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Everything posted by TheCongoSpider
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
What do you guys think about Smoky in its current state, now that Autocannon has been nerfed and we're 5 months into the balance changes after the critical hit update? -
category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Start playing again to find out that answer yourself. ? -
I guess 8 tankoins is useless for everyone else too.
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You get 10,000 Per container. 30,000 in total. You get more crystals.
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Better to decrease the DPS as well if you're suggesting it removes negative status effects.
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Once again, I see what you mean. My vertical auto aim has returned, but my horizontal auto aim for enemies in front of me seems to have disappeared. It's almost impossible for me to hit people that are close and moving now.
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This bug still happens but I don't know what causes it. Ally is highlighted as if an enemy was using Hornet's Overdrive from their perspective.
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It was the same as Stock. The current max critical chances for Autocannon range from 10% to 25% instead of the previous 20% to 50%.
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This confuses me. How was Autocannon "OP" with Viking’s Overdrive?
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Spawn-teleporting happens still. In this case, the person materialised before teleporting back. You can see the faded outline of the tank (indicating spawn protection) and the faded shield.
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Will this be accompanied by a decrease in the charging speeds?
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Like Spy said, it is a visual bug. This evidently happens to the first Juggernaut on each team from what I've seen, and from what is happening in your screenshot. There have been a few times where subsequent Juggernauts in the battle were supplyless visually.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Curious, what made you equip Defender in the first place? -
Tanker's Day happens on the second Sunday in September. I'm going to assume that it will be a 10-day event like the current Carnival event and not 3 days like the Ultra Weekend. That leaves room for 2 Ultra Weekends between now and then.
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Can your record a video?
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It appears that the bug is fixed for me. Has it been fixed for you today?
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Correct. It would seem that the vertical auto aim was removed for the most part. ~10% of my Icicles have vertical auto aim, and the other 90% just go straight and hit nothing. I'll record a video. I'm going to assume the Patch Note was referring to vertical auto aim and not horizontal, which is why it still sometimes goes left or right towards allies.
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This is due to a drone being equipped. Since the drone update some months ago requires you to equip a drone to have your supplies back, you should expect this in every battle you play. And no, you don't lose any of your maximum HP. It is purely visual.
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5 MM maps you would do anything in tanki to not be put in ever again, and why?
TheCongoSpider replied to PirateSpider in Archive
Scope - Instant leave unless I have a mission that's forcing me to stay there. Berlin - Gameplay is very boring on this map and lag-inducing. I love it when I die on the Siege point and respawn in some secluded part of the map miles away from everyone. Wolfenstein - I used to tolerate this map but I hate it now. It's too cramped. Instant leave unless I'm forced to stay there. Lost Temple - Why is this in MM? Stadium - Instant leave unless it's in Rugby or I'm forced to stay there. Other mentions: Chernobyl - I don't like the atmosphere in this map. Cologne - Such a great map, ruined by Magnum and now Tesla. -
At Legend 23 with Mk4 protections, that's on you.
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An example of the Untitled bug. To prevent this from happening, use the "back" button on your phone when removing the pop ups, instead of pressing outside of the pop ups. It's inconvenient but saves you the trouble until the Devs decide it's worth fixing.
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Quite a few casual players use Miner. I didn't set the critical. chance high so that it would not be cancerous to fight against if there are multiple of them in a team. The Devs have the relevant numbers to apply an appropriate critical chance to them.
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I am adding this change to the current Miner mechanics and not your suggestion. If you equip Miner and forget to use mines then why are you equipping Miner in the first place?
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It reloads faster. There is no downside to this augment, just like AP and EMP Hammer.
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