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wolverine848

Tanker
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Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Matchmaking

    Because everyone has different opinions on what is good. For instance I'm not a fan of Madness - at all. If it comes up a lot for me because it s one of the 7 - I will have a lot of trouble getting into battles. They need to randomize the entire group more thoroughly - currently I get a group of maps way more often than others.
  2. wolverine848

    Let's Discuss Gauss!

    Does not do enough damage to warrant a laser. Buff damage with laser and what's the point? That's Shaft...
  3. wolverine848

    Let's Discuss Missions!

    300k damage per day? That's a lot of battles unless you don't do much else. So sure if you play TDM in a CP or CTF battle you might do it. And that's another reason why we have 0-0 batttles. With high protection modules in upper ranks it is much harder to deal damage quickly. Sure some players have highly upgraded drones that help - but many players do not have those. I do agree that these damage missions are easier to do than the top-3 x15... but it is common opinion THAT mission is absolutely ridiculous. So not really a fair comparator.
  4. Why? Even before this update If you are say 4 ranks below someone in your battle, they could easily have equipment you don't have. The only reason you are currently using mk4 equipment vs mk7 is because of the conversion. They botched that... all m2.10 should have been coverted to mk6.10 The new system was designed so old m1s don't have to fight old m2.10 (mk6.10) which is a much greater power gap than will be allowed going forward.
  5. wolverine848

    Let's Discuss Missions!

    A weekly mission to 1,250,000 damage to enemies. LMAO.
  6. Even if it was FREE it's not worth trading freezing effect for a 5% boost. That's a terrible trade-off.
  7. wolverine848

    Bugs and Glitches Reports

    If you don't mind his camera-work you will be ok.
  8. wolverine848

    Bugs and Glitches Reports

    Ever seen any Paul Greengrass movies?
  9. Oh I don't have an issue with flag carriers. I'll leap off cliffs to get out of their way. It's the other 95% that bother me. I get that there will be bumps from time to time as players don't see me or are backing up. But there's plenty that know I'm there, shooting, and still try to push through.
  10. They botched the conversion by making m2.10 into m7.0. There was no need to do that. Should have made it mk6.10. Players that could not upgrade further should not be able to upgrade immediately after conversion unless they ranked up accordingly.
  11. within 5-10 m. I guess the questin is... can Magnum splash itself against a dyng tank. OD fire so fast - shots are still being fired even as the tank gets destroyed. Does the "dead hulk" of a tank count as something like a wall? I mean they block friendly tanks and shots. So those 4-6 extra shots (often with DD) should still be doing a lot of self-damage to the magnum since viking OD has a damage multiplier as well. Cutting that damage in 4 (DA + module) will still result in significant splash damage by sheer number of shots.
  12. Nice Recovery! ?️ How come I never see a Magnum-Viking self destruct when it's hitting enemies point-blank with OD on. Even with 50% protection they should still be doing massive damage to themselves...
  13. wolverine848

    Let's Discuss Railgun!

    Well then you are wasting a slot and your enemies benefit. Not as much as the noobs on my team that DONT EQUIP ANY modules... but benefit none-the-less One issue is the garage - not efficient to try and visit there during a 7-minute battle. really annoyed you can't slide in there upon a death. You need to take another death to visit garage and that is just dumb.
  14. wolverine848

    Let's Discuss Railgun!

    It's not because they are "dominating". It's because they can one-shot you. Absolutely hate that. And because there is > even chance you are facing at least one in battle - even though there are 13 turrets. Default protection is Shaft/Rail/Gauss. If Magnum more prevellant than one of those 3 I will switch it up.
  15. Happens a lot - but not just with viking. Pause in a decent place to take pot-shots at incoming tanks and invariably there's a team-mate behind bumping you, and even pushing you (at the pushing part u know it's intentional) Sometimes might be lag or not paying attention. But many times it's because they are impatient or too lazy to find a way around you. Sure you might be in a "pathway" but - they can wait while I take down my target. It's just selfish of them to insist on moving forward at that exact moment.
  16. wolverine848

    Let's Discuss Vulcan!

    True. You are doing way more damage to yourself than you are to enemies at that point. Was a lazy way for Devs to "fix" the Incendiary Band.
  17. wolverine848

    Let's Discuss Vulcan!

    The overheat damage was harsh. But it was the slower-spin-up that angered me the most. It's so easy to spawn-kill a vulcan... Finally reach spin-up and you are dead - no damage at all to the one who just killed you.
  18. wolverine848

    Release 24/01/2020

    If by "better" you meant... Bouncy tanks, a camera that felt like it was shaking all the time (was Paul Greengrass invloved?) and a smaller selection of maps... you are bang on!
  19. wolverine848

    Release 24/01/2020

    What was your m-level BEFORE the switchover to mks, and what mk did the system give you when conversion was done?
  20. Actually... I'm leaning toward Viking's explanation above.
  21. So this player is literally sitting there and just using Dictator OD to boost team-mates multiple times per battle? Talk about gaming the system. But... if doing nothing else the (dictator) OD will be charging only at normal rate. Unless they are sitting under a nuclear drop there can't be that many per battle.
  22. This is one of the issues. Should NOT retain same impact. Smoky auto-cannon has a drastically reduced impact - as it should. And so should Scout.
  23. OK. LCR users are not going to go out in the open and "duel". They will attack (and many times kill) targets from under cover. If the target is not dead after first shot they will hide until recharged. Since it's a distance weapon primarily, the targets are often not likely to confront the Rail until it is recharged again. Protections can't be used as a "balancing" argument. Anyone can equip any protections against any turret. There's a reason why Rail protection so popular... right? On it's own, LCR is not insurmountable. It's the combination with ODs like hornet. It is way more effective with hornet than many turrets due to it's ability to one-shot a fully protected medium hull. In the end I agree with Diesel though that it's the Hornet OD needs a tweak - since that is what makes LCR unstoppable.
  24. I see it plenty. Every battle has a rail-hornet one-shotting medium tanks equipped with DA + rail module. And... there were many Rails in many battles before ODs came along. Rail and Thunder were arguably the most popular. So they were using Rail because it was "nothing"? I beg to differ.
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