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Everything posted by TheCongoSpider
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It is. But if you end up on top of the corpse when it's going to push it away, you can be pushed along with it and flip.
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Mammoths can be flipped if they drive over a tank corpse, not mines.
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Does anyone know if TO is developing any new turrets/hulls right now/soon?
TheCongoSpider replied to demon09 in Game Discussion
I believe Opex said in the interview that they have plans for 4 turrets but if any of them are coming, they wont be coming anything soon. He said something about a new hull and an Overdrive too but again, far in the future from the interview. -
Another seemingly fun mode ruined by grenades.
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This has been going on for a long time.
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Sometimes when I click on a players name in the scoreboard to see their profile, it says that their profile can't be found
TheCongoSpider replied to demon09 in Archive
Players have the option of hiding their profile from the ratings. -
update Patch Update #757 - Released 22nd March 2024
TheCongoSpider replied to Marcus in News Archive
What? What are you talking about? -
You cannot. You have already exhausted all ways to obtain points (through the special missions and the 3 one-time purchasable bundles which each combine to give 1,000 points). The shop is still open for players who have points to purchase prizes.
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I think this is the first time I've ever had a an empty exotic pool.
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Did you ignore the disadvantage of Shooting Speed Regulator? It changes the way your Vulcan deals its 800 DPS by increasing the damage per projectile but decreases the firing rate. SSR has the same normal DPS as Stock.
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The price for an Mk7 early access turret is 3,800, not 3,000. The prices are not wrong.
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Where did you see that? You micro-upgrade turrets with crystals and buy the next modifications for a very small number of Tankoins (33 in total). IF you do not have any crystals, you can continue to micro-upgrade the turret with Tankoins. You are not required to do so, and it is not hard to get crystals to micro-upgrade a single piece of equipment.
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Light - Wasp, Hopper, Hornet Medium - Hunter, Viking, Crusader, Paladin, Dictator Heavy - Ares, Titan, Mammoth
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1.8-1.5 is what it is currently. 1.8 seconds at Mk1 and 1.5 seconds at Mk7+. It is being changed to 3.6-2.4 in the patch. 3.6 seconds at Mk1 and 2.4 seconds at Mk7+.
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Yes. And as I said, it is only available on heavy hulls. When this current Team Contracts event is over, you will start seeing them on medium hulls.
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Man, you'll do everything except disable trophy missions progress as the Juggernaut. Maybe this will encourage them to hunt the Juggernauts rather than be the Juggernaut.
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No, Miner is something relatively recent in the past few months. At the moment only Miners on heavy hulls exist in the playerbase. After this event ends, you will see Miners on medium hulls.
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This would have been correct in 2022 during the iteration where Railgun had a 1.6 second shot delay. During that period their damages were identical. Both having 1,250 normal and 1,500 critical damage. Both having a 30, 0, 5, 10, 15, 20, 25, 30 critical hit scheme. With Scorpion being more practical because of the almost instant arcade damage delivery as well as a salvo that could be used during the cooldown of arcade shot. However, things have changed since then. Railgun got a big damage output buff since then as well as the resurfacing of Large Calibre Rounds and Round Destabilisation as powerful augments in their own ways. Stock Railgun no longer has the long 1.6 seconds shot delay and both the normal and critical damage is higher and breaks more barriers than Scorpion by itself and with damage enhancers. You also have to be aware that the Stock turrets are vessels for the augments to work off of, each with their own design philosophy from the Devs. You have turrets whose power is concentrated around the Stock turret like Firebird, Freeze and Vulcan and you have those with a variety of augments that change their damage output in different ways like Thunder and Smoky. You have those that are thematic around a specific firing mode, like Shaft, Scorpion and Striker. Railgun has been the clearest example of this since the introduction of critical damage. It has gone through a number of iterations of the Stock and the augments working off of that Stock turret in that iteration. As such, certain augments would become more practical than others in certain iterations. The current iteration favours Large Calibre Rounds, for example. Whereas in previous iterations, LCR was consistently one of the worst.
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Mine damage is not enhanceable with boosted damage supply. That is a key difference. People mainly complain about mines when they're fighting Saboteur drones.
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If you have nothing else you want to spend those crystals on, then yes. On a 50% sale of course. Only a few of my accounts have it upgraded and they never take it off. I can't speak for its effectiveness before 2023 but I know that from there the value you got from it increased, as the critical hit rates of the turrets in the game right now is the highest it has ever been, and pretty much every turret has more than x1 critical damage that makes them take fewer shots to kill you. It's especially good against all those damn Railguns and you no longer need to fear Hornet or Dictator OD.
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Because as he said, all of the turret augments in this event were available in the past in previous events. You will see some people that already have it because they would have gotten it in a past event. Those turret augments are not brand new augments. Off the top of my head: Assault Magazine - available in early 2023 Heavy Slugger - available in late 2023 ML Tandem - available in early 2023 Adaptive Reload - available in December 2022 Vacuum Shell - available in August 2022 and December 2022 Explosive Band - available in October 2023 Shredder - available in October 2023 Uranium Shells - available in December 2022 Hyperspeed Rounds - available in February 2023 Super Solenoids - available in early 2023 and in a 700 Tankoins battle pass shortly after that Vacuum Core - available in mid-2023
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It is not wrong. The mission is to come in the top 3 of your team one time. The first time it came is in Set 2 of the missions. The second time it comes is in Set 3. Which is why you see "Part 2". It is the second time that it appears. It is a naming convention they have been using for a long time.
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There seems to be a bug with Smoky when shots randomly goes through a tank without hitting them. Am I imagining this or do other agree?
TheCongoSpider replied to demon09 in Archive
Yes it has been known for a long time. It doesn't seem like something easy for them to fix. -
Blaster deals true damage. It ignores all damage reducers.
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update Patch Update #752 - Released 16th February 2024
TheCongoSpider replied to Marcus in News Archive
I suppose Vulcan randomly dealing x2 critical damage is now a feature and not a bug? It still isn't fixed.
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