it's MM.
  18. I quoted you. Never mind.
  19. Oh yeah... also reminded me of another thing I did not like. Your development tree was RANDOM. You were at the mercy of the random containers on hat you could improve. Hated that.
  20. Well then what does this mean? "sometimes he doesn't self-destruct because he doesn't what to give you XP" Agreed.
  21. wolverine848

    New stupidly overpowered vulcan

    So... then it seems to me there's room for Vulcan to drop down in "OP-ness" if more players actually equipped the module more, right? Going from 28% to 50% protection (if we consider the 3680 hrs from Rail as 50%) will certainly make a significant difference. Rail would definitely be even more efficient (OP?) if it swapped places with vulcan in the module usage.
  22. Unfortunately, with HTML5, TO looks (and feels) a lot more like TX did.
  23. I understand what Diesel is getting at. I just disagree. Self-damage is one of the negative aspects of equipping that kind of turret. Those aspects should not be applied as a negative to the opposition. Getting close to a splash turret is a legit strategy to help destroy them. Losing out on some score because they self-destructed to me makes no sense.
  24. UM... no to this. TX had a lot of issues. Hated the maps, the look-and-feel, the modules, the League ranking - if you played casually you never advanced. And then there was the "deserter" tag thing. Never works.
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