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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. These are correct, although I kept getting closer to 260 seconds for Viking. What hulls are you using to record this? Remember, Wasp, Dictator and mammoth receive 20% more charge for those actions than Hornet, Hunter, Viking and Titan. I get 10% for returning the flag as Dictator, 50% for capturing a CTF flag and scoring a touchdown, and around 35% for capturing an ASL flag. I think I get 7-8% for neutralising a point and 10% for capturing it. I haven't looked too in-depth about flag and touchdown assists, but I think I saw that I got 20% for that as Dictator. Play as Wasp, Dictator or Mammoth, and whatever % charge you get for specific actions, multiply it by 80% to get what the other 4 hulls would receive for that action.
  2. TheCongoSpider

    Let's Discuss Freeze!

    It's bad. People can defend themselves much easier now.
  3. TheCongoSpider

    Ideas for Missions!

    Looks like someone doesn't read the Patch Notes. Or maybe the Patch Notes are wrong and there are still DM missions in the game. or maybe you're making this up? Who knows at this point.
  4. TheCongoSpider

    Evil WAR Results

    Scroll downwards after Gold Boxes:
  5. TheCongoSpider

    Container Project to Learn Reward Probabilities

    5-container opening: 3,500x Crystals 125x Speed Boosts x 2 10,000x Crystals France Paint <_<
  6. TheCongoSpider

    ★ Tanki Online Wiki Hub ★

    Alteration updates: Light Capacitors: Energy consumption in aiming mode: +100% Maximum aiming damage: -25% Heavy Capacitors: Energy consumption in aiming mode: -33% Freeze: Energy consumption: 143
  7. TheCongoSpider

    Update

    It seems like it may scale with rank and game mode? And yeah, hard pass if it's a mode I really don't want to be in. I then changed it and it gave me more to do but at least it's in any mode.
  8. TheCongoSpider

    Update

    So I just played against a Freeze, using a long range weapon (which has the slowest turret rotation speed. That nerf is too much tbh. I barely noticed a reduction in my turret rotation speed. It may as well be non-existent on melee-ranged turrets.
  9. TheCongoSpider

    Let's Discuss Shaft!

    Wow, just wow. The new HC is nice! There were like, 2 or 3 Wasps on the enemy team so easy pickings. But gosh it feels good to deal that damage faster. I tried LC in two battles. They didn't have "extravagant" results, but yes, I agree that it feels much better.
  10. TheCongoSpider

    Let's Discuss Shaft!

    I'll get to test them soon.
  11. TheCongoSpider

    Update

    Hohohoho, 120,000 damage for the mid-tier mission. Interesting. And, it's mode-specific as well. Hard pass only because of it being potentially mode-dependent. And it looks like 80k for the easy one.
  12. TheCongoSpider

    Let's Discuss Protection Modules

    Another one set for life against Thunders and now Shafts. I couldn't one-shot him on equal footing.
  13. TheCongoSpider

    Let's Discuss Shaft!

    I wanna see how Heavy Capacitors is after the update. In some maps, the 8 seconds weren't that bad to wait, and on others, it's so looooong just to get enough damage to one-shot them.
  14. TheCongoSpider

    Team Juggernaut in the game!

    It's the final 10 seconds of the battle but we both decided we should be upside down instead of hating each other's guts.
  15. On that account, it would be Grizzly, Falcon, Lion and Fox.
  16. TheCongoSpider

    Update

    Running it in my mind, it's a very detrimental nerf that getting 2 more ticks of damage as a compensation isn't enough. Firebirds can now fend off Freezes. Ricochet and Twins as well. Not sure about the medium range and long range turrets. And the Juggernaut has a better chance of defending itself now (thank you for that, tbh). Freeze must now be wary of other melee turrets and short range turrets now.
  17. TheCongoSpider

    Team Juggernaut in the game!

    Please don't. At least try for your team. With the new rules, it's technically more punishing than before. You're demoralising your team by giving a point to the enemy within the first 15 seconds.
  18. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Oh, well then there is no reason for you to get double rewards. The star reward you got triggered the premium into activating. You get rewards after you finish battles, not before.
  19. TheCongoSpider

    Tanki Picture of the Day - Have any?

    I am very confused by this picture. Did you open a container after the battle ended?
  20. I got 300,000 crystals on an account that really needed it the most, and I did garbage with it, unfortunately. If I were to get 1,000,000 crystals on that same account, well, I'd wait for the next sale, buy 4 protection modules, and another M2 turret and hull, then call it a day and micro-upgrade slowly after that. I'm getting by just fine without a drone on that account so the crystals aren't going to entice me to buy a drone there.
  21. TheCongoSpider

    Update

    I use it with Support Nanobots because that's how I like to play Isida, and that's how I have to play ISida now to find enjoyment. A damaging Isida has more opportunities to outscore Support Nanobot Isidas. Understandable. Have you, as a , ever been clapped multiple times by a M3 Freeze M2 Hunter before? Those things can kill M3 light hulls in 1.5 seconds. So imagine being M0/1 against that. That is an M3 turret you're going up against with an M1 hull. I'll argue against that by saying Smoky M2 is so close to Smoky M3 that you could be content with M2 5/10. Keeper Kit is more damaging for longer. But as you get to the Siberian Kit, along with Keeper, you can't be stopped from topping the scoreboard. It's just such a mistake to have an M3 turret (stat-wise) at such a low rank. The same with Keeper. They used to do that, now they don't much. Maybe limited time to do so?
  22. TheCongoSpider

    Update

    Why Isida? I think it's because of how stupidly powerful it is at M0/1 ranks, especially with those Siberian kits around and able to be purchased and upgraded so early. It does suck that a small part of the rank brackets makes everything pay.
  23. TheCongoSpider

    Update

    It was only a matter of time before this came tbh. It had potential. Having a Booster Drone may make that the easiest mission to complete for something like Shaft, Railgun or Gauss against a group of enemies. I think it may encourage camping or more aggressive play if anything.
  24. TheCongoSpider

    Let's Discuss Vulcan!

    I have it on this account and use it sometimes when I'm playing Support Nanobots Isida helping my allies attack or playing defensively against constant pushes. It helps me survive a little longer, especially in TJR battles when I need to heal my Juggernaut for as long as possible. I used it with RGC Magnum and Hornet but there wasn't much of an increase in survivability. The players with a 20/20 Defender drone can only be countered if you have a Booster Drone, Hunter, Wasp, Mammoth or Hornet Overdrive, or by flipping the player if they're using a light hull. If you don't have these things, all you can do is sit back and watch it go into your base, and then out with your flag while only having 30% of its HP removed. 20 seconds is overdoing it. 10 second would have been enough.
  25. TheCongoSpider

    Update

    Like Wolverine848 said, it's 80% turret rotation speed and not 20%. So melee and short-ranged turrets have a much better chance of defending themselves now if the Freeze is circling them. The thing with Cryo Rounds is that the critical hit instantly puts the minimum temperature and the the freezing animation ha to catch up. It's like lightning and thunder. Lightning flashes and its meter goes up to 100% immediately. Lightning triggers the thunder, which moves slower and takes time to get to 100%. This is why you really slow down to the lowest temperature 1 second after the shot hits you. The only reason they're not "completely" frozen is because they have Freeze protection. Dictator definitely freeze the enemies for 100% of minimum temperature. I'll have to see if this nerf applies to Dictator's Overdrive when it's implemented. On paper, this sounds like a big nerf for Freezes that circle enemies rather than stand directly in front of the enemies turret when firing. Incendiary Mix Firebird will likely come out on top even if the Freeze is circling it. What I'm going to like is that my Vulcan will have a better time against Freezes that will likely stop this from happening:
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