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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. After the recent update, a firing rate increase with lower damage bonus sounds plausible.
  2. The EN patch notes sometimes have either wrong or mistranslated changes. The RU patch note had the correct changes. If EN and RU have different wordings or parameters changing, you should probably trust the RU patch note.
  3. There are lots of ways they could nerf it. They could nerf the damage, adjust the splash ranges, adjust the projectile speed, adjust the reload, nerf the entire turret as a blanket change. It seems they chose to nerf the entire turret...
  4. Can you explain why? I've seen multiple of every turret since the restart. Are you looking properly?
  5. You deal x5 damage with Viking Overdrive and Tesla, x6 if you have maxed Boosted Damage enabled. X6 puts you to 3,780 final damage. If the enemy is using Boosted Armour, that will be cut in half to the 1,890 damage you see. 5*630 = 3,150
  6. Impact force IIRC is affected by range rather than speed.
  7. It's criminal that a Large Calibre template augment took so long to receive downsides for having extra damage.
  8. Tesla has the same damage coefficient as the other melee range turrets, +400%. What augment are you using on your Tesla that is making you see only +200%?
  9. It feels like nothing changed with Ares.
  10. TheCongoSpider

    Day of the Dead 2024

    The main thing stopping me from enjoying this DM mode with Oracle drone was they removed auto-supplies from it in a recent patch. I am once again at a disadvantage every time I'm respawning and that severely limits the amount of equipment I can do well with there. And the FPS drops halfway into the battle. And the screen freezes. Oh dear, multiple things not allowing me to enjoy the game.
  11. TheCongoSpider

    Let's discuss Tesla!

    Pointing out that players cannot control their Tesla's critical hit rate means I'm a Tesla player as well? Tesla has a relatively high critical hit rate for its firing rate and that pairs very well with the status augments that have relatively long status durations. That doesn't mean they can control it individually. As I said, Tesla is getting a change soon and we will soon see what it entails.
  12. TheCongoSpider

    Since when have hovering hulls had good air control?

    It most likely came with the recent gamepad patch which changed the maneuverability of the hulls.
  13. TheCongoSpider

    Ideas for Hulls and Overdrives!

    Sounds like needless complication to the game.
  14. TheCongoSpider

    Let's discuss Tesla!

    No, they do not have any control over when they get their critical hits. They just have good RNG against you. Tesla is going to get a change in the near future. We will see what it entails when it gets here. Hopefully it pushes the effectiveness away from status augments and more towards non-status.
  15. TheCongoSpider

    What to buy? Which is better?

    Neither. You shouldn't even be considering any of those drones where you are. They are a luxury for endgame. Only use your Brutus drone. The time for you to switch to a non-Brutus drone is very far from now.
  16. TheCongoSpider

    Let's Discuss Striker!

    Striker's projectiles are not a fixed speed like other turrets. It starts slow and accelerates towards that speed. The majority of the time, you won't be hitting someone with that speed.
  17. TheCongoSpider

    The Freezer Games

    The German Wiki.
  18. TheCongoSpider

    The Freezer Games

    Freeze's critical chance has been a sight to behold. Going to high critical damage, low critical chance early into the critical hit update. 0, 10, 0, 10 to 0, 7, 0, 7. The critical damage eventually got nerfed while the normal damage got buffed. The critical chance was then nerfed to 7, 0, 1, 2, 3, 4, 5, 6, 7. You still had the 7% but subsequent critical hits came less frequently. Then went to 5, 0, 5. Nothing changed for a while and suddenly it goes to 4, 0, 4 with a nerf to Adrenaline in particular. And then again, it goes to 3, 0, 3 with a higher nerf to Pulsar and another nerf to Adrenaline. And now, in the glorious year of 2024, we have the Critical Mix augment, that increases it from 3, 0, 3... to a modest 21, 0, 21. And all it gets as a disadvantage is -50% freezing rate, a lower penalty than what its status augments received. All I can do is gape and watch in awe.
  19. TheCongoSpider

    The Freezer Games

    This is how this type of event has always been. If you weren't here for those previous events, it was stated in the announcement that the missions come one by one every day, and you see which and what order they're coming in. You get a certain number of coins from missions and the rest you purchase with crystals or rubies. 700 Rubies for some grenades, some supplies and 2 exotic augments is a good deal if you main one or both, ideally both, of those turrets. An even better deal is the fact that it's not behind a real money paywall for the rewards past 13 coins so players whether long-time f2p or buyers can guarantee they obtain a specific augment without luck. If you are uncertain about something, you are free to ask here or in a Tanki-related discord server before you make your purchases.
  20. TheCongoSpider

    The Freezer Games

    I opened around 400 epic keys across different accounts and didn't get a single exotic in the Revolver iteration. I'm going for it here.
  21. I was wondering what was up with this. This made me miss multiple Ares ODs.
  22. Seeing that Destroyer is here will you finally give Harpoon the buffs it has needed since more than years ago?
  23. TheCongoSpider

    Protection

    Where you are at, you should ignore your protection modules for now. They are very expensive and under normal circumstances, they wouldn't have been available to you in the first place. Focus on upgrading what you would consider your primary turret hull combo.
  24. TheCongoSpider

    Day of the Dead 2024

    The grey and black ones? They're crystal boxes. 10 crystals and 10 EXP.
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