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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Ideas for Augments!

    Camper is 1 of 5 drones that wasn't brought back as hull augments. Assault was basically Hyperion-lite so we can exclude that and say 1 of 4. Why should Camper be the one to come back specifically? Camper before was at least locked to being a drone and couldn't be mixed with anything else. After the Crisis nerf some things got buffed and now Camper would come back as well as mixing it with already existing drones? We need fewer people intentionally camping, not more.
  2. TheCongoSpider

    Battleship 2024

    If you're forced to make a "defense" before you can get on with gaining points, it might as well imply that. Why else would they make you build a defense if you can never "lose" a battle? That ambiguity in that part of the event muddies the perceived purpose of it. If it was random, why force the players to make a defense that will not do anything? If it wasn't random and in fact based on player-created maps, early players who cooperated would have a higher chance of going far for less currency anyway, and may also pave way for players to create a large number of the same template as it's free to enter. Maybe it would have been one thing if they allowed the players to freely use the board to look at different possible tank placements to help them make informed choices to gain coins. But that isn't what happened. They forced you to make a board before you could start attacking to gain points.
  3. TheCongoSpider

    Battleship 2024

    He's talking about Stock, I.e what most of the Scorpion augments in the game work off of. Swarm and Spear disproportionately hoard all of the strong homing while every other Scorpion augment can easily miss their salvos, with longer reloads too. It has been like this for a year and no improvement has come. I understand his frustration.
  4. TheCongoSpider

    Battleship 2024

    From the perspective of someone trying to finish it early, this event feels poorly designed. The first improvement from the other events is that this one was free to enter and energy was even given to start off with in special missions. But being free to enter means the paywall is substituted with grinding. It's not immediately clear if the defenses you fight are player-generated or computer-generated. If it were player-generated then decreasing the cost of participation for everyone unknowingly falls on the players? With it being free to enter it might as well be randomised with the amount of accounts that could participate. And if it's randomised, then it's just more expensive to play it, period? Who benefits from either of those options? It doesn't make sense. There is too much luck involved here. By the time I finished the first board of five, I understood what I had to do. The tanks being able to overlap boundaries makes it much more uncertain of the orientation of them. A lot of times you have to guess the orientation and that can waste your energy if you're wrong on the guess. With how easy it is to guess wrong even with strategic placements, you need to keep grinding contracts. I didn't want to spend any more Tankoins than I had to so I resorted to silver contracts hoping I get lucky enough with my guesses that I wouldn't have to spend more than 550 Tankoins. Diffusing the mine is a must or else your progress is halved and your grind/overall cost is increased if not doubled. You now know where to look and start spending your limited energy. Playing it safe I did the silver contracts. They are too costly. In total it took me 1 gold contract and 15 silver contracts (11 paid with full price). 570,000 crystals and 48,000 reputation points just for 10 event coins. That is too much, even if this was someone's main game. If I were luckier with my orientation guesses, it would have been a bit less. If I were unluckier, it would have been even more. If you didn't want to grind for so long or you didn't have the equipment necessary to go through all of that reputation points grinding, you'd have the more convenient option of the gold contracts. And that's where the event becomes worse than the previous ones. You'd be spending much more Tankoins to get an augment than the previous events. An uncomfortable amount if you're unlucky with guesses. So the event became more expensive and grind heavy at the same time. I'm not going to pretend like the rewards justify the prices. All of the augment options being in exotic doesn't say a whole lot. For a number of them it's simply their state of being in exotic and not necessarily that they're breaking the game, like Uranium Shells for Scorpion or Large Calibre Pellets for Hammer. Finally after more than a year you made good on the promise of module event prizes for players under General rank but it's in an event like this. Who is this event really targeted towards? The average player? Players who want to grind? Medium and heavy spenders? All of the above? With everything about the way the event was designed, I pity those who went into this completely blind, using their Tankoins or crystals and finding out they may not have even had a chance in the first place. I can't recommend someone to participate in this event even if it has an augment they want badly. It is too costly with time, crystals and/or Tankoins to get it. And you'll never be sure if your darling augment you've spend so long wanting and finally have an opportunity to get is nerfed either directly or indirectly in near future patches. I can only hope it gets easier for players joining late if they know where to seek information.
  5. TheCongoSpider

    Battle Ship -Contracts

    You must obtain 3,000 reputation points to finish each contract. When a contract is finished, you then claim the energy from it to use in the battleship map. Remember to activate the contract before you go to battle.
  6. They've made it no secret that they're revamping the beginning of the game. If it's only for new accounts it's reasonable to assume that is also a part of that.
  7. TheCongoSpider

    Battleship 2024

    Did you read the announcement?
  8. Another patch with some questionable balance changes before an event giving out a bunch of exotic augments. Why didn't it at least get something unique like Large Calibre, Short-Band Emitters and 2022 Scout Railgun get? If it's strictly equalising to Thunder, even after the Stock changes, why doesn't the critical hit chance get equalised as well? Why is it directly worse than Thunder? While Sledgehammer remains in the sorry state it has been in for 3 years. Mind boggling.
  9. I hope you enjoy the Smoky buffs.
  10. TheCongoSpider

    Ideas for Game Modes!

    It sounds like you just want free crystals.
  11. TheCongoSpider

    "Disable Radar" Option

    If you're getting shot by multiple people in different positions at the same time, how is the small radar making that worse? You'd be getting shot by them regardless. There are also damage direction indicators that show you where you took damage from.
  12. TheCongoSpider

    "Disable Radar" Option

    Wait how is it interrupting your vision if you're completely overlooking it? Your camera is moving along with your turret. If you saw someone out of the corner of your eye, wouldn't you turn your turret/camera to them?
  13. TheCongoSpider

    Changing augments/hulls/turrets in between games

    A few players have reported a bug where their equipment doesn't change after they exit the garage. What day was this? This limitation on garage changes was a recent change (some weeks ago). This is the current intended way the equipment change works in MM battles.
  14. I am absolutely loving the Twins augment variety we've been having in MM battles these past few months.
  15. TheCongoSpider

    Rally Tankcar 2024

    If you're calling the majority of your teammates bots then I'm going to presume you can comfortably take top spots at the end of the battle. If you saw that your team is being blown out early and it's filled with players that you are confident you can place above in the leaderboard, why would you leave if your motivation is to get stars? Let's say you spent 5 minutes in the battle, see you're being blown out and decide to leave in hope that you get a more balanced battle that can last longer, what if that next battle happens to be something similar? You spent an entire battle's worth of time finding a "good" game when you would have gotten the same amount of stars if not more if you placed above the "bots" on your team in the previous blowouts. Stars gained don't depend winning or losing anymore, just on time elapsed in the battle and your position on the leaderboard. You also get an additional star for using the quick battle queue rather than choosing a mode of your own.
  16. TheCongoSpider

    Let's Discuss Drones!

    If you received the welcome back gift (judging by the premium on your ratings page), you were away for at least 10 months. Do you remember an approximate date of the last time you logged into the account before today?
  17. TheCongoSpider

    Rally Tankcar 2024

    How would bots being in the battle change that?
  18. The time shown in the patch is the time in seconds to passively go from 0% to 100%. If your passive charging rate is 1.0 it will be 1% per second taking 100 seconds to fully charge passively. Crusader is going from 240 seconds (0.416% per second) to 330 seconds (0.303% per second). Crusader since its release has always had one of the fastest if not the fastest passive charge times of all the hulls. Now, it will be one of the slowest passive chargers (alongside Paladin, Dictator and Viking). That's just the passive charging. There is also the charging via reputation points gained that is another factor. Light hulls have more than medium hulls and medium hulls have more than heavy hulls. So in a random battle, a Dictator or Crusader can still end up charging their OD to 100% a bit faster than Titan even though its passive charging rate is getting buffed here as well.
  19. TheCongoSpider

    Rally Tankcar 2024

    If your team is full of bots, the enemy team is full of bots. You would have to stay in the battle until the end to get stars anyway.
  20. TheCongoSpider

    Changing augments/hulls/turrets in between games

    You are only.allowed 1 change per battle now. If you change your turret only, for example, it will apply the timer to everything else.
  21. Yes, mobile has horizontal auto-aim as well as vertical yet that still didn't stop it from randomly phasing through enemies. It just happened less often than on PC. I didn't say that, but there is an issue somewhere. It's been a common complaint about Smoky since the transition. It was shortly touched on in a Q&A they did a while back. Opex himself acknowledged the issue with increasing the projectile radius and this random comment. Back then Smoky wasn't the only thing I was having this phasing issue with. Crusader icicles were a common happening but that thing was always bugged to high hell so it gets a pass. I've had it happen with turrets like Thunder, Striker, Scorpion, Ricochet and Gauss arcade. It happened a varying amount to different hulls but the ones it happened to the most were Vikings (any skin), Hunters (HD skin in particular) and Paladin, with Paladin being the most frequent. Countless times I only needed one more hit to kill a Paladin on their OD and my shot would just go straight through them. It's one of the reasons I loathed Paladin back then because I knew there was a decent chance that my shot would just go through them. Since then it's been ironed out for every turret except Smoky for me.
  22. What is your opinion of the High-Capacity Ammo Clip augment?
  23. You said hard to use turrets should be powerful. For the average player Striker is hard to use, and it is powerful. Therefore it should stay as it is by your words.
  24. The projectile radius has been twice as big as the others for a long time now. Still doesn't stop the shots from randomly phasing through enemies, ESPECIALLY Paladins. I get it against a lot of hulls but for me it happens way too frequently against Paladins. Even Opex seems to be floored on how to fix it 3 years and counting. But it is, though. Is it a skill issue for me to be stationary, the enemy to be stationary, and my shot goes straight through them dealing no damage? Is it a skill issue for me to be shooting a Paladin head on and have half or more of my shots going through them? I, too, think Smoky has nice damage output when the accuracy is high. Even harder to effectively use turrets like Twins has good damage when the accuracy is high. But with Smoky it isn't, and it has been a problem since it turned projectile. There was a brief period in 2022 where I had to go back to PC. The experience was a downgrade compared to Android but I quickly noticed where and how to feel comfortable shooting Smoky for high accuracy and I was able to enjoy the turret there rather than be frustrated. But if my accuracy back then was as bad as it is now, I would have put the turret down quickly.
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