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FrozenRailgun

Tanker
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Everything posted by FrozenRailgun

  1. FrozenRailgun

    Let's Discuss Railgun!

    The Railgun fires dang fast (even without OD) but at least it deals a lot less damage.
  2. I think a better to solve this is to tackle camping first. I do remember when SporkZilla suggested that campers should have their OD charging point cut by half. This gives me the idea of reducing their reload speed as well?
  3. FrozenRailgun

    Let's Discuss Railgun!

    How is that possible?!
  4. FrozenRailgun

    Ideas for Augments!

    Only if crit hit doesn't overpower modules....
  5. FrozenRailgun

    July Challenge I

    Not stonks....
  6. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Unpopular opinion but I find HC useful for dynamic sniping as well. I consider it as a pseudo-counter against Eagles whenever I see them.
  7. FrozenRailgun

    Whats your opinion on effects?

    Status effects... I do have mixed thoughts about them, notably AP status effect.
  8. I made a mistake for that. I was meant to say that HC should keep its 6 seconds charging time while stock retain its 4 seconds.
  9. FrozenRailgun

    UFO day in «Tanki Online»

    I'm calling armies of Hopper Crisis/Tricksters gonna dominate the gold box event.
  10. I don't know what else to say.... @Tanker-Arthur Come here to discuss how should we rebalance Shaft.
  11. Actually here are my proposals: Assume Mk8 Shaft: Exactly 3k damage when charged up. Takes 5 seconds to refill its energy after firing a sniper shot (regardless fully or semi-fully charged shot). HC: Keep its 6 seconds charging time but crank up its damage boost by 40% (4,200 damage @ its peak). Looks like a buff at 1st but the reload time is decreased. LC: Keep its 2 second charging time but decrease its damage penality to -15% (2,550 damage at full charge)
  12. My bad, I was meant to say that balancing out Shaft is no easy job (even as a Shaft main myself). I still want to keep HC's ability to OHKO heavy hull yet.... making sure it it's not too easily or difficult to use for dynamic gameplay.
  13. First point: I will not give back its 8 seconds charging time. After the HC buff, I can actually it dynamically on my Hornet-Shaft combo. If you are going to bring back its 8 seconds charging time + rotation speed reduction, then it wouldn't be useful in terms of dynamic gameplay thus encourage camping. Second point: I will buff LC as well from -25% to -15% (this translates to 2,550 damage at its peak). 3rd point: Some auggies like SBE gives 20% damage boost to arcade shot but taking 25% longer to reload isn't consistent as well.
  14. Me main on Shaft and I have Eagle module for it.
  15. Prolly because Shaft became EZ to use and armies of Shaft campers.
  16. This I can agree. To me, I would do that but buff HC's damage increase by 40%. It was not HP but rather damage reduction buff.
  17. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Hornet-Ricochet?
  18. I would keep its durrent duration but get rid off its damage boost and soup up the charging rate (as fast as a Dictator).
  19. This one... I do agree AP auggies are annoying but... I would like to see Hornet OD gets reworked again. Reminds me of module vs turret issue. Mammoth OD can pseudo-counter them too. Not always but still works.
  20. FrozenRailgun

    Tanki Picture of the Day - Have any?

    I miss the old module system <3 <3 <3
  21. FrozenRailgun

    Should gold boxes drop more often for lower rank?

    I say a no (well in normal battles) as they create distraction and derails tankers from fulfilling battle objective. In boosted gold drop rate, that's a yes but beware of armies of Hoppers (which I don't mind but if you do, just giving you a reminder).
  22. FrozenRailgun

    Which tanki Event you enjoyed most?

    Juggernaut Rugby was hella fun, seeing phat tanks flying and flipping everywhere when everyone slaps their OD makes me LOL real hard. Wasp-Firebird Polygon CP from last weekend was too, quite fun. Great for XP-farming. Actually, crystal/experience ratio won't matter once you hit to Marshal (as you unlock everything Mk7). Now I would like to see Juggernaut CTF/Assault/Siege/CP.
  23. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Fixed that for you.
  24. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Guys.... I think this is world record of Recruit to Legend, an insane sub-38 hours of non-stop gameplay. This man spammed Wasp-Firebird mode and got there real fast. Profile — The-Goldhunter (tankionline.com)
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