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Everything posted by TheCongoSpider
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
9 times in total. 8 were from the Railgun itself, 1 was from the Hopper OD. I didn't get a screenshot of the 8th Stun Railgun crit because I died shortly after I was stunned there. The longest I've ever been stunned for by one player was 13 seconds. I use Adrenaline. But yes, though Stun Railgun is the most distasteful feces I've ever had to forcefully swallow, at least it somewhat deals with the IB HI players. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Stun Railgun. -
category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Say goodbye to teamwork then. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Oh...that person. Yeah I leave battles whenever they're in them. Especially now with EMP Gauss not having a damage penalty, which positively changes many of its interactions, especially with Crisis/Booster. Only a few times I stay to see if I can actually put up a fight. In most cases, I cannot come close to doing so. ? -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Me waiting to be unstunned after the Stun Railgun gets two critical hits in a row. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Why are you calling it a farce now? Why didn't you call it a farce months ago? -
The critical damage +82% means the critical tick damage is dealing the same critic damage as Stock, and not -45%. There is the distinction between regular and critical damage there. Well yes. While under fire from the AP Freezes, you are inflicted with the AP status. Not only are you susceptible to dying to the Freeze, you're susceptible to dying to all of its allies.
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The first gif was recorded before its change on April 25th, 2019.
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That gif is outdated, i.e from 2019. One of Wasp's first changes was decreasing the delay before the explosion from 4 seconds to 3 seconds. That happened all the way in April, 2019.
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It's 3 seconds.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Don't ask me. I know nothing of coding/programming. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
It is probably a bug. -
What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Awesome. Not only did EMP Gauss receive its splash damage back, the damage penalty that's supposed to be on the sniping shot is not there. It deals Stock Gauss damage, on top of having EMP in a 14-metre radius, with a 50% faster reload speed. Just awesome. -
Why does Hornet need more health than Wasp? Wasp's Overdrive is melee range, meanwhile Hornet's Overdrive is effective at any range.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
Lovely! Gauss got its broken splash damage returned to it in 2 weeks. Meanwhile Destabilised Plasma for Ricochet has been bugged for almost 2 years and nothing has yet to be done about it. -
Trickster.
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You're using Round Destabilisation. That's why.
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This will just encourage the use of Dictator and/or Hornet with high-damage, low-firing rate turrets, and ones with critical splash damage. Turrets function too different to have such a restriction on the status effect.
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Look at their modules to see if they're using an Armadillo module. That may be the reason your critical hit damage is lower than your regular damage on those players.
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Bug with the Beserk augment for Ricochet. I don't know if this happens on PC as well. If the projectile that destroyed the enemy was ricocheted beforehand, it will not restore the Ricochet's energy. Bug with the Destabilised Plasma augment for Ricochet. This happens for both PC and Mobile. The current splash damage distribution is 1, 2, 7 - 100, 25, 25. What that means is that it deals 25% of the total splash damage, regardless of the distance away from the projectile. The splash damage distribution is supposed to be 1, 7 - 100, 25. Meaning the splash damage linearly decreases towards 25% depending on how far between 1m and 7m the target is from the projectile. As far as I am aware, this bug had been in the game for almost 2 years. I'm not sure if it had been reported in the past but it is a huge surprise that it hasn't been fixed yet, hence I will report it myself now.
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Yeah it was a really rough month back then.
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You ever got it for 3 weeks in a row on two separate accounts at the same time? ?
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Its critical projectile damage is the same as its normal projectile damage. Do you happen to be using TO mobile when playing?
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Hunter is 1 of 8 hulls in the garage that has a retention period, where dying quickly after activation will result in you retaining some Overdrive charge. Hunter has had this since release in 2019.
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Critical healing is a fixed amount, and it goes x10 the amount of healing per second, not per tick. An Mk7+ Isida will not deal 1,000 critical healing, it will deal 4,000; 8,000 with DD.
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