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Everything posted by wolverine848
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In the first one they could be Isida-dictators with healing alt that continuously keeps defenders alive and boosts them - the team did win. So they obviously contributed to the battle-mode main mission. In the second one - same thing - as defenders... every time they use the OD (likely in base where most tanks are) they are pumping up the defense (tanks, mines, etc) - blue is defender... no? Looks like it was a close battle that Red won this time. It's obvious that the scoring for dictator is too high. But to suggest the dictators were not contributing to the win is - IMO - not really accurate. With a score of 10-per instead of 25-per I'll bet the results would look more reasonable.
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All 5 of those were possible before the OD update. So really it's zero reasons why IMO.
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So you are saying the choice of whether or not to use garage supplies versus a dropped supply is a skill? Even though you can have all supplies activated almost all the time? Having a huge buff at your fingertips is not a skill. Since this drone is only available to Legends, most of the players using this drone have TONS of supplies.
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The loss of healing did not make Titan useless it still gives defenders great protection for a long period of time. They can camp at will unless another overdrive gets intervenes. Sure there are some counters to it - but that only makes sense. Making a tank(s) pretty much invulnerable for 20 seconds was just not balanced. Why do you need healing so badly? In a team game you also have Isidas, dictators, not to mention your RK. How much healing do you really need?
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Well, in response to many players complaints about supplies - users retorted with "using supplies requires skills too - when and how to use them". That "skill" part of using supplies is kind rendered moot by this drone... no?
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Except for the most recently added battle-mode, pretty sure everyone has experienced all the battle-modes to some extent. And we knwo what we like - and what we don't like. So getting a mission for a battle-mode I don't like won't induce me to play it, or play more. I will just play less and do fewer missions. End the day sooner. Aditionally - getting 3 diff modes for 3 missions makes it a LOT harder to complete them as "daily". Then changing one - to get a 4th mode does not help. Nor does changing one to get a different mission in the same mode you just changed. That's pretty silly of the system to give you back a mode you just changed.
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Wow! I refuse to spend crystals on that. Will just do < 3 missions. I think I only did 1 last night because of the multiple modes.
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Last night my 3 missions were for 3 different battle-modes capture 3 flags earn expereince in Siege mode earn crystals in TDM Switched out the 3 flags mission and ended up with ... earn exp in Assault. ?
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Couple of days ago was playing a CP battle. We were winning and I was in frist place. With 10 seconds to go was capping another point with a mammoth team-mate. Before the point was captured this dufus starts pushing me - trying to prevent me from scoring. My Hunter managed to hang on just long enough to get the point and solidify 1st place.
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With all the Vikings and Hornets I still see in battles - plenty of players still going for "the kill".
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That's why 90% of them are mounted with long-range turrets like Rail, Gauss, Shaft and Magnum. They don't need to go into the dirty areas where they are less likely to survive the 20 seconds of OD.
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Wouldn't surprise me if at the time there were many complaints from those not playing isida... about how "that tank is just healing - why should it get a high score". PLUS They created an incentive for players to buy the healing alteration. I think they slowed down the healing from stock Isida. So it takes you longer to heal (and score) unless you buy the alt - then you're healing speed is back to what it was. $$
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1) You mean like... clicking a button? ?
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They've been tinkering with the (healing) scoring for quite some time. At one point it wasn't worth playing Isida at all. I think they lowered it because "it's too easy to get near top of battle-scoring" just by healing tanks. The Devs never played with the hornet noobs I get saddled with - the one that won't stick around to get healed - but rush out and die before I can get one click of healing on them. At one point was my most-playd turret. But have barely played Isida since the mass of ODs was released.
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Or they could just lower the shared-score awarded to 10 pts per tank. 25 is obviously too much. And lowering the OD boost won't slow down the Dictator from continued sharing (and continued high scoring) since the Dictator does not benefit from the boost.
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"Why not?" Because the sharing is lopsided in a HUGE way. The benefit of Dictator sharing far outweighs the benefit of sitting in someone else's stationary dome. Heck a "friendly" Titan could immediately have access to it's own dome after this boost - in addition to all supplies. As for the other ODs... many of them grant a score by ridiculously easy enhanced killing. Hornet OD one-shotting medium hulls for 20 seconds. That's some easy "scoring". Same with Viking. And mammoth too - there's no resisting the death-zap. Wasp about to die in a close encounter? Drop the bomb. Automatic kill. More if others around.
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I wouldn't say it needs a range buff - but - would be nice to have some kind of signal that targets are within range when OD is fully charged... -
I read your post. I just don't share your opinion on everything. Titan sharing and Dictator "sharing" are very different and you know it. It's not just supplies - it's the OD boost as well. Those two combined allow individual tanks to do far more than sitting in the dome getting damage reduction. 5 tanks all boosted? All with ODs now primed as well? If you can't differentiate the two - you have tunnel vision. More features instead of tweaking the "award"? It's got enough different features as it is. Lower it to 10 pts and let's see what happens. Still some incentive - but not a ridiculous one.
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Then in todays tanki, the sharing would decrease for sure. Why help your neighbor (to score ahead of you) when you can help yourself alone. Not saying it's right - that's just how it would be under your version. Also not sure how you single out Dictators for "ignoring the game mode". Any OD that enhances killing a tank is now encouraging players to just play TDM - regardless of the mode they are actually in.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
"from dropping bomb to getting invicible for 5-10 secs" Did you mean invincible or invisible? Your original spelling through me off... -
You mean replace the shared OD/supply boost with something else? Without points for sharing, the Dictators will just stop sharing - they will boost their own supplies to enhance their own individual performance. With Challenges and Stars it's all about where you finish within your team - not if your team wins... Currently 25 is too much. 10-15 would be more reasonable.
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Maybe you should try it out then... with the gauss you have in your garage.
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If you are not using your hornet m2 with long-range / high damage turrets then you are wasting it's potential and don't really understand how it works. That's why you don't think it is potent.
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Well it is, so...
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If you are so confident - why don't you answer my question?
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