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TheCongoSpider

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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Drones & Supplies update

    It needed to be at least double what it was. It's still relatively bad stat-wise but certainly better than them possible ignoring its existence and leaving it at 6. While it is still bad statistically, using it will be much less frustrating now that the top drones powercreeping it have been knocked down a peg and now there is incentive to bring variety to the drones you use what with the other buffed drones and the supply cooldown decrease across the board. The problem with the drone still remains. The specific template of low potency, fast recharge for this drone significantly favours a small number of turrets, those being Vulcan, Shaft, MLH Striker and some Ultra Container augments. Everything else kills too intermittently to make use of this template, so the effective variety you have with this drone has been unnecessarily limited. Please do look into changing its template. Further buffing it will widen the gap between the aforementioned equipment and other turrets when using this drone.
  2. And that they did. With 50 units of additional damage: Tesla: Will start one-shotting unprotected light hulls without the need of Adrenaline Will one-shot heavy hulls with Electroturret Will one-shot light hulls with status Electroturrets Will start one-shotting unprotected medium hulls with Viking's Overdrive Hammer: Blunderbuss will start one-shotting heavy hulls AP Hammer will require only one shot to kill medium hulls after it APs them It will require less pellets to one-shot a light hull and two-shot heavy hulls Will start one-shotting heavy hulls with Viking's Overdrive Ricochet: Will need 1 fewer shot to kill unprotected medium and heavy hulls. Vulcan: Vulcan at Mk7+ will return to its 2020 self with 1,000 DPS Thunder: Will start one-shotting unprotected light hulls The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is quadrupled Small Calibre Charging Machine will start 2-shotting medium hulls Will start one-shotting unprotected medium hulls with Viking's Overdrive Smoky: Will start 2-shotting unprotected medium hulls with its normal damage Will start one-shotting unprotected light hulls with its critical hit Will require one fewer shot to kill all hulls that have DA Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls High-Precision Aiming System critical hits will start one-shotting unprotected light hulls Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive HPAS will start one-shotting unprotected medium hulls with its normal damage with Viking's Overdrive Striker: Will start one-shotting unprotected light hulls Will kill heavy hulls with a salvo Uranium will start one-shotting medium hulls The range at which RRE will give 1,500 splash damage is increased to 6 metres (out of 8) Railgun: Will return to its pre-nerf self when it has Booster activated Magnum: Mortar will start one-shotting unprotected medium hulls Will start one-shotting medium hulls that have DA with Viking's Overdrive Gauss: Will start 2-shotting medium hulls with the acrade shot Will start one-shotting medium hulls with the arcade critical hit Range of fatal splash damage for unprotected medium hulls increased from 2m to 13m Status Gausses will start 2-shotting medium hulls that had DA if they do salvo + arcade shot Will one-shot medium hulls that have DA with the salvo with Viking's Overdrive Shaft: Will start 2-shotting medium hulls with the arcade shot Will start one-shotting heavy hulls that have DA Light Capacitors will start one-shotting medium hulls that have DA Short-Band Emitters will start one-shotting unprotected light hulls with the arcade shot Short Band Emitters will start one-shotting unprotected medium hulls with Viking's Overdrive Adrenaline: Gauss will start one-shotting unprotected heavy hulls at 45% HP Magnum will start one-shotting unprotected heavy hulls at 45% HP
  3. TheCongoSpider

    Let's Discuss Hopper!

    ...in regards to extensively moving in one direction. Hornet and Wasp have Overdrives better suited for offensive gameplay. Hornet and Wasp can still turn around quicker and bend corners safer.
  4. TheCongoSpider

    Episode 315 of the V-LOG!

    What a very accurate picture of the current state of game balance.
  5. They told us that Booster and Defender will work like Trickster and give smaller boosts for an extended duration. Depending on how much they nerf the armour boost for Defender, it will do practically nothing to stop sweatsquads that have 50% against everything from dominating. Depending on how much they nerf the damage boost for Booster, it will limit the number of turrets that break barriers. For example, if they decide to give Booster 30 additional units of damage increase for the full duration of the effect, then: Ricochet will 4-shot medium hulls instead of 5 Striker will start one-shotting light hulls Adrenaline Tesla will start one-shotting light hulls at half HP Uranium Striker will start one-shotting medium hulls The range at which RRE Striker hits above 1,500 damage will ncrease to 6 metres (out of 8) The range at which Sledgehammer Thunder 2-shots medium hulls will double Blunderbuss will start one-shotting heavy hulls Gauss and Shaft arcade shots will start 2-shotting medium hulls Shaft critical hits will start one-shotting light hulls Scout Railgun will start 2-shotting medium hulls with its normal damage Stock Railgun will start one-shotting medium hulls with the critical hit Non-AP Railgun status augments will start one-shotting light hulls with the critical hit Round Stabilisation and Hyperspace Railgun will start one-shotting light hulls. Gauss' fatal splash damage radius for medium hulls will increase to ~13 metres (instead of the current 2 metres) Status Gausses will be able to salvo + arcade shot kill medium hulls that have DA and no Gauss protection Mortar Magnums will be able to one-shot medium hulls Paladins will have more healing per second A multitude of positive changes for synergies with Viking's Overdrive Positive changes for some turrets with the Adrenaline augment 30 additional units is what I assume they'll give it, if not less. If it gives 40, 50, 60 units etc, that list above will be longer.
  6. TheCongoSpider

    Let's Discuss Ricochet!

    Look at this: This is me using Adrenaline, so let's take Stock's damage, which is what most Ricochets wil be using against this. Against a Defense with 50% protection, a Ricochet would be dealing 58.3 base damage per ball let's assume I manage to survive the 14 seconds it takes for me to fire all 29 balls. That's 1,691 damage I'm dealing to that person. Just over half the HP of a medium hull with my entire clip. Taking a person with only 50% and no Defender, that's my entire clip just to kill that person, assuming they don't use a repair kit and I have to take much longer to kill them after that, again, assuming I survive until then. Once Ricochet runs out of ammo, its efficiency plummets. You use your entire ammo clip to take out someone then see another person with Ricochet protection to fight right after. You can't win. So I say again Ricochet protection is potent against Ricochet, and also a great asset for your entire team.
  7. TheCongoSpider

    Complaint Book

    That is a Booster problem.
  8. TheCongoSpider

    Let's Discuss Striker!

    Have you been mainly using Missile Launcher "Hunter"? That augment doubles the minimum projectile speed, which is why it's so easy for it to hit single shot missiles at close range. Try using the other Strikers for a bit.
  9. TheCongoSpider

    Let's Discuss Striker!

    If you're talking about the minimum projectile speed buff, then that happened for all Strikers back in February.
  10. TheCongoSpider

    Let's Discuss Smoky!

    Don't need it. It's just to show how huge that one interaction change is.
  11. TheCongoSpider

    Let's Discuss Smoky!

    The problem with the augment was the the upside it gave was not worth the downsides it had (and then after the conversion and at the start of the critical hit update, it got a projectile speed penalty and a critical damage nerf for whatever reason). With the Smoky buff, the upside will not have an actual interaction change, and a big one. This one interaction change sets it apart from Adrenaline. Will it be better than Stock? Both Stock and HPAS will have their positives. Stock fares better against protection modules. HPAS will get the jump on injured hulls and full HP unprotected medium hulls. If you're pairing it with Booster, it will be able to one-shot medium hulls now (2-shot if they have DA).
  12. TheCongoSpider

    Let's Discuss Smoky!

    The biggest difference will be that HPAS will now break the 1.5k barrier with DD. It will start 2-shotting unprotected medium hulls. There is FINALLY a valid reason to use this augment now, and it is finally separated from its frequently compared relative, Adrenaline. As for some other augments, some small but positive interaction changes will occur against full HP unprotected enemies. For example: Stun Smoky will now require one fewer shot to kill unprotected hulls if it gets a critical hit while the enemy is alive. EMP Smoky will take one fewer shot to kill medium and heavy hulls after it EMPs them (if they had DA on before). Supercumulative now requires one fewer shot to kill medium hulls with DA if it gets a critical hit while the enemy is alive. Adrenaline's interaction changes vary but after the buff, they'll become more consistent. Adrenaline will also be able to one-shot unprotected medium hulls with Viking's Overdrive when slightly injured.
  13. Completely unnecessary. Good change. HPAS will finally have a proper use over other augments. The Rubberised Rounds change was long overdue imo. It felt incomplete that it only bounced twice. It took...over two months. It didn't occur to anyone there rhat maybe, just maybe, it was dealing too much damage in a 1 v 1?
  14. TheCongoSpider

    September Challenge II

    I think Stun Tesla will come first.
  15. TheCongoSpider

    Let's Discuss Freeze!

    For furtue reference, it's x4 and not x5.
  16. TheCongoSpider

    Let's Discuss Viking!

    Support Nanobots also received a buff with Viking's Overdrive.
  17. TheCongoSpider

    Overdrive reload bar

    Why Hornet alone? Why not also Viking, which despite its longer recharge, is deadly with every turret instead of a select few, AND more popular?
  18. TheCongoSpider

    Bugs and Glitches Reports

    It's random.
  19. TheCongoSpider

    I bought 100 coinboxs, you shouldnt

    You should never buy large amounts of coinboxes unless you're intentionally going for the 100,000 tankoin reward. It is quite obvious from the reward scatter of the coinboxes that you are set up to fail and make a loss, until you can no longer buy any. The more Tankoins you get, the more chances you have for the top prize. This obviously means the top prize has an extremely low chance of occuring. If you manage to pull 100,000 tankoins, you instantly get 6,666 chances to pull another 100,000. This doesn't take into account the additional chances you'll get from the Tankoins you'll be pulling from different rarities from those 6,666 chances. And you are lucky. Within each tier of rewards besides Exotic, it is possible to get crystals instead of Tankoins. Coinboxes generally are not worth it. A f2p who has nothing else to spend their Tankoins on (thanks to the increased battle pass price) can gamble with 10 of them every three weeks. Anything in between, you're set up to fail.
  20. I can confirm now that the EXP Dictator gives is influenced by events where the experience and funds are increased. Outside of increased experience and funds, it is 20, 30 with Premium. During events with increased experience and funds, it is 40, 60 with Premium.
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