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Posts
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Everything posted by r_Issimo2
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I posted something but it was deleted. I wanted to complain that at least when playing in Chrome in the HTML5 servers the delete button doesn't work for self-destruct, I have to change equipment to self-destruct. And it looks like changes to the key configurations are not saved. I have dropped a Goldbox even after disabling key number 6.
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I didn't say it before, or didn't say it clearly, but MM will make some turrets more favored by non-buyers, and other turrets less. If you like Shaft and only play Shaft you'll have a hard time if you don't have a second turret, the same for Magnum and Striker. I think these turrets will become secondary turrets, favored more by buyers. In general or course, because I have seen some Wasp/Magnums doing well in close combat as well as long distance. Turrets like Rico, Thunder, Smoky will do better even by themselves. But Fires and Isidas are also needed in maps like Polygon. That's why I say that we need more than one combo for MM, okay maybe not another combo but at least another turret if you can afford it. And of course some modules. The mission change will help us with that, unless TO wants to implement something like drones and make us waste crystals in those too.
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I suggested something like that before, where players that get reported are put in a list to later be followed by mods. For mods and admins it could be like a friends list but showing reported players, how many times they were reported, how many times banned, mods can see when those players are online and join the battles they are in from the list.
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Think on the possibilities for non-buyers, if you only have a Viking and you're defending the flag, wouldn't you sacrifice speed for stronger plates? Or sacrifice armor in exchange for more speed? And for Parkour lighter plates as well.
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Don't seem to make a difference because drones don't work at all. I think they are testing the overall system in a very simplified fashion, I'm pretty sure if they decide to implement drones these would have a lot of MU steps.
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I'm tired of the hack where friends or enemies drive under your tank back and forth to make you flip, I'm not sure if it's the same as the speed hack. The hack where Striker just fire without locking onto your tank is also annoying and it's hard to detect to even know they are hacking.
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There should be a way to know when was the last time friends were in the game, and maybe check boxes for easy deleting. I have also suggested for a way to mark your "best" friends, that way we know who to not delete.
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Overdrive needs to be removed. making it upgradeable will make it virtually impossible to remove it from the game. And the other problem is that buyers would have another bigger advantage in battles.
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I think it would be simple, two options for tracks and two for armor plates. I you don't have crystal or don't want complications you use stock equipment that have average stats. No engine alterations because that would benefit buyers too much.
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Hull alterations would be better, like: - Stronger armor plates (heavier) that affects speed (slower) - Lighter aremor plates (lighter) that affects speed (faster) - Off road tracks with more traction, less drift and better control, but slower. - On road tracks with more drift, less traction and higher speed, but hard to control.
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What browser are you using?
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HTML5 1 is open https://public-deploy-dlevykin.test-eu.tankionline.com/desktop/index.html?resources=../resources&config=https://c1.public-deploy-dlevykin.test-eu.tankionline.com/config.xml But the drones don't work and looks like for many it doesn't even show. Maybe Devs want to see our reaction to this idea. If they remove Overdrive and implement this it would be better, but free. If we have to purchase them and then we get tired of these, then it will be hard to remove them.
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I'm sorry that you're not feeling good Nives. Love is COmplicated. Better luck next time. Don't look for the right girl, be the right guy.
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OPEN With 5 minute battles And Drones that apparently don't work.
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I know how to deploy the drones
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You are assuming that everyone that played daily to maintain their mission chains was addicted, I think that's wrong. I think many played daily to stay competitive.
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Nature Decepticon Tsunami LongNickname
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Really! Out of curiosity, do you have any proof?
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I'm not saying a player that doesn't play for weeks should be put back to Week 1, I'm saying the player would only lose the steps of that Week. If a player has reached Week 10, then that player should stay in Week 10 forever. Those that had one or more steps of a Week would get compensated with a full Week reward when they come back, but then they'd also learn that if they want chain rewards they would have to play frequently from then on.
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Well, looks like May Holidays also includes Victory Day (9 May) celebrations in Russia. Where the Ribbon of Saint George "is a widely recognized symbol of remembrance of the Soviet people who fought in the Great Patriotic War (WW II)." Ribbon of Saint George: https://en.wikipedia.org/wiki/Ribbon_of_Saint_George Saint George: https://en.wikipedia.org/wiki/Saint_George Victory Day: https://en.wikipedia.org/wiki/Victory_Day_(9_May)
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Implementing matchmaking would be risky. We don't know how most would react to it.
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If kills and lost aren't counted it would be the same, except for those that kill for K/D. This may even be better for Tanki, because more players would do parkour because then they'll not be afraid of hurting their K/D. And if it's not enough for Tanki business, they could remove supply drops to make players spend their supplies.
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Here's another suggestion to see more maps: Battles that end because one team outnumbers the other by more that 50% should not be repeated, thus giving the system a chance to create a battle with a diferent map.
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The "unbreakable chains" can be changed whenever it's needed. All Tanki could do is something like keep Chain level progress but require to play daily, once a week, or whatever, to keep keep the chain step, otherwise you'd lose one step. And to compensate those that went away for weeks after completing some steps of a chain Tanki could give the full rewards of that Week to everyone with one step or more. About the gap, free players could have even better garages than many buyers in the past just for playing daily. Now that everyone get's the same chain rewards buyers will be able to increase the gap as they want. But the big rewards allows free players, casual and frequent, to be competitive if they manage their finances well.
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