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Everything posted by wolverine848
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Wins Above Replacement - The Replacement for GS and Efficiency
wolverine848 replied to sensei_tanker in Archive
Sorry I should have been more specific - too many variables to determine what an "important kill" is. I don't see how it can be implemented into WAR properly. It's a subjective stat, and different people have different definitions of what "important" is. -
Oh Snap! But Killer is right - the payout is decent if you play well, even for losing team. I have no problem losing if a close battle was won by other side "fair-and-square".
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Kind of makes sense yes. But since you can get smoky m1 at M. Corporal :o it is so easy to make that m1 10/10 long before m2 protection available. And smoky m2 available in Atlas/Northerner at... Captain? So an upgraded m2 is available 3 ranks before smoky m2 protection is available. Smoky m2 really rules the mid-ranks, in large part because players can't equip protection against it, even if they have the crystals.
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All turrets suffer when you apply 2 forms of damage reduction. 350 x 2 = 700 x 2 = 1400 damage. That's almost minimum damage for M4. Does Magnum do a range of damage like Rail? So a case of unlucky shot, and other times might be a lot higher? Also keep in mind most MM maps provide little/no overhead cover so targets have no way to hide from shots.
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Yeah, the Vulcan M2 alteration is poorly designed. Quicker spin-up should be for shorter, faster bursts. Reducing overheat and damage is the opposite of how it should work. They should keep damage as standard and the down-side is it overheats slightly faster. As-is the m2 alt does not make sense.
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Might help in some situations - like point-blank shots. Won't help in Noise where they can power up to 100% and shoot up at 89-degree angle. Only travels a short horizontal difference but air time might be long because shot goes very high before coming straight down on target area.
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Wins Above Replacement - The Replacement for GS and Efficiency
wolverine848 replied to sensei_tanker in Archive
It would be even more "important" to kill that tank before it has a kill-streak and wipes out your base IMO I don't see how this stat can be quantified properly. Way too many variables. -
So everyone who dislikes Vulcan's spin-up time is a noob? :blink: "switched from 8 secinds of isida damage"? How far back are you going? back when self-healing removed and everyone parked Isida in their garage? Or way back to 50% self-healing? How is this relevant to Vulcan?
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Would have to be multiple occurrences to result in effect proposed. But as I said above - it's not a punishment. My m3 17/20 equipment will do better and I will get rank-rewards more often again. Go ahead - make me a Marshall. I dare you. :P
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Wins Above Replacement - The Replacement for GS and Efficiency
wolverine848 replied to sensei_tanker in Archive
How does one measure ability to turn turret? Is it pass/fail = a static measurement? Determined once? Shot accuracy way to variable to be used as an indicator. Too many turrets are so different. So a firebird entering your base with OD active may not count as "important kill"? Even though your base will likely be wiped out? "Important kill" is impossible to measure. -
OverDrive is one of the worst things implemented by TO. It makes an uneven battle a total disaster. Once one side has the advantage it they will gain OD much faster since it is not based on time alone. Spawn-killers share OD with other spawn-killers and it becomes perpetual. The dying tanks have very little recourse, and build up OD much slower. It is a large reason why many battles end 7-0.
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No wonder smoky players in mid-ranks are doing so well after the update. To buy a smoky m2 module you have to be Colonel. :o That's nuts! :blink: That's the highest level module for m2. 5 more ranks and you can buy m3 module. Why is smoky m2 module rank-condition so high????
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Players become more selfish - aiming for that top 1-3 spots for multiple stars. In battles like TDM & DM likely not much difference. But CTF... the position becomes more important than winning the battle. Because capping flags is worth so many score points, it can get like the first assault map introduced when there was just 1 flag and players were fighting over it.
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Then you're gonna LOVE it when a smoky equips the PTS alteration :ph34r:
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Source please...
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You mean with a 1-in-5 chance? Those are not great odds. And before the update was not a close as you make it sound - at no M-level was the critical close to one-shotting a medium hull.
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Yeah - increased Golds just ruins the battle anyway. The 2x funds is much better...
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First night I tried smoky as standard and was not impressed. Tried it again last night, but equipped the PTS alteration. Seemed to do a lot better. That's not the impression I got after reading this... "The first “wave” of supply drops in battles will begin to drop significantly later than now -- close to 2 minutes after the battle starts, and not in about 40 seconds." "begin" and "2 minutes" in same paragraph suggests what a7x was expecting. Is there a more detailed explanation posted somewhere?
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Um... mostly all I see is a rant. Calm down and re-post something I might actually read... <_<
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ASL caps count - but - it's 50/50 you are the right colour...
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I don't like this "new feature" at all. Too easy to make a mistake and end up in battle with nothing in that slot. Especially if in garage during battle and you are in a hurry.
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Was lag. Have seen it before, many times. It's same as when a rail shot "seems" to go through a wall to hit you, but does not really do so. It hit you before you got behind the wall and your computer is just catching up.
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Was getting something similar on module protection slots as well - hover-over seemed to erase the chosen one. made me think I was entering battles without all 3 modules equipped. never noticed that before.
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I'd rather just claim 1 or 2 missions then change it next day for free. So long as i can claim at least 1 mission, I'll never pay for a change.
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I was in no way supporting the suggestion - just pointing out one of the flaws.
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