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Everything posted by wolverine848
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100 Kills for a Daily Mission :blink: Maybe if you have a coinciding DM and/or TDM missions... Otherwise... you'll take many battles to complete that in CTF, CP, RGBY if you're not a sniper. Just reaching enemy on large maps takes up too much time in a 7 minute battle.
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Yeah - they seem to be homogonizing the maps. ORIGINAL massacre was best - gain that central ridge and let'r rip.
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I know they will both help me - but the issue is I need to equip 2 modules for 1 turret. Then when I see 3 rails and 2 Thunders I'm kinda out of luck - there being only 3 slots for modules and all... With they amount of turrets they have added over past few years, plus the dual-damage alterations, not to mention mines from drones, we really need an option that gives us protection from 4 sources of damage.
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Read the post I replied to... then read mine again. ;)
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So... I guess I should buy the "boys" team paint and just play casually. Who cares about stars... amirite? B) PS: I hope I don't bring your team average down too far. :P
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NO - you can still earn stars for challenge. You just get bonus of animated paint if you pick winning faction AND have score >= average score of the faction. below average = no paint. ;)
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"However, only players who have scored equal to or more than their faction’s average will get the paint. So make sure you don’t fall behind! Fight hard, carry your faction to victory and claim your chosen animated paint." So you try hard, spend lost of supplies to qualify but end up in some stinker battles near the end, avg drops and miss out. LOL. No thanks. - what's to stop player from buying paint and just cruising along and bringing faction average down? - How is your average calculated? If player drops from battle before it ends... = not counted?
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http://en.tankiforum.com/index.php?showtopic=372272
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True - those missions that require score (+50%) or crystals (+100%). But using stars to complete missions would make it so for ALL missions - double in all cases. If I have a "score" mission at least I can partially complete that by finishing a battle. But if you need a minimum score just to get 1 star, then you could have a number of completely wasted battles by getting 0 stars. Even more players would exit bad battles and no one would ever stay in a battle that was half over.
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They introduced Match-Maker to 1) have balanced battles 2) Remove mults and 3) make it quicker to get into battles. IMO MM does not do any of the above very well. 1) Battles are just as unbalanced as before. - MM does not know how to create even teams in terms power. So players get pounded and leave = more unbalance. - Not all players seem to start battle at same time ... often it's 7 vs 4 and the 7 caps multiple times before other side has equal tanks - rank brackets are way to high. Lower ranks fighting in battles with tanks 8 ranks higher is silly. 2) There may not be true mults - but there are often "inactive" tanks. Tanks in the battle but doing nothing - for whatever reason. When a team-mate has stas of 0-14-0... has nothing to do with being unskilled. That's just plain inactive 3) We do not get into battles any quicker. - It can take multiple attempts to get into a battle for specific mode to complete a mission. - we don't know if/how many battles are available for specific mode - so time wasted trying to get into battles that are not ready. - Once in battle you now might have to visit garage because of equipment not suited to map. More time wasted on already short 7 min batle. - Often get placed in a battle half-over = no mission completion and no stars for "challenge" more time wasted. Unfortunately the only way you'll get to choose your map is through Pro-battles. Problem is there are not a lot of battles to choose from because majority of players are in MM trying to complete missions. Without the rewards from missions low-mid rank tankers will struggle to have funds to improve.
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So buyers (via premium) can complete their "missions" 2x as fast as non-buyers? Even larger income gap? No thanks.
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they can't play each other unless the lower rank was part of a group that contained higher ranks. These rank limits should prevent that without groups. https://en.tankiwiki.com/Rank_limits
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One word rebuttals don't help. <_< What is your suggestioin on improving it?
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And Power (pushing).
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So when are Devs going to reduce the amount of burn damage Vulcan Incendiary does? Get touched for 2 seconds and you die. OR... Allow Vulcan protection Module to reduce ALL damage done by Vulcan turret - including incendiary damage.
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3 times on 1 account and 2x on my second account. It's brutal.
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Players don't just create alternate accounts to be "cruel". As you rank up in TO it's impossible to have everything - you need to make tough choices and choose a path with specific equipment. So once players (like me) reach Legend with current account we start over with a new one and select equipment we did not use the first time around. So my alternate account uses Freeze and Vulcan. It's not about being cruel. It's about having a different experience and keeping up interest in the game.
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It's not just Dictators that do it. Unfortunately there are a LOT of selfish players of all types of hulls hoarding OD for gold-drops. One of few things I'm looking forward to if we have to have new ODs is the fact that these multers will be less frequent.
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I agree on Hornet. 1) We can already see where the flag is (dumb update) so no benefit there. 2) Module bypass only useful IF enemies have protection vs your turret. And unless you face M4s it's < 50% bonus. As you say... on low to mid levels this bonus is almost worthless.
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Oh I agree. baby steps...
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Notice difference in speed between light hulls and medium hulls? Definitely. Notice difference in speed between Viking and Hunter? Not so much. The race would have to be over a good distance since Hunter starts off faster. it's only once they reach top speeds that Vking will catch and eventually pass Hunter. -
So... they are going for Mario-Kart-Stupid are they? :blink:
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This - yes. You see map - can tailor equipment to map, and battle does not start until teams are even and confirmed. No guarantee players wont exit after battle starts - but - better chance for a fair battle and we don't have to waste time in garage right off the bat.
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I agree. And yet Mods will reply to your post an say there are no mults in MM. They ignore inactives which are just as bad. When MM first came out I advocated for a lobby (one of the few decent aspects of Tanki-X). Was basically rejected because "players won't want to wait that long". Hello??? of course they will if it increases chances of a fair battle. Less golds maybe because battles are much shorter - less opportunity. I like how even half of your team did not get any stars. BATTLES ARE TOO SHORT.
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That's nuts. :o That's way more than 100% reload. There's no way they can implement that. Not even close to balanced...
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