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wolverine848

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Everything posted by wolverine848

  1. Unfortunately, with HTML5, TO looks (and feels) a lot more like TX did.
  2. I understand what Diesel is getting at. I just disagree. Self-damage is one of the negative aspects of equipping that kind of turret. Those aspects should not be applied as a negative to the opposition. Getting close to a splash turret is a legit strategy to help destroy them. Losing out on some score because they self-destructed to me makes no sense.
  3. UM... no to this. TX had a lot of issues. Hated the maps, the look-and-feel, the modules, the League ranking - if you played casually you never advanced. And then there was the "deserter" tag thing. Never works.
  4. I didn't mean in-batle gimmick. I meant "gimmick" as in a one-time offer to raise $$. Yes it has an in-game effect, and like many, I think introducing it was a mistake. But it's impact should be limited if there are not many with the alt. Would you prefer it was offered in garage for crystals? So many more players would have access... even F2P tankers?
  5. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    I was commenting on your win/lose statement wrt supplies, not nostalgia/feel.
  6. wolverine848

    New stupidly overpowered vulcan

    And yet the data in the table does not support this. It is near the bottom of the list for usage. Why use a max module when the turret it protects against is not used commonly now. Better off using a lower module that protects against the turrets you are actually facing in battle. If they have enough money to afford the "latest OP turret" they have enough money to upgrade modules other than Thunder. Why is Vulcan module not even in top-3 usage if 1) Turret is OP and 2) Turret is now most used? The table has contradictory numbers.
  7. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    I agree with a lot of what you say in your post but - not really this part. Unless you use up all your supplies trying to complete the (optional) Challenge most players should have a decent amount of supplies from completing missions weekly. Will they have as many as buyers early on? NO. But they have some and if used wisely can be competitive. Supplies are currently one of the LEAST of the problems with TO. Well, except for batteries... much harder to come by.
  8. It's a gimmick to sell Bundles for $. In some ways we can be thankful it was ONLY available in the Bundle and should not be seeing too many of them
  9. wolverine848

    New stupidly overpowered vulcan

    My point was... why would they be equipping Thunder protection when Thunder turret is no longer encountered much. Again - is it possible you see a lot of Vulcan's because a major change was made recently? "Newness" factor. There were a lot of Strikers around when it was introduced. I am in no way comparing the usefulness of Vulcan and Striker. Just pointing out it was equipped a lot because it was new.
  10. WHY DO YOU CARE???? You are not competing with them for xp. This makes no sense at all. None.
  11. WHY? Who cares if it is non-DM battle mode. And you just contradicted yourself. "so you didnt do anything you just helped him to self-destruct"
  12. wolverine848

    New stupidly overpowered vulcan

    Wait - your source is your observations? - Does not explain the module use - makes no sense that Thunder top-3 when Thunder usage way down. - My observation is that Viking & Hornet are most popular hulls and Rail & Magnum are most popular turrets. - Vulcan really only popular in Pro-battles when they know they will have friends using isida to join them. Yeah it is more popular now than it used to be in MM - but that is mostly the newness factor. It's not top-3 in usage in MM battles from Lt. General up to Legend.
  13. wolverine848

    This games is not fun anymore!

    Mostly because of Viking and Hornet ODs.
  14. wolverine848

    This games is not fun anymore!

    Weeks? For magnum it was months. It ran amok for a long, long time.
  15. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    Well, except for gaming I guess. Only you can decide what your priorities are. But HTML-5 is the new age. Devs have no choice with Flash support going the way of the Do-Do.
  16. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    From 2006. Using an OS that was developed in 2001, with last upgrade in 2008. Time to upgrade.
  17. wolverine848

    New stupidly overpowered vulcan

    What is source of table? I notice Vulcan module is not even the 4th most-equipped module. This would certainly account for some Vulcan success - not facing as many modules as Rail, Magnum, Thunder. Thunder? Now your numbers seem suspicious - why is anyone equipping Thunder nowadays? According to your table it is one of the LEAST-used turrets. And... don't discount the "newness" factor. It is not surprising players might blow the dust off the vulcan sitting in their garage and give it a try with the recent changes.
  18. wolverine848

    This games is not fun anymore!

    A lot of assumptions here - many I disagree with. On just a few... 75 stars per day? Most players (except no-lifers) do not play 25 battles (MINiMUM) per day. Since they've introduced TKs I've managed to accumulate 400 or so. In all that time I still can't buy a Battle Pass. KIts - forget about FTP using TKs. So crystals. You are lucky to see 1 kit per day in crystal category. Takes a looong time and often many rank-ups before you see the kit you wanted. Pretty much a waste of time. P2W is a mechanic that allows players to get an advantage by using monetary means outside of the in-game economy. So if I can spend $ to get better modules for my rank, or better drones for my rank or more turrets (for choice) or more MUs, then it's obviously P2W. F2P tankers have to make choices on what to spend their LIMITED crystals on. By adding $ to the mix the crystals are no longer LIMITED. NO choices need to be made. Buyers can "have it all". F2P and P2W are not mutually exclusive. It's odd that people don't understand this.
  19. I know exactly where u are getting at. Tank A is non-splasher. Tank B is splasher. A damages B. A gets close to B because THAT IS A STRATEGY. B can either hit back and self damage, or not. B hits back and dies due to self-splash. So what if A did not make the kill. They set up the situation for B to be destroyed. It's no different than if A does 90% damage to B, and As team-mate finished is off. = ASSIST.
  20. wolverine848

    Why Freeze shouldn't exist

    Nothing in that post suggests replacing the turret freeze with an alteration on firebird. Alterations are supposed to change the way a turret is used - not change it into another turret.
  21. Why do you keep asking questions to which you already know the answer?
  22. If you did 90% of the damage? You actually did something, no? It exactly the same thing as getting an assist. You damage the target and someone else finishes it off. And when are you going to "self destruct not to give points to enemies"? DM? That's not even part of MM anymore, so that does not apply to like... 90% of the battles that happen. Self damage - from the splash. "if you damage a splash turret and it then self-destructs due to splash"
  23. wolverine848

    What would make the HTML5 version awesome FOR YOU?

    The only thing worth spending TKs on for F2P tankers is the BattlePass IMO. Takes a looooong time to save up 500 though.
  24. wolverine848

    Episode 246 of the V-LOG is live!

    I posted a question - no official response from the MODs I think it happened same time as when Gauss EMP (with 5 second cooldown) was introduced. But we don't know if it was planned or ... could be similar to when Vulcan was nerfed when incendiary band alteration was introduced. These programmers don't seem to be able to separate their units. One-size-fits-all programming is lazy.
  25. That if you damage a splash turret and it then self-destructs due to splash, the attacker should get at least an assist - instead of nothing just because the thunder killed itself.
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