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Everything posted by r_Issimo2
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We can forgive if forgiveness is asked and there's some honesty to it, but forgetting no. Besides that it's not like my request is the one handled or my money is that is spent.
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I think for many the party feels like is over after MU day was over. Devs must have a reason for that change or they may change it back. I'm pretty sure Premium users are enjoying this celebration though. I have premium in two accounts. And even without Premium double funds is good for our accounts. I prefer this format many times over the chaotic X10 Gold celebrations where mults and hackers were the ones having fun.
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And what are you going to do when those regular battle players come to PRO battles with their OP equipment?
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Can a proven liar, digger and dishonest person be trusted? Sure, why not.
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Not so fast, there could be better options.
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How about if it ends in 5 only when the other team has 3 or less. If the other team has 4 then the battle continues until one team gets 2 flags or goals more than the other team, up to 10. Some examples: 5-0 = battle ends, and it should end. 5-3 = battle ends 5-4 = battle continues 6-4 = battle ends 5-5 = battle continues 6-5 = battle continues 7-5 = battle ends No, there's no pick up boxes missions.
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A 12 year old that does spreadsheets, travels around the world alone, has own money, has multiple accounts... wait a minute! How do we know if you'll not be helping yourself or your friends while "helping" Generalissima?
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Good point, the idea of two combos may not be good for everyone, as Maf said, if they play a lot the days they play and thus don't maximize their missions income, then they may not have enough for the MUs of their combos and for some modules and the MUs of those. But as from personal experience, with some months of simple chain rewards then the triple rewards and then double rewards with containers, I managed to have at least two combos well MUed and some modules well MUed, and in two of those accounts without even opening containers. I haven't done the math but I'm pretty sure two combos, MUs and some modules are doable with now rewards plus 4 containers. Not automatically or course, but down the road, and depending on your garage, rank and economic status today. It's just an idea, some will still think they can do well in MM with 1 combo, others with 1 hull and 2 turrets and so on, in other words, they can come up with their own conclusions. But some of those non buyers that like having multiple equipments may learn something from us and use some of our ideas, and that's one of the goals of this topic.
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It was just a joke, and I'm not jealous.
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I have an idea, drop a gold for everyone that Likes your topic, and change your name to Generalissima40.
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Starting a new account is a good option for those that have not taken advantage of chain rewards in the past and now have a weak Garage. I have opened a new account and had a hard time with the pros and the system. We were 4 vs 7 for a good amount of time, check the kills and deaths. I hope they're focused on fixing this issues for the matchmaking system and that's why they aren't doing anything with current battles. It's these little issues that frustrate many players.
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My missions ideas are: Easy: Earn small amount of Crystals in battles and in Game Modes. Capture a small number of Flags in CTF and in ASL Score a small number of Goals in RGB Capture a small number of points in CP Destroy a small number of enemies in DM and in TDM Medium: Earn a fair amount of EXP in battles and in Game Modes. Destroy a fair number of enemies in battles and in Game Modes. Hard: Earn a good amount of EXP in battles and in Game Modes. Destroy a good number of enemies in battles and in Game Modes. Finish to 3 (maybe) It's just my opinion.
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LittleWillie would like to disagree with you, check what s/he said: Kidding aside, of course, there are combos that can do well on more maps and battle situations than others, there are always exceptions. I opened this topic just to make others think about it, if they haven't already, so they can prepare themselves for Matchmaking if they aren't already. I'm know this idea is not for everyone, that's why I said this: About the advantage, daily players that benefited from the previous system will have the advantage they already got for some time or more, I was talking about their income advantage from now on, specially compared to buyers that also play frequently but didn't play daily. Thanks.
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When joining you can click G to go to the garage just when the map appears. Hopefully with matchmaking we get a lobby like this to see our equipment without going to garage: And looks like you'll need a third turret, maybe Rico or Twins.
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With all of the noobification of the game I was afraid that even good mods would start to leave the game, and that noobs would replace them, no offense. :P Marc, it would be informative if you tell us what you find wrong with the game and what can be done about it, only If you please. Personally I think it is fixable. Take care and feel free to comeback whenever want. Bye.
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My battles are pretty close...
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Matchmaking, Missions and Non-Buyers
r_Issimo2 replied to r_Issimo2 in Matchmaking, Missions and Non-Buyers Archive
The controversial Matchmaking is here and we're about to receive the maximum rewards for Week 10 chains. But Energizer is coming and we don't know how will that update affect the economy and our economic plans. Some say that they can be effective with one combo (turret/hull) in Matchmaking battles, while others say that at least a second turret is needed. I think we should wait until we know more about the coming updates to make big decisions. What do you think? And what would be a good name for this topic? For discussion about economic planning. Old message -
Custom battles should have less battle options that today's PRO battles so we can have better battles there, rather than 1 vs 1 date battles. Friendly fire and Autobalance should only be in Parkour and for Clan Battles. PS: I'm kidding with the date battles.
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You didn't quit on time, when you see at least 2 or more mults or noobs, or a low rank like that Generalissiomo in your team it's best to quit. But you are Legend now, it's not like you'll rank up without having enough crystals... unless devs decide to break up the Legend rank into more ranks. No, I'm not giving them ideas... I promise.
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No much problem with having a discussion. But why start insulting others? Even if they are wrong or you think they wrong. Besides, this income talk is very simple: Tanki just removed the advantage daily players could get from playing daily. Now everyone that plays and does missions in regular battles will be earning similar chain rewards, buyers, non buyers, daily and casual players. PRO battle players will only be getting battle rewards, no mistery there and we can use math to see how much a difference compared to regular battles. I haven't done the math, but I'm pretty sure if you want to stay competitive you have to do missions. In other words giving 4 containers now would be the same as giving 10 or giving 1 to players that do missions. We think we're getting more, and we're getting more, but in reality we're getting the same. Except for those that want to play only PRO battles. Yes, I'm repeating myself, not to be condescending, but just trying to make it clear for as many as possible, so we hopefully end this discussion and start others, like: What will be the impact of 4 containers to the game economy? How battles will be when most have thousands of supplies and upgraded equipments? How will Tanki be making money then? As you see, when I was complaining in the beginning about battles being decided by 2 3 4 5 skills, I was talking about that. If many didn't understand me was because the feedback was to developers, if by any chance they were checking the feedbacks. Now I'm predicting more economy affecting updates, sooner or later, planned or needed.
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Premium users should get 3X, not 4X, but next time, right now I'm using Premium.
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Let players post their feedback in peace, good or bad the feedbacks may not even be read by devs, there's no need to insult anyone just because you don't like what they say. Understand that there are many kids and teens here, and that this is just a game. I'm not going to say grow up or anything, because I don't want to be offensive myself. So just chill.
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I don't think so. How would the system calculate all our equipments MUs? Would it take into account a Freeze M0.1 for a Legend account?
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I think it is, but what can we do about it? or if we should do something about it? Maybe something like making flags selfdestruct after if not captured in a certain time.
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But I didn't say that as a negative. :P Nor it's positive of course.
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