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Everything posted by FrozenRailgun
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Yeah I wish this the case again, hoping that would wind down Eagles. I thinking a way to tackle camping if that could help... Camping wise on ANY turrets requires no skill for sure. Using HC for dynamic sniping is possible but hard. LC can do that but just less damage. You mean... too long-ranged dependent? Gauss seriously need more drawbacks NGL.
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I do agree with your point here, but at the same time I figure that Alternativa did this to discourage module use (and to those want to use 4th slot with no drawback, pay that 5 grands of Tankoins). Again, not saying that you are wrong. We can't completely blame on Dev either but yes.... Let's see those OP stuffs: EMP Gauss, Vampire Isida, superpowered Crisis, Blunderbuss and so on... They say they do listen to players. But the question is: Who exactly? Sometime Alternativa decided to let P2W go brrrrrrrr. Again, when they try to fix things up, things went worse.
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I wasn't lucky.... At the most I got paints (and couple auggies but can't recall).
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HI-IB abuse is already "got outta here".
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For the meme.
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Me was a (light) buyer back then that's why.... Got the Centaur kit (which equivalent to today's Piranha) back when I was Brigadier on June 2019 (pst, I don't have the 4th module slot). Despite of me walking with my Mk8 even on Lt General, my K/D was consistent 0.99 back then. I don't know if Shaft should get nerfed to wind down the number Eagles in a battle or keeping it as it is.... *Armies of Ocelot modules intensifies*
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Just from that picture I took, I still remember that time using my Mk8 HC + pre-reworked 20/20 Brutus, ended up 2HKO'ed that HI-IB dude who was using that classic 50% Griffon T-A module setup (which is today's equivalent of Eagle + Falcon + Grizzly combo). If I am the only Shaft on my team but facing several Eagles, I tend to not changing my turret and do what I mentioned above. But... if there are several Shafts on my team and facing several Eagles, then I change to other turrets b/c.... more turrets means protection against it is more likely to be used.
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Hard one, but I say around fresh Legend rank.
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Whenever I encounter Eagle module(s), I switch to Heavy Capacitor to get that extra damage. Especially for this (photo was taken when I was FMarshal):
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Main hull: Hornet with AP Immunity. I used Hornet even before Scout Radar (I nickname it Shinkai Radar <3 )becomes a thing, mainly becauses it can zoooom. AP Immunity to protect myself from other Hornets AB'ing my tank. But seriously... the OD needs rework IMO. Main turret: Shaft with all auggies except RFM and Healing Emitter. Now I mainly switch between HC/Adrenaline/LC. I find that they all can be used for camping and dynamically. Drone: Brutus. Used it before it got reworked, that 10% damage boost/reduction really helped but ate away my batteries quite fast (even though it consumed 1 per min). And it was balanced (still is BTW) Tried out Booster today spending 140 grands of crystals (me being impatient to try it out), and it is OP (won't use it again until distant future). Need nerf. Module: 50% Eagle + 49% (soon to be 50%) Spider. Not only I main on only 2 modules (even though I have 5 Mk7 and 2 Mk5), but also the choice is weird to most players. Reason is when I use Shaft, expect others OHKO my tank, especially on a light hull. But whenever I get into Shaft vs Shaft fight, my mind goes berserk and be like "Ya ain't touching ma teammate tonight when I am around" (ended up tanking a sniper shot and getting clapped). And why Spider module? Here is the reason. Why no other modules? I know that I become an EZ target (especially on my Hornet) to other turrets but at the same time I will feel bad if I use modules against them. But if I face Shaft, Railgun, Gauss and Maggy where getting OHKO'ed is inevitable regardless, I'd rather to eat Shaft's (sniper) shot than others due to: I am a Shaft myself. Secondly because itcan only affect one tank, it means that tanking a hit (or even getting clapped) for my teammate is worth it.
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Turrets to avoid (due to the abundance of the respective protections): Thunder. Grizzly modules are common, nothing else to say. Gauss: Armies of Owls because how EZ it is to use and making it popular. Railgun: Even after the Critical Damage update, armies of Falcon are still everywhere (despite of dealing 1.6k module-piercing damage 50% of time). Magnum: Back then, protection against it was rare. But after Alternativa decreased its reload time and making it capable of rotating horizontally, it became easy to use, which mean Maggies are everywhere and armies of Griffins as a response. --------------------- Turrets that can be considered: Stick to your Hunter-Smoky combo. Though Hornet works well with Smoky, especially with Supercharged + Autocannon. Dictator works too, OD gives you free supplies (if you don't use manual supplies), supercharge, and able to earn points and EXP when shared with at least one ally. Viking for that speed + HP as medium hull. Striker: Be careful, after it received several buff, you might expect players using Orka module more often. Regardless, a decent choice. Pairs well with Hornet (pst, you can deal 2x of damage if scored crit hit), Hopper, and all medium hulls. Vulcan: Remnant of HI-IB abuse... you might see Shark modules less often if lucky. I'm more on that with Dictator. Shaft: Eagle module is used fairly often, but it shouldn't annoy you too much if you happened to 2HKO a Shaft-resistance tank. Pairs well with all light (Wasp is tricky but you can give it a try if you want) + medium hulls. Unpopular opinion but HC can be used for both camping + dynamically.
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Thanks to some dudes saying "Striker is too weak" and made Alternativa gave armies of steriods to it.
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I use Hornet-Uranium/"Hunter" whenever I get to use Striker. It can be treated as pseudo-Thunder even without Supercharge. And yeah, salvo'ing is difficult now as most targets yeet themselves away before fully locked on. Adrenaline rework when?
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What Is Your Opinion About the Current State of Tanki Online?
FrozenRailgun replied to Maf in Game Discussion
Does that player have fully upgrade Drone in the 1st place? -
What Is Your Opinion About the Current State of Tanki Online?
FrozenRailgun replied to Maf in Game Discussion
I'm calling Booster Drone in the Epic category. -
WTH is that text wall... anyways: Had WO5 vs Legend on my main AKA this account. Sometime Alternativa didn't realize MM get drunk that hard. But yes, agree. Do not forget that Crisis can juggle between Supplies, making it even more overpowered. As much as I dislike Crisis, I would make remove the switching mode in exchange of only consuming one additional manual supply. I think that Railgun landed Crit shot that killed ya in a hit. Yeah... I do a way to solve this issue. Three is not enough NGL, even as someone who only uses 2 modules. I would keep it but in exchange of decreasing modules' potency when equipping more than 3 (can hold up to 6). And that option costing 50k per additional slot. That... could be good, but we don't want F2P get spoiled either. Don't forget that they used to be called "Alternations". Unfortunately, Alternativa won't do it.... This could work. In terms of camping, those 2 turrets can dominate those particular maps like you mentioned. But dynamically, not so much. LOL what? I like the damage being consistent. Too much RNG were involved just to destroy a tank before. LOOOOOOOOOOOOOOOOOL you gonna be the one who cries over a gold box too seriously. For me, I don't care if Hopper jumped or a Mammoth buzz-sawed every dudes to get a gold. And no, I don't have to use Hopper to disagree with you. And yes, Wasp-Thunder is trash when it comes to catching gold, ain't helping. Ares is not bad NGL, it can heal AND do damage. And Crusader, that thing it really good for getting extra kills when you need it and the charging speed is insane RN. A bit too harsh there??? More like based on rank AND highest possible GS. ???? NGL, I like the current ones better, looks much more detailed and beautiful IMO. HI-IB was even worse. Not only you don't get overheated but also can fire those incendiary rounds with no drawbacks. Frost Immunity... Freeze can still can deal fairly high DPS, especially with Corrosive Mix/Adrenaline. Also, Freeze losing popularity also means that there are less Badger modules on the battlefield. I do agree on removing AP Auggies and its Immunity but I wouldn't remove Hornet's protection-piercing trait. No. If Alternativa does that, Striker will be very easy to use like Shaft (when it camps). You are meant to use Striker with Arcade rockets when the targets are mobile. And guess what? Armies of Orkas will be everywhere. I like the new one better (even though they can be tweaked). Old one was boring and far from being balanced. You want free supplies? Use Dictator. Huh. Never know it is a thing. Heard of the Maggy bug but never know the others. Why should you want increased gold box droprate? It brings more distractions and gets players unfocused from battle objective. Same thing as crystal boxes. Huh. I wouldn't mind if I got Jammed. I think Jamming should work only in certain distance, like 50 meters. This absolutely yes. It's annoying for anyone to get it done. Not only you have to win, but also have to compete your own teammate get that spot. I don't mind Rugby (I only play it if I have a mission for that or Quick Play dumps me there) but I don't want to see it removed at the same time. What bots exactly? So you want to have the Battle List to come back? Because your wordings there are rather confusing to me. Yeah... F2P seriously need help. This is fine. How many Containers you opened? How come? Again, how come? Nah Alternativa are going to make HD skins for all modification per turret. Meaning if they are going to accept that, it will take forever to get it done. It is OP without any Immunity yes. Getting Hull Auggies is fairly common, despite of grading them Epic. Ok this is fine. Never realize those can happen as well. Yes. Then how are you going to solve the module vs turret issue? Remember, we don't want either one overpowering the another or RIP game balance. Maybe this could tackle Maggies being too popular as there are armies of Griffin modules RN. Heh? I mean not that significant but ok. Not going to work. There are but very rare cases when a legit player happened to be unlucky and performed quite bad which scores similar to an actual mult. I myself performed quite bad few times during my entire Tanki Career and that should be considered as multing? What lag are you refering? Ping or FPS lag? What? Alternativa and Adobe themselves already pulled off the life support for Flash (excluding Steam and Test Server). No way it will happen. And plus, if Flash Client do stay, expect ppl hacking to your account real easily. If those 3 are hitscan again, they are going to be too easy to use. Heck, Thunders are already facing armies of Grizzlies. Paints are not that useful other than appearance purpose (and rarely for special events). But yes, product kits should be back to garage. That could be a yes from me. As much as I like that, it will be difficult to do as not only this has to be done but also able to translate slangs, equipment names correctly, make sure there are little to no grammar mistakes and bunch of other things. Good thing though, I can finally type things in Chinese now (as I am a Chinese player whose account is headquartered @ the EU server). Don't get me wrong, listening players is a good thing. Except the big issue with "listening to players" is that everyone has their own opinion of how should Tanki be. We have to be careful not giving players too much power or the game will go unstable in the long run. And even if Alternativa do say "Friends, let's listen to your suggestion of how to fix this game!", at the very 1st moment ppl will be hyped up but guess what? We are going to have players bickering to each other about how should dev fix Tanki. It will be an absolute nightmare for them to going over all of those opinions and suggestions, let alone implementing them.
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I remember one time I was in Magistral RGB, I was sitting on the goal and a Hopper was charging through to it. Lucky me I was face-sniping that dude and saved our goal at the end.
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That face when I was the only Shaft on my team and 3 Shaft lasers aiming right on my crosshair. Yep, this happened yesterday when I was in Year 2042 RGB. I was strolling around with my Hornet-Duplet (note I was using Wolf and Spider module) and getting clapped by a Mammoth-Shaft instantly. Me switching to my main setup (with LC) and decided to target that fat hull except I encountered that Saboteur drone. Moments later, I confronted that dude again except... that happened.
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category Ideas for Hulls and Overdrives!
FrozenRailgun replied to Ilia.ArchangeI in Ideas and Suggestions
Hornet's OD still works but you do need to activate the OD before the Titan does. Plus Titan OD have several counters: Wasp's bomb, Hornet OD, possibly Viking, Hunter definitely, Titan itself and Mammoth, Ares and Crusader. -
For me, I use Hornet, as its passive charge is fairly fast. And when there is an energy box, I steal it when the overdrive is empty.
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Don't get me wrong I do agree with you. I think Alternativa did this to discourage using modules as a method to tackle module vs turret issue. And... it was not the right way to solve it. Light buyer here but yes... we seriously need Alternativa to communicate with us or before things goes REALLY pear-shaped. I don't mind about Hoppers except they cap flags/score goal a bit too fast (and OD need more nerf). Most dudes back in April Fool gold event complained that Hoppers ruined it (their words, not mine), but to me, an 1k crystal box shouldn't be taken too seriously. Crisis: Oh yes, the superpowered drone that can juggle between all manual supplies, and can only be obtained from Exotic UC. I heard a Crisis user said that its switching mode should be hard-locked to 2 seconds, while I suggested get rid off its juggling in exchange of only consuming one additional manual supply. Critical Damage: Same reason that Alternativa did this, to tackle turret vs module issue. Having a mindset of bridging the gap is good, except again, the execution was really terrible. About Railgun, you are close. Its Crit damage deals 1.6k module-piercing damage (Armadillo can mitigate that but again, more paywalls...) with a fairly high chance of scoring crit hit.
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Were you experiencing any ping lag?
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Yes.
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under review Speed Boost renamed to Boosted Speed
FrozenRailgun replied to JESUSaves2 in Ideas and Suggestions
To be consistent and make stonks <3 -
Soups up your Boosted Armor to reduce incoming damage by 2/3.
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