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Posts
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Everything posted by TheCongoSpider
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Darn, they could have at least said during the Mammoth explanation that Wasp's bomb now damages it. I mean, you were already on the topic of Wasp's bomb not disabling it. It wouldn't hurt to add in that it now damages it.
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I want thissssssss!
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Was able to beat my record.
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5-container opening: 3,500x Crystals x 2 125x Double Armour x 2 5x Gold Boxes
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5-container opening: 3,500x Crystals x2 125x Speed Boosts 125x Double Armours Well gosh darn it!. First time I got quintuple commons but my screen wants to play dumb and made me not take the screenshot in time! I don't think I'll ever get that unlucky again. It was a once in a blue moon occurrence.
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I tried but I couldn't secure my team victory.
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Ok Tanki.
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Darn, I didn't get to record how many stars each account had. But it should total ~1,050 stars.
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That was not the last update to it. The update you're talking about (the ability to freeze enemies in the radius) happened all the way back on the 24th of May. Whilst it got that, it also received a 25% range reduction from 20 metres to 15 meters. And considering that you had to get within M0 Firebird/Freeze range to freeze then, you'd be taking damage if they're attacking you which wastes a good bit of your repair kit. Not to mention that Freeze protection protects against it. The last change made to it was a 25% increase in its range, which put it back to 20 metres. That happened on the 18th of July. So no, they haven't been continuously buffing Dictator's Overdrive. The 50% Overdrive charge addition is for allies. That doesn't affect the Dictator if it's alone, which puts its freezing mechanic out of use if you're a Dictator that likes to stick with teammates.
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Ok, I decided to really take in Light Capacitors with Hornet now, and I'm loving it. That with Hornet is literally Shaft on fast forward. Because of the speed at which my Hornet moves, going into sniping mode while driving requires me to hit the target while my Hornet is recoiling from the sudden stop. I'm accurate enough as most of my shots that way hit so I have little problem there. Molotov seemed to produce the best results. This one was hands down the most fun I had. Felt like a real quicksniper there. I even did well in a Highways battle. I swore I saved it, but I got the most kills on my team while staying in my base, weakening and picking off enemies. I love it.
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How are they continuously buffing Dictator's Overdrive? The last change made for it was the 18th of July. And the one before that was one the 24th of May, which was an effective nerf in some areas.
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Improvise. Adapt. Overcome.
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:/ Time to beat that then. You win, I wouldn't be able to play it again to beat it.
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5-container opening: 125x Speed Boosts 125x Double Armours 125x Double Damages 10,000x Crystals 10x Gold Boxes
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Still good though, Railgun decimates.
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Some or all. None of them work. Only in TJR. Just look at it with the names. SJR is Pumpkin Hunt. TJR is Juggernaut.
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I've confirmed it Tidebreaker.
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I'm looking at them individually, and not tying them together. Look at it as if they were changes done on different days. One one day, Mammoth loses its invincibility. 2 days later, Wasp's bomb no longer deactivates the Overdrive if it happens to damage it.
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Why did you spend it on Uranium?
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Is it that they both thought they were the last one alive? Or is it that Mammoths didn't know what bars were? They can say that because the Mammoth can be out of its "fatal radius" of the bomb. It could survive the bomb if it is far enough. The bomb does not deactivate the Overdrive anymore. If the Mammoth takes any damage from it, it will not deactivate it, that's what it's saying. The Mammoth doesn't always have to be at the epicentre. I chuckle every time a Mammoth goes to the gold spot expecting the same result as last time, only to die, lol.
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A wild gathering of Hunter Ricochets. How effective is this combo in general?
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Rip Mammoths. I kill them so fast when their Overdrive is active. Viking shreds them, and so does the Juggernaut, and the meteor, and Wasp's bomb, and Gauss. Will test it outside of Pumpkin Hunt later.
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Strange considering that an M4 Juggernaut I was nearby survived an M4 boosted Heavy Capacitors shot. Solo Juggernaut (before Team Juggernaut) charged from 0-100% every 30 seconds, whilst receiving 45% charge for a kill. Team Juggernaut charges from 0-100% in 40 seconds, and is not influenced by kills or assists. Both Juggernauts replenished 100% of HP with their Overdrives, that hadn't changed.
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Was going to reply to you about this on another thread but I'll do it here. The salvo wouldn't be useless. It would be used in situations where you know there is a low chance of hitting the moving target, so you lock onto it and the missiles will home in on them. Can't hit that guy that's far away with one-by-one? Use the salvo. The update seems to want to encourage the use of one-by-one missiles. The two missiles would destroy light hulls (with and without double damage) and medium hulls (with double damage). There is still point to use it. Perhaps they should have put it at 3. The server update is 2 hours away, let's see how it performs. I for one, am sick of only seeing Uranium Strikers up in Legend battles, as if nothing else works.
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