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Everything posted by FrozenRailgun
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Here are the what I brainstormed to tackle module vs turret issue, mainly on Hornet (pretty sure Alternativa won't do them but still): Obviously remove the Critical damage (only Smoky gets to keeps it, idea from Tanker-Arthur). Sorry Supercharged, that includes you as well. Get rid of AP augments and its Immunities completely and give full compensations to those who obtained them. Not a single Tankoin less. And Armadillo as well, not a single crystal less. Hornet Overdrive gets reworked in 2 ways: Capable of penetrating through every protections except modules, in exchange of giving 20 seconds of penetration and give back its 1,000 meter effective range. Retain its "ignore protections only if opponent is on sight". Could be bad though. Ignores all protections, however it is possible to make your module immune to such OD. There would be "Augments" for module, where you can choose to either have more than 3 slots for modules (can hold up to 6) in exchange of less potency per protection or having it immune to the respective OD. This is where you can pay a small fee of 50k crystals per module augments (of course you may only choose one).
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Let's see what other options that could be viable: Long Range: Eagle/Owl/Griffin Mid Range: Grizzly, maybe a bit of Orka and Shark? Short: Wolf, Lion and Panther? Melee: All 3.
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Most guys uses Falcon/Grizzly with couple others.
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Nope.
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And I have AP Calc AB test to take on June 9th LOL.
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You prolly know my setup, because I mentioned it several time in this forum.
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Imma grab my Hornet (they don't have AP Immunity though).
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I mean Hornet-"Hunter"-Driver can work too as it has 7 seconds of Supercharge and Scout Radar charges quite fast as well.
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I would get rid of switching mode in exchange of consuming only one additional manual supply when activating certain effect.
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At 1st I though you are talking about farming kills. I remember back in couple years ago, I used my main and alt to farm up crystals. At the end, a battle mod saw it and blocked both of my accounts for 1 hour because of powerleveling. Ever since then, I have been clean on gameplays.
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In which century will we get our Tank Supplies Discount?
FrozenRailgun replied to cool12345 in Archive
*Proceed to LOL* -
I barely touch my Mk5 Falcon/Grizzly now (got them couple years ago when I was in buyer-streak). Railgun/Thunders are annoying, but not strong enouf to make me use modules against them.
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Satisfactory. But can be even better. I imagine driving the tank within a forest of sakura trees.
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Adrenaline stacks additively with Boosted Power and Viking's OD.... W8ing for Alternativa to rework Adreny auggies.
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I mean you can damage your opponent even when you are hiding behind a cover
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It's because armies of Grizzlies modules.
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Here is mines.
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I think Alternativa decided to let MM algorithm chow down bunch of alcohol tonight.... Go home MM, you are really drunk man.
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How come you SD'ed? And draw my combo plz <3
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Welp.... useless witchhunt terminated.
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Do not forget that Railgun gets benefited the most as its Crit rate + damage is on steriod RN. Meaning you can deal consistent 1,600 damage ignoring Falcon module (and any protections) when Supercharge + AP effect is active (unless a dude have AP Immunity or/and Armadillo module). Except a bit too much. I do have mixed thought of nerfing the AP effect range on Hornet.
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Fixed that for you. "Died" means that the game server got shut down and no one is playing. There are much better way to solve this, by giving F2P more rewards indirectly. We can implement the ad reward system that we have on Android to HTML5 client, meaning that you can watch ad videos as much as you want (that is completing a battle after one ad is done) for extra container shards. More containers -> more rewards for F2P. Telling buyers, regardless light or hardcore counterparts not to spend their dollars is not the solution. AP augments and its Immunity should get removed (even though I have Hornet AP Immunity myself) in exchange of module immune to Hornet OD.
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Why bother to hide your alt's IGN?
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MU it before the update comes!!!
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I would replaced "died" with "went downhill" because the term "died" in literal meaning is there is no players online and Tanki's servers got shut down. Yes <3 Don't forget to download Android Emulator to take advantage of watching ads for extra Shards (if you don't have Android device). From daily missions + once-per-hour ad video, I can get 3 containers in a day most of the time. Something like this: Stars for mission means that a F2P can complete a Challenge easier than it used to be (but still require some efforts). I definitely said those before but I will say it again: Point 1: I like the consistent damage, meaning no RNG will be involved if you want to score a kill. Critical damage... meant to solve the module vs turret dilemma except did not went well especially when Railgun's Crit Rate and Striker's Crit Damage are on steriods 24/7. Point 2: I absolutely hated that too, even as a (light) buyer. I get that Alternativa wanted to solve the respective issue as I mentioned above, but this discourage module uses... Point 3: Good for my Legend account but not for my F2P 1st Lt account. For the "200+ days", you can spend 1/2 of time if upgrading Brutus. In addition, I want to see the supply nerf gets completely reverted but with additional conditions: Brutus regain its passive 10% damage/defence boost like before but also consumes no batteries like now. If have to consume batteries, make it consume 1 battery per 300 seconds (idea from yellowghetto BTW). Other drones shall not receive passive damage/defence boost. Nerf Lifeguard. Only heal when reach to critical HP (5-10%), not when receive fatal damage. Get rid of Crisis's switching mode exchange of only consuming 1 additional manual supplies. Point 4: Especially combined with boosted XP, it will be hard to keep up the pace of getting enouf crystals to upgrade.
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