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TheCongoSpider

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Everything posted by TheCongoSpider

  1. To increase your chances of getting that augment in particular.
  2. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Because nothing sounds out of the ordinary here. You need to provide us with something visual so we can understand better. What map was it? How tall was the wall or which side of that map was it on? We've already explained what is likely the problem you are seeing earlier in the topic.
  3. Two months later and STILL no auto-supplies? This is torture. If this isn't a prelude to something else then this has to be an experiment to see what ASL battles become when players have no incentive to capture flags. I can't see any other reasons to do this without any other relevant changes.
  4. TheCongoSpider

    Summer eSports TankiFund 2024

    And why can it not be all of the above?
  5. TheCongoSpider

    Bug Reports ❗ NEW ❗

    It's what krokorok said, but Striker in particular for a while now seems to have that (visually) exacerbated. Where the missile from your POV visually blows up farther away than it actually did. RRE/Vacuum being able to manually detonate the missiles would make that look even worse.
  6. TheCongoSpider

    a few words

  7. TheCongoSpider

    a few words

    You micro-upgrade the turret or hull with crystals then purchase the next modification for a small number of Tankoins, totalling 33 Tankoins per turret/hull from Mk1 to Mk7.
  8. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Striker has the Remote Rocket Explosives augment which allows the user to manually detonate their own missiles. There is also the Vacuum Missiles augment, which is the aforementioned RRE but with much higher damage the further the target is away from the centre of the blast. You probably fought against Vacuum Missile Strikers. A recent event allowed players to purchase it.
  9. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Then I'm afraid I would need a video of these things. There's only so far you can go with words alone. Don't forget you can also see damage direction markers when you get hit to see where you got shot from, if you got shot from multiple people. The same with this.
  10. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Most likely they were using a status effect augment that made you easier to kill.
  11. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Augments play a big part in questions like this. And for something like that, a video or a more thorough explanation of what happened is needed. Off the bat Smoky can hit Tesla from range while Tesla cannot. That alone gives Smoky an advantage. Pulsar Freeze's normal damage coefficient with Viking's Overdrive is currently x2.5 instead of x5 (what it should be). This was an issue with Pulsar Firebird for a while and was fixed but it came to Freeze immediately after. It is unknown whether this is intentional or not but still worth reporting, yes.
  12. TheCongoSpider

    Ideas for Augments!

    That's just Faust but much worse.
  13. TheCongoSpider

    Complaint Book

    Is that hard for you to believe. It's accounts, not players.
  14. TheCongoSpider

    Bug Reports ❗ NEW ❗

    Unfortunately one instance of this doesn't say a lot. How often does this happen to you? Striker and Scorpion have a mechanism that only launches one missile on the server (it will look like you launched 4 but only the first will do damage), if it triggered the anti-cheat. That appears to be what happened to you there.
  15. TheCongoSpider

    tankoins

    You can obtain Tankoins in a number of ways: Completing the first set of daily missions (3 Tankoins per day, 21 per week) Completing the first set of weekly missions (3 Tankoins per week) Completing the 2-week long Challenges (100 Tankoins) Pulling the 100 Tankoins reward in common (green) containers (low chance) During events, Tankoins may or may not be an obtainable prize. If they are, it will be specified in that event's announcement.
  16. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Assuming they aren't oblivious to the beginner ranks of the game, it's obvious they mean that the players on your team or the enemy team having bad K/D ratios and generally low score aren't bots. The game isn't a sweatshop. The majority are casuals. At the moment, bots play with one person but as they progress through the development of them they plan to allow more than one real player to be in a bot match.
  17. TheCongoSpider

    Tanki Online turns 15!

    Does anyone know what the last reward a 2009 player got is?
  18. TheCongoSpider

    Build and Fight - Balance Points

    It will expire. Spend your points now before the shop is closed.
  19. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 31/05/24 With 25 units of additional damage enhancement: Tesla: Will start 3-shotting unprotected heavy hulls with the normal damage Electroturret will kill an unprotected with DA with ball lightning + 2 chain lightnings Hammer: Will 2-shot unprotected heavy hulls with normal + critical hit Blunderbuss will start one-shotting unprotected medium hulls with the normal damage Large Calibre Pellets will 2-shot medium hulls with DA with normal + Ricochet: Helios' will kill a medium hull with DA with single + full burst Thunder: Will start one-shotting unprotected light hulls with the normal damage The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m) Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m) The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m) Smoky: Will start 3-shotting unprotected heavy hulls with the normal damage Will start 2-shotting unprotected medium hulls with normal + critical hit High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage Striker: Will start one-shotting unprotected light hulls with the normal damage Will kill heavy hulls that have DA with a salvo Uranium will start one-shotting unprotected medium hulls Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m) The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m) Railgun: Will start one-shotting unprotected medium hulls with the normal damage Scout will start one-shotting unprotected medium hulls with the critical damage LCR will start one-shotting unprotected heavy hulls with the normal damage Gauss: Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected light hulls with the arcade critical hit Large Calibre will start one-shotting unprotected light hulls AP Gauss will be able to kill a light hull with DA with critical + normal hit Super Solenoids will kill a heavy hull with DA with 2 arcades + salvo The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m) Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo Magnum: Will start one-shotting unprotected medium hulls with the normal damage The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m) The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m) Shaft: Will start 2-shotting unprotected medium hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage Healing Emitters will start 3-shotting unprotected heavy hulls Healing Emitters will kill medium hulls with DA with a fully charged sniping shot AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot Scorpion: Will start one-shotting unprotected medium hulls hulls with thecritical damage Missile Launcher Spear will kill a medium hull with DA with salvo + arcade Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade Phoenix will start one-shotting unprotected light hulls with the normal damage Adrenaline: Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82%
  20. TheCongoSpider

    Let's Discuss Drones!

    UPDATED: 31/05/24 With 25 units of additional damage enhancement: Tesla: Will start 3-shotting unprotected heavy hulls with the normal damage Electroturret will kill an unprotected with DA with ball lightning + 2 chain lightnings Hammer: Will 2-shot unprotected heavy hulls with normal + critical hit Blunderbuss will start one-shotting unprotected medium hulls with the normal damage Large Calibre Pellets will 2-shot medium hulls with DA with normal + Ricochet: Helios' will kill a medium hull with DA with single + full burst Thunder: Will start one-shotting unprotected light hulls with the normal damage The range at which Hyperspeed Shells starts one-shotting unprotected light hulls is decreased to 81m (from 91m) Hyperspeed Shells will start one-shotting unprotected medium hulls after 118m The range at which Vacuum Shell one-shots an unprotected light hull is decreased to 4.3m (from 4.9m) The range at which Vacuum Shell one-shots an unprotected medium hull is decreased to 6.9m (from 7.9m) Smoky: Will start 3-shotting unprotected heavy hulls with the normal damage Will start 2-shotting unprotected medium hulls with normal + critical hit High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage Striker: Will start one-shotting unprotected light hulls with the normal damage Will kill heavy hulls that have DA with a salvo Uranium will start one-shotting unprotected medium hulls Tandem's salvo will instantly kill an unprotected heavy hull with the normal damage The range at which Vacuum Warheads one-shots unprotected light hulls is decreased to 3.8m (from 4.2m) The range at which Vacuum Warheads one-shots unprotected medium hulls is decreased to 5.2m (from 5.8m) Railgun: Will start one-shotting unprotected medium hulls with the normal damage Scout will start one-shotting unprotected medium hulls with the critical damage LCR will start one-shotting unprotected heavy hulls with the normal damage Gauss: Incendiary Salvo will kill unprotected heavy hulls with salvo + afterburn tick Will start 2-shotting unprotected medium hulls with the arcade shot Will start one-shotting unprotected light hulls with the arcade critical hit Large Calibre will start one-shotting unprotected light hulls AP Gauss will be able to kill a light hull with DA with critical + normal hit Super Solenoids will kill a heavy hull with DA with 2 arcades + salvo The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 79m (from 86m) Hyperspeed Shells will be able to kill a medium hull with DA with max damage arcade + salvo Magnum: Will start one-shotting unprotected medium hulls with the normal damage The range at which Vacuum Core starts one-shotting unprotected light hulls is decreased to 5.15m (from 6.4m) The range at which Vacuum Core starts one-shotting unprotected medium hulls is decreased to 10.2m (from 12.1m) Shaft: Will start 2-shotting unprotected medium hulls with the normal arcade damage Will start one-shotting unprotected light hulls with the critical damage Short-Band Emitters will start one-shotting unprotected light hulls with the normal damage Short-Band Emitters will start one-shotting unprotected medium hulls with the minimum sniping damage Healing Emitters will start 3-shotting unprotected heavy hulls Healing Emitters will kill a medium hull with DA with a fully charged sniping shot AP Shaft will kill medium hulls with DA with a lowly charged sniping shot + arcade shot Scorpion: Will start one-shotting unprotected medium hulls hulls with thecritical damage Missile Launcher Spear will kill a medium hull with DA with salvo + arcade Missile Launcher Wolfpack will kill a heavy hull with DA with salvo + arcade Phoenix will start one-shotting unprotected light hulls with the normal damage Adrenaline: Railgun will start one-shotting unprotected heavy hulls with the critical damage at 82% HP Magnum will start one-shotting unprotected heav1y hulls with the critical damage at 82% HP
  21. TheCongoSpider

    Complaint Book

    It is intentional.
  22. TheCongoSpider

    Campers Vs Runners - 2024

    I noticed some months ago that every Desert TDM, CTF, RGB and SGE battle I was in was a campfest from start to finish. Desert was a map I often saw lots of variety on. Now it's just long range spam.
  23. From the wording of the Vlogs, it sounded like this should have been done almost a year ago.
  24. TheCongoSpider

    Ideas for Game Modes!

    With the current TJR balance there's no need for that.
  25. TheCongoSpider

    Complaint Book

    I said a theoretically balanced battle, a battle where the winner would be decided close to the 13 minute time limit. A battle where the attacking team slowly but steadily captures flags and keeps close to the defending team's objective score. For that to happen, many attacking team flag bearers would have failed in trying to capture the flag, which would mean the defending team would be getting fast progress. This isn't even mentioning the potential sabotage that can occur with this if you set the extra points too high. A 5k GS supplyless Wasp on your team could keep picking up the flag and dying and there's nothing you can do to stop it.
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