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Posts
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Everything posted by TheCongoSpider
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The range is shorter.
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5,000 points in DM is 500 kills. That's quite a lot.
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They occur, but mostly with Defender, Booster, Crisis, Lifeguard.
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You claim that Vampire Nanobots is broken to this day, the same you did when it was released. It's important to have experience fighting against it (and ideally, experience using the augment yourself but it is exclusive for gambling so not reliable). As far as I'm aware, you haven't been playing the game for a while. Why not come back and fight those Vampire Isidas to see if anything has changed, or deduce why exactly they are OP? Especially with all the balance changes happening that you've missed. As soon as you take away a meta drone from a Vampire Isida, they become much more manageable. It's really only the ones using heightened defenses/effective HP (Defender, Crisis, Lifeguard) that are the problem.
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Is it still godlike as you say now that Tesla is here and Firebird and Freeze have triple damage critical hits? Do keep in mind that critical hits are disabled with Vampire Nanobots.
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The vampirism is a fixed number of healing and not dependant on the damage you deal to an enemy. The ranged turrets have increased in power over the years to deal with melee turrets easier before they get into range. It is exclusively for offense. It has no way of gaining points outside of combat with enemies, unlike Stock. They are when they pass allies that are injured. Firebird and Freeze can only have their kills stolen. Isida can have its kill stolen, and then heal an ally to gain more score. Isida has something to fall back on as it is not wholly offensive like Firebird and Freeze. I've made sure to note my experience with Vampire Isidas that weren't using Defender or Crisis. If the armour boost and the smart cooldown reduction that Defender gives weren't so broken, this augment wouldn't be so bad to face.
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Mammoth's duration is also 7 seconds.
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It's a counter to Vulcan as well. Isida itself is a counter to Vulcan with its healing. If MM puts me in a small map and there are at least 2 enemies using Isida, I leave. It's not worth the effort, especially after the Driver nerf.
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I don't consider Vampire Nanobots to be wholly broken like some other UCs augments. And that's because while it does make them survive longer, they give up something big, something that can give them score reliably. I've fought Vampire Nanobots players and the only ones that really give trouble are those using Defender or Crisis. Every other Vampire were easy enough to deal with when you pile enough damage on them.
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This Uranium is currently live on the real servers, since the latest Patch Note. Don't forget to keep an eye out for new patches.
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Reverting the update entirely.
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What do you suppose they do instead if Ultra Weekend frequency drops significantly? Ultra Weekend are to sell Ultra Containers, which seems to be where they make the most money as evidenced by their frequency and prizes found in them.
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Your proposal will still make Light Capacitors inferior to Heavy Capacitors.
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He's talking about the Firebird unfreezing itself, not an ally. If the Firebird became fully frozen, simply shooting the turret would put itself back to neutral temperature.
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It does.
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Destabilised Plasma used to have a linear splash damage distribution, until suddenly in late 2018, its splash damage distribution changed to dealing the weak damage (25%) throughout the entire radius, as seen in this video. No announcement was made for this change, and ever since then, it has been an augment that had little use over the others. You gave up the main feature of Ricochet for tiny splash damage. I reported this as a bug many months ago but nothing had been done, so I'll take the alternative route and make a suggestion for it: The suggestion is to fix this bug, or if it was intended and was never publicly spoken, revert this change and have its splash damage distribution become linear again. An alternative method would be to increase its maximum critical hit chance to 33%, turning it into a critical hit augment option for Ricochet (as we see this is the direction being headed for all the turrets). The good thing with this is that those with Ultra Container equipment and very balanced drones will likely not touch or come near this augment at all. They will stay with Minus-Field Stabilisation, Adrenaline or AP Ricochet. This suggestion will put this augment into being viable with the others and have a purpose.
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In this case, does it really matter.
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They removed the decreased reload after the salvo.
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Saved up containers on a bunch of accounts during the last two weeks. These were the best rewards.
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Your garage is way too diverse (and an example of the positive effects increased EXP is having on the game). Everthing in your profile is severely undergraded for your rank, which becomes even worse if your Brutus drone does not have many upgrades. All of this decreases the effective HP and firepower of your tank, which results in you keeling over from the slightest touch from an enemy. Your top priority is to choose one combo and upgrade that, while also upgrading your Brutus. It will be hard for you because you're starting this process very late.
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When sending it to the Devs, do you send them all in bulk on Sunday or do you send them one by one as you see them during the week?
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AP and EMP together, when applied by a turret. Two status effects that reduce the effective HP of enemies. AP Hammer is an example of how braindead this can be on a turret.
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Since one of the updates about 2 or 3 weeks ago, there are players that glitch when they're spawning. They visually appear somewhere then teleport to their actual spawn location. There is an example at 0:19.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Are you going to give me the Tankoins to gamble for those augments? -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Again, Booster practically does the same thing and more with giving you free kills, letting you counter Defender drones, letting you counter protection modules against your turret, and gives you constant DD uptime. Do you know how much of a freaking advantage being able to use both DA and DD after spawn is? Do you know how.much of an advantage it is to have NO DOWNTIME on your important supplies? You don't seem to understand that. And where were you seeing Vikings getting Overdrives every minute consistently? Are you saying every single Driver user with Viking was getting it every minute? Are you conveniently ignoring the many more Booster/Defender Vikings doing much more than they could? Why is Driver a problem but not Booster?
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