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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Complaint Book

    Oh... you were speaking to system in general as opposed to it being a reply to... say... rank-spread mentioned by Iron_Man...
  2. wolverine848

    Thunder vs. Vulcan

    At least rail can pop back behind it's hiding place IF it misses. Vulcan does not have that luxury - must sit in the open in order to actually do anything. Gyroscope? You haven't played Vulcan much lately, have you... they nerfed that a while ago - it's negligible at best.
  3. wolverine848

    Complaint Book

    Could you clarify what you think is "somewhat beneficial"?
  4. wolverine848

    Thunder vs. Vulcan

    Why does it need a bigger learning curve? Rail has a 1-second delay - is that not a "skilled" turret? (Same delay Vulcan used to have) Good luck keeping distance on Sandal, or Iran, or Industrial Zone. Side note - why was Sandal added to MM battles - with 16 tanks it is just too small. There are many maps better suited to MM. EDIT: 1 battle? Yeah - I've played > 12 battles with "new" Vulcan, on different maps. Useless on a lot of those maps and might as well just exit when placed there.
  5. wolverine848

    Turret Balance, "Nuclear Energy" and More

    The ~ 3 second spin-up delay just cripples Vulcan against enemies that have any cover or any speed at all. They are "in it's face" before 1 bullet leaves the gun - has no time to soften them up as they approach. Once in close-quarters Vulcan is very vulnerable. The Devs with this last update have reduced the flexibility of Vulcan use by a lot.
  6. wolverine848

    [Community HQ] now OPEN

    With new module system, over time every player will have ability to equip protection against the weapons of their choice. There's a reason players equip a specific module, and that reason is NOT because that turret is weak. Trying to balance turrets based on frequency of modules equipped is a fools errand. Turret "balance" or "power" needs to stand on it's own.
  7. wolverine848

    Let's Discuss Magnum!

    I'm thinking that is an alt, but I can't decide on whose alt... <_<
  8. wolverine848

    Let's Discuss Magnum!

    You just made my case stronger - Thanks! B)
  9. wolverine848

    Ideas for Turrets!

    It is a nerf. So your solution is to just start spinning up at random intervals in the off chance a target appears? Have you used it yet? On a map that provides lots of cover? Older Vulcan you could at least whittle them down a peg. Now, the enemies are on you before you can fire the first bullet. Then the slower rotation kicks in and you can't track them. They circle and kill the vulcan - sometime before the Vulcan can deal any damage. All they had to do was lower the overheating rate/damage - major problem solved. Instead they changed the turret completely and made it a completely different weapon. And a less useful one to boot.
  10. wolverine848

    Turret Balance, "Nuclear Energy" and More

    That circling freeze must have been a complete noob - no way a freeze can't circle and kill a vulcan after these updates... Try using it in Iran, or Sandal, or any map that has short distances between cover. You have to spin up every3-4 seconds or you will never hit a target as they disappear before your bullets fly. This then reduces your firing time and lets anyone with sound know what you are doing. They've made this turret useless on many maps - and that is contrary to what Match-Maker is about - dumping you on random maps where every combo should be fine.
  11. wolverine848

    Complaint Book

    But - they are each worth 300 crystals. ;) :D :lol:
  12. wolverine848

    Thunder vs. Vulcan

    Yikes! :unsure: For me it's the exact opposite. Between the 3 second spin-up and the slower rotation Vulcan does not stand a chance. Enemies close the distance before you even fire 1 bullet and it's game over. Why did they do this? All they had to do was reduce that ridiculous overheating that carried over from Firebird afterburn update. That's it. But now, Vulcan's have to spin their barrels every 5 seconds on the off-chance an enemy pops it's head out. It has 3x the delay of Rail without the instant high damage. I can't imagine anyone trying Vulcan in DM. (edit - try using one in mid-ranks ~ Major where your Vulcan is not top-dog. Different world my friend)
  13. wolverine848

    Turret Balance, "Nuclear Energy" and More

    I do - but - 3 seconds is 3x longer than u need to do that for Rail. Unless you are playing a complete noob they are not sitting there for 3 seconds. :D :lol: Just played some more CTF on different maps. Vulcan is terrible. Absolute garbage. :angry:
  14. wolverine848

    Turret Balance, "Nuclear Energy" and More

    Apparently it is tied to what you have equipped (including rare paints :huh: ). Try equipping and un-equipping some of your most rare paints and see if that score changes.
  15. wolverine848

    Star Week begins August 21st

    How are batteries helpful if you don't have a drone? I have more speed-boosts than I can ever use so... yeah, getting even more will be just dandy. Are you just trolling? After reading some of your posts in different topics - I gotta ask - are you a shill for TO?
  16. wolverine848

    Let's Discuss Magnum!

    Who the heck is looking up at the sky while fighting a battle? No one is saying it is instant kill. it's the fact that... - you can't hide from the shots as the game does not provide that kind of cover. - the splash radius is too large - Magnum can damage/kill without exposing itself to any danger at all Magnum may not kill all flag defenders, but 1 or 2 of them can soften up defenders so much that incoming runners can quickly finish them off then steal the flag as they respawn. And smart Magnum users will have a way to bypass defenders only defense - the Protection Modules. Slap Magnum on a hornet and wait for overDrive... There is no defending this turret in a game that was not designed for Indirect Fire Weapons.
  17. wolverine848

    [Community HQ] now OPEN

    So... I'm not the only "special" one? I sense a ban/block coming soon...
  18. wolverine848

    Let's Discuss Vulcan!

    It's garbage. Was already useful on large maps with "weak" damage of 50%. Now it is completely useless up close with slower rotation and the fact that most enemies will be right on top of you before it actually starts to shoot.
  19. wolverine848

    Turret Balance, "Nuclear Energy" and More

    They've had more than 24 hrs to fix Magnum and Striker. Just sayin'... :ph34r:
  20. wolverine848

    Star Week begins August 21st

    Not just any paint though... likely be a WORLD CUP paint ;) :D :lol:
  21. wolverine848

    Thunder vs. Vulcan

    Don't think the comparison is on the mechanism, which is quite different for both. I think it is supposed to be a comparison of effectiveness in battles - both are medium-to-long range turrets.
  22. wolverine848

    Turret Balance, "Nuclear Energy" and More

    The slower spin-up speed outweighs everything else they did to it. Think Rail delay - now multiply that by 3 or 4 - but without the instant high damage. All enemies have to do is rush the Vulcan - and the slow spin-up speed ensures they arrive undamaged.
  23. The inability of Devs to properly test updates before rolling them out. And their infatuation with balancing items in the game, but never achieving the balance they supposedly strive for.
  24. wolverine848

    Thunder vs. Vulcan

    They did a "fake-buff" on Vulcan by increasing it's damage. But the spin-up takes so long, the increased damage never gets applied because the Vulcan is dead or the target hidden or the target dead by someone else. It's almost like trying to use salvo with Striker. How often you see that happen in battles?
  25. wolverine848

    Turret Balance, "Nuclear Energy" and More

    Vulcan now is terrible - takes so long to fire it is pointless. 3+ seconds? ridiculous. It's almost as though the Devs don't even understand the concept of testing. OR maybe they do <_< They just want us to spend 100k/50k crystals on the alteration.
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