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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Striker!

    Equal rights?
  2. wolverine848

    Let's Discuss Viking!

    In my experience the protection modules are the game-changer. M4 has maybe a 13% to 14% advantage. But then drop in 35% (stock) protection module and it's a new ball-game. Having the ability to switch a turret to possibly avoid 35%+ protection, OR being able to reduce your enemy attack by 35% makes a HUGE difference. Also depends on how you play. Flag-cappers vs camper? Camper does not need the same upgrades a #1 target requires.
  3. I don't think they have ... Have seen some posts saying it is not working quite as designed are there's some kind of fix coming. Eventually.
  4. wolverine848

    World UFO Day comes to Tanki!

    Glad it's over - now battles can get back to normal - instead of having a bunch of "gold-mults" sitting around. I know there are always selfish players out there holding onto Overdrive so they can use it for gold. But that behavior is magnified by same ratio as the increase to gold-drops during these "special events".
  5. wolverine848

    Let's Discuss Viking!

    I agree. I'm half-way to Legend 3 and still don't have an M4. But I do have ~ 18 pieces of equipment (including modules) 80% of the way to M4. M4s might have a 4% advantage on me. But I can reduce that drastically by equipping the correct Mu-ed module. And I get huge benefits from the 50% sales.
  6. wolverine848

    Let's Discuss Striker!

    "everywhere"? How about "hardly at all"... Shaft has an alternate fire-mode and there's no issue using it. It happens to be almost as good as smoky's regular shots. Go figure...
  7. wolverine848

    Let's Discuss Shaft!

    If you are relying on a critical to do this on say... a flag carrier... good luck.
  8. wolverine848

    Let's Discuss Viking!

    The only thing this proves is you have a Hunter M0, which would not do well at W04. And why did you buy so many m0 items instead of upgrading a couple of pairs of items?
  9. wolverine848

    Complaint Book

    Magistral & Skylark... please.
  10. wolverine848

    Let's Discuss Viking!

    He does not have the proof because it is not true. Stability comes from weight. Compare M3 - where unlock is equal - and Hunter has more weight. I have Viking M3 17/20 and it definitely is not "stable". My M2 5/10 Hunter on alt account feels more stable than my M3 Viking.
  11. wolverine848

    Let's Discuss Vulcan!

    Nothing to MU?
  12. Now that Riddler is endorsing this proposal, it's time to officially decline it.
  13. wolverine848

    What is a noob and what is a pro.

    Or the loser jabbering about "EZ battle" when it's 8 vs 4...
  14. wolverine848

    Let's Discuss Twins!

    Nothing in the Wiki about modules reducing impact. I usually have shaft protection (hate one-shot deaths) and still notice the impact. Freeze protection helps but you will eventually freeze - even a Viking M3+
  15. wolverine848

    World UFO Day comes to Tanki!

    These special events bring out the worst in players. Like the clown GTX1080Ti144FPS saying "EZ game"... was a close 2-2 until my team members started bailing after their next cap. Ended up 4 vs 8 and they won 5-2. Didn't seem so easy when team #s were balanced...
  16. wolverine848

    XT-Skins, Drones, Balance Update

    I start with Vulcan since i don't know if it's gonna be highways or red alert. Once my team has a lead a lead of even 1 flag I switch to freeze. Mine and lay in wait like a trap-door spider. They often don't get any caps...
  17. wolverine848

    World UFO Day comes to Tanki!

    WO4???? Only 16+ ranks difference... :lol:
  18. wolverine848

    Let's Discuss Shaft!

    That's why Shaft is more versatile than many think... not as good as smoky/thunder in melee but the gap is not really wide. Unlike say... an archer. An archer set upon by men-at-arms is cooked - does not really stand a chance.
  19. wolverine848

    Ideas for Turrets!

    I would not associate 'energy-based' weapons with impact. Anything 'laser-related' would burn the target. If you want impact you need a physical force - a solid object. Some games using "rail guns" have them firing depleted uranium slugs or rods. That is where the impact comes from. Example from other game would be "Gauss Rifle" (Battletech / Mechwarrior) Of course this is a game - so I guess anything goes. Just don't see the need to have rail impact increase...
  20. wolverine848

    Ideas for Turrets!

    Why would impact increase over distance? "not based on kinetic energy"? Is that the description in the TO WIKI? If based even loosely on an actual Railgun... "As of 2014 railguns were being researched as weapons that use electromagnetic forces to impart a very high kinetic energy to a projectile (e.g. APFSDS) rather than using conventional propellants."
  21. wolverine848

    Matchmaking is coming May 29th

    I'm surprised to hear that. A team can lose the lead in last minute or two just because of numbers. That seems unfair. But then again, as battles supposed to start 8 vs 8, I'd also be surprised to see many occurrences where 8th player on winning team voluntarily exits late in the battle.
  22. wolverine848

    Let's Discuss Magnum!

    Does not hurt that you don't have to spend much time in battle re-spawning... safe inside team-base ;) The turret is an abomination to this game designed for LOS weapons. Score not posted but - I take it your team lost?
  23. wolverine848

    Ideas for Missions!

    People don't hate speed-boosts - it's just that most players have way more than can possibly use, even pressing 4 on each re-spawn. They are awarded more generously than other supplies... at least my missions are... RKs would be the target for this suggestion...
  24. wolverine848

    Matchmaking is coming May 29th

    I don't believe the score has any effect on players being added - it is based on # of players. You have examples where "losing" team had more players than your team, and still gained a new player?
  25. wolverine848

    Matchmaking is coming May 29th

    What does this mean? How often does (team in lead) need more players? Rarely I'd say. Players don't jump from the ship winning the race...
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