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Everything posted by TheCongoSpider
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Yeah, I understand that not having protection against a weapons means bearing the full brunt of their damage. All turrets do well when there are no protection modules against them. My Problem is its insane average splash damage that can see myself being collateral damage at the most bogus distances from the target. For being able to retain 90% of your total damage at that range, it is too wide. If by crap you mean 2-shotting medium hulls in ~2.5 seconds, then ¯\_(ツ)_/¯
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My explanation for this is the most likely occurrence. You aren't guaranteed to get an even distribution like that. Otherwise that would have been something the MM system had to take into account and team balance would be all over the place with how small the playerbase is. I get Kungur and Serpuhov often. Future is the map I get put on the least now.
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category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
Wasp's bomb ignores double armour so having DA activated or not within its radius wouldn't matter. -
category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
That's a smart move to use that Overdrive under heavy fire. -
Speaking from the perspective of someone solely on the receiving end of Thunder, I have to say that this change still isn't sitting well with me. When I watch my Thunder teammates fight or when I encounter one or several Thunders at the same time, the battles just feel...awkward.
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Wow, so I just lost the long reply I was writing for this so I'll just give the concise version from what I remembered from it. My main issue is what you've stated. There is no middle ground for players that cannot or will not by the Battle Pass. The changing of Challenge parameters was a concern for me (the long part that went for a walk and didn't come back) The addition of empty cells (stemmed from point 2)
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The first few iterations didn't seem so. But this time definitely felt so, and maybe even too much so? We'll see how they tweak it in the future.
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28 empty tiers. Sigh. It's been so long since they started placing empty tiers into the challenges. And it only seems to evolve from that. I don't like the idea of a challenge where I get no rewards for 1/4 of the journey I put effort into.
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@wolverine848 @DieselPlatinum This here is why I believe it upsets players more than being killed by a Viking or Hornet from afar. More so in ASL where the flag resets too quickly for a teammate behind you to take it up after you were zapped. For ASL, it would generally feel better to be spawnkilled into playing the rest of the game as TDM by Hornets rather than having your flag dropped repeatedly when you reach close to the capture point by Hunters. In every game mode, I try to bait out an enemy Hunter's Overdrive if they are the only Hunter in their team or one of two. I know the dangers each hull's Overdrive poses on my team's success, so if I can provoke them to use it on me solely, that's a + for my team. Whether they take the bait or not is on them. But for the times where I do bait it out, my team is mostly able to secure victory or defend better.
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It's useful in general. As long as you have lots of in-range enemies to shoot at. Technically, yeah. You can ambush stationary enemies and they'll be dead by the time they can properly react. Your ammo supply runs out fast so you'd have to be wary of that. And yeah, I wouldn't buy it off-sale. I see it used with Hunter almost exclusively.
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Don't see much Magnum protection in the lower ranks. It isn't as threatening as it is in the higher ranks. Its clean reload speed parameter takes a huge dip from M0 to M4.
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Have you tried Berserk or Plasma Torch? Do they appeal to you? Or are they too expensive to consider at the moment?
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category Ideas for Hulls and Overdrives!
TheCongoSpider replied to Ilia.ArchangeI in Ideas and Suggestions
I was thinking more the reverse, where the farther you are from the target being zapped, the more effects they will sustain. It would give you an incentive to risk missing the Overdrive for more rewards and would help with the bombardier hunters rushing into groups and disabling them. Or maybe that's unnecessary concern for the Hunters using that rather than what you suggested. -
This is neither a bug nor a glitch.
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How so? What makes it seem stronger now?
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I have amassed 1454 stars across 5 accounts during this challenge.
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What positive things do you want to see in Tanki Online?
TheCongoSpider replied to KariWolves2 in Archive
Nah I'm curious. I've only seen 3 of my expectations met. -
What positive things do you want to see in Tanki Online?
TheCongoSpider replied to KariWolves2 in Archive
It has been a year. Are you all satisfied with what has been done in the game during the past year? Were your expectations met? -
My first battle in the Siege game mode was in Stadium. My team won 1-0 if I remember correctly and it was very close. Stadium seems unsuitable for any meaningful gameplay in Siege. Welcome to Stadium SGE.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
* * *This thread exists for you to share your thoughts about the game's current state. Please, no harsh language, and be respectful to other tankers.* * * Tanki Online NOW This is a basic topic; but I’d like to know. TO is clearly not a game for all of the player base. Whether you love or hate Tanki Online, I would like to know, which aspect of the game updates/features/turrets/hulls ruin your experience of the game or do you still love playing TO casually and professionally. What are some pros and cons about the current 2020 updates of TO? Or are you a history nerd and want to share some feedback about old updates? Here are some example of the poll's choice meaning. Loving is totally fine and it means PRO-Tanki Online Satisfied is being fine with TO and you are the casual type. On Edge is you still like Tanki Online but you are close to rage quitting. Hate it is a strong judgement and you despise the updates. Here's an example of MY opinion. My answer is: I hate it. I think the game has started well from 2021, adding Shards and Hot Sales (now gone) and stuff, but it has really gone downhill from there. Below are some of the problems that I think the game has. • Cool Augments are basically locked in Containers, or an insanely high crystal price. // This seriously affects game balance • Running low on supplies and how difficult they are when you do not spend money in-game. // Drones usage has become a standard of the game • Majority of updates not asked by the player base, and rather just the developers adding whatever they want. // This seemed to have improved • Tanki Online Mobile still isn't available on the iOS devices. // It's coming? • Striker Crit, Gauss Crit, Freeze Crit, Viking OD, and the Saboteur Drone are Overpowered. // Needs nerfs ASAP • Tanki Online Developers need to listen to their player base more often. // This seemed to have improved • No equipment change. // Presets when? • Thunder sucks. // Needs buffs ASAP What is YOUR opinion? Past Poll Question Results • Feb - Mar 2020 Archive • Apr - May 2020 Archive • May (5/9) - May (5/17) 2020 Archive • May (5/21) Archive • May (5/26) Archive • August (8/13) Archive • Current Poll Questionnaires are now permanent. You can re-vote if you change your mind about a choice. • I would add another question for meta Drones, but there is a limit to 3 questions per Poll. -
Most likely the 1st.
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Got another quintuple common opening. And then got 4 single commons immediately after.
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I'm in the same boat as you, but I had a really good Massacre battle yesterday when i decided to stay for a mission, where most of my kills came from enemies on flat ground rather than on inclines.
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The change isn't even noticeable for me. It's not like I was hitting multiple targets with the arcade shot most of the time.
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No, that's the only thing it affects in sniping damage.
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