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Everything posted by wolverine848
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Valid Select 3 maps you don't want to play via MM system
wolverine848 replied to joe_mara in Ideas and Suggestions
Highways, Parma, Sandal -
What do those numbers prove? That you used it? (maybe inefficiently?) How is Gauss facing 45% protection any weaker than say... Rail facing 45% protection? Both likely fail to get a 1-shot kill, but at least Gauss can damage (or even kill unprotected) tanks nearby. To be clear - I personally don't think it is OP. But it's no weaker vs Modules than other "one-shot" turrets or turrets that can run out of 'energy' (Isida, freeze, ricco)
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200 of my ______ hours? What % is that? Not a fanboy. Just realistic. I don't like fact that hornet OD lasts 20 sec and allows it to one-shot my medium hulls. But I live with it and move on.
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KIlljoy! ?
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Reminds me of the "what ifs"... who will win... a Gorilla or a Black bear...
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The way it was phrased "should be next on the list for nerfing, after mammoth and titan" made it look like mammoth & titan needed to be nefed. My apologies.
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Why bother with rank limits on modifications when you can micro upgrade
wolverine848 replied to xxz45 in Archive
Kits are not the same bargain they used to be, and kits are notoriously hard to pin down - they are not readily available. At early ranks you can easily rank-up beyond the kit you were hoping to get before it's actually avaialble in garage. Plus you pay for things you may not want/need... paints especially. Buying individual items on sale gives way more flexibility. -
How does Mammoth win the OD battle? It lasts 7 seconds and can only be used on itself. Titan lasts much longer and gives benefit to team-mates as well. Not sure how it can be said one is better than the other - they have wildly different applications.
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All ODs can be OP if used to their potential - Hunter no different than the others in that aspect. A dictator moving in from outside the "stun-zone" can erase everything a Hunter just did. ONE EXAMPLE of a counter. Hope that clears it up for you.
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Defender drone? Sitting in a Titan Dome with 95% damage reduction?
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Mental capacity to understand? I understand it fine - fine enough to not whine about it but to work around it. It lasts 2.7 seconds. Two. Point. Seven. Seconds. If you're alone and ganged up on - sure you likely die. If you have support - you are not automatically dead. I've been stunned by it lots. Have also tried to stun others with it and... does not always activate before I die. It's not omnipotent like some claim it to be.
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For many it's not a weekly mission - it's a monthly mission. These missions suck because we have very little control over accomplishing them. A player can even finish with top score in entire battle and still not qualify.
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Mammoth needs a nerf? (it lost it's invulnerability already) Titan just lost it's healing power. But no mention of Hornet? (that wouldn't be your only m2 ... would it?) Freezing lasts longer than 2.7 seconds stun does. Players will whine about that too.
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Zero damage respawning, perhaps one of tanki's better updates?
wolverine848 replied to Michael828 in Archive
If it flips I'd say that is even worse than being destroyed. Self-D is really sucky. -
Would be much better to be destroyed... unsane... amirite?
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This definitely needs to be fixed. Getting killed is definietly bad. Spotting the enemy a free cap (or TWO) in a 7-minute battle is worse.
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Not in practice. Either you mean DD vs no DA, or I just keep running into enemies with decent protection module. The regular shot IS very weak in battles. If the turret did not have snipe I would never have bought it.
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Zero damage respawning, perhaps one of tanki's better updates?
wolverine848 replied to Michael828 in Archive
Unless ALL players on defending team spwan at same time (and thus are all invulnerable at same time) how much of a difference does this make? Spawn-killing team just picks on the tank that is currently vulnerable. By the time they finish off that tank the next one is ready (to be killed). Sure something needs to be done, and I guess that at moment this is the best they can come up with. But I just found it odd I can spawn and start damaging any enemy visible to me, no matter where they are on the map. -
I get Silence, Rio, Kunger, Future and Serpuhov 1x/month I get Industrial Zone, Sandbox, Sandal, Parma, Polygon, Forrest each many times per month And this is same patter over a 6-month period. Over 6 months distribution should be fairly even. But it's not even close.
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Was probably a joke. You need to read the other strings for previous Challenges...
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Thunder is better at short-medium range and Gauss better at long-range (snipe). They could just remove the splash damage from Gauss (snipe, or both modes).
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Zero damage respawning, perhaps one of tanki's better updates?
wolverine848 replied to Michael828 in Archive
On many maps, with long-range turrets It's possible to hit enemies in their own base while invulnerable. -
You want the power - you need to pay. And... it's the kind of drone you should use strategically - not 24/7.
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Why do we see certain maps way more often than others? Over a couple months I should see an even distribution of maps. But for many it's not even close.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Reducing range AND droppng supply cool-down time would be too much. A reduced range would probably mean it can't even disable a titan dome since the titan (or teammate) could sit on outer edge (still protected) and block access to beacon.
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