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FrozenRailgun

Tanker
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Everything posted by FrozenRailgun

  1. Ma bad man. Maybe give Brutus and others 599 GS but Booster/Defender/Trickster/Hyperion 4-5 times more? And give Crisis even more?
  2. I would keep it as it is but with additional modifications: Superpowered drones like maxed Crisis, Booster and Defender gives 899 GS or something like that. Auggies only obtainable from UC would give double, or even triple GS than we have RN. Namely EMP Gauss, Vampire Isida, AP auggies and others. I do agree on making modules 400 GS again though.
  3. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Me have 9393 GS from my main combo (aka repeating numbers) Also, anyone notice that the game says Shaft, Maggy and Striker requires the most skill? Could this possibly based on how difficult it is to use it effectively on dynamic gameplay? Don't get me wrong, IK that ANY turrets (more than just Shaft) used for camping requires no skills.
  4. FrozenRailgun

    Tanki Online’s 12th birthday

    So for me (I mainly play on PC), when I login to the game in the morning on my timezone, usually 8-11 am EST (assume that I accumulated enough shards from the previous day), I get 1 container. Me complete all 3 daily missions -> 1.5 additional containers. With watching 5 ads in span of approx 5 hours in total using Android Emulator, I get another 0.5 container. Using this method nets me 3 containers in a day (that is if I do everything). But if I do play on an actual Android device (but I use iOS the most), I can get even more than 3 per day just from grinding daily missions because of "finishing battle to watch another ad for additional 10 shards" without waiting 1 hour cooldown. I heard Maf said his in-game friend farmed a whopping 1,000 containers just in period of 3 months (prolly b/c of taking advantage of being an Android user).
  5. FrozenRailgun

    Tanki Online’s 12th birthday

    I use Android Emulator for watching ads for extra container shards, nothing else.
  6. FrozenRailgun

    Let's Discuss Overdrives

    Possibly Ares as well, as you can heal your teammate with that too.
  7. FrozenRailgun

    Let's Discuss Drones!

    Brutus 24/7.
  8. FrozenRailgun

    Complaint Book

    Light buyer here but let's see: Drones with steriods (Crisis needs a lot of milk!), Supplies gets nerfed, OP auggies that you can only get them from UC, Critical Damage (especially Railgun's Crit rate + damage is on phat steriods RN), Overpriced items like 4th module slots and some Shop bundles that costs hundreds of USD, IDK what else to say.... Wasp and Crusader. What else beside those 2? Dang those repetition really tells everything.
  9. FrozenRailgun

    June Challenge 2021 Part I

    Happened to me couple times. My 2nd Lieutenant account (F2P BTW) faced Commander. And me as a Legend faced with WO5. Sometime though, Alternativa didn't realize MM would get drunk that hard.
  10. FrozenRailgun

    Let's Discuss Drones!

    Only if you are in his in-game friend...
  11. FrozenRailgun

    June Challenge 2021 Part I

    That's me right here.
  12. FrozenRailgun

    Let's Discuss Drones!

    Is it possible to track my progress using your system? Like really.
  13. FrozenRailgun

    Maximum speed limit

    I don't think so IMO. Juggernaut seems to have all supplies active but in really, that is not the case.
  14. FrozenRailgun

    Let's Discuss Drones!

    I do remember you said those datas are from 550 players or something (I guess I am not inside of that). Looking at Brutus's usage, I myself uses it a lot but doesn't seem to part of the data. Funny thing is Shaft (471+ hrs) is rarely used but faces Eagle module (more than 4 times longer than Shaft) quite often, meanwhile Spider module is still underused.
  15. FrozenRailgun

    Tanki Picture of the Day - Have any?

    From yesterday's moderate container opening. 100 of them BTW, no dollars spent.
  16. FrozenRailgun

    Tanki Online’s 12th birthday

    Finally I can get 50% Spider module. That is if I w8 2 weeks to fully upgrade it. Also I spent 500k+ crystals (had 600k plus in the beginning) for Mk7 Hammer with Duplet and Wolf module. Now I have at least one turret for each category.
  17. FrozenRailgun

    Tanki Online’s 12th birthday

    Are those from... the Special missions?
  18. FrozenRailgun

    Let's Discuss Protection Modules

    I mean yes, I do aware that even Alternativa decided to add that, I would expect costing couple hundreds to couple thousands of Tankoins.
  19. FrozenRailgun

    Let's Discuss Protection Modules

    Exactly (pretty sure I made this concept back in November). Meaning modules can still help you withstand couple more hits when everything else can't protect you anymore (namely your Titan's Dome and your Defender drone). Secondly, reason why I gave back its 1 km effective range and 20 seconds is because of it can't ignore all protections. Bias warning but if we still retain 9 seconds of protection-piercing and its 50 meter effective range, Hornet OD won't be decent anymore. Again, can be tweaked but those are just my ideas. It's fine you disagree with me on that, but we cannot ignore the current module vs turret issue still. It used to be modules overpowered turrets, and now? It's vice versa. Here is the thing, the mindset of solving this issue that Alternativa had was good. The execution of such concept was really terrible, which you and me agreed upon. My idea is to make sure both turrets AND modules stands a chance against each other, not one overpowering another.
  20. FrozenRailgun

    Drones accepting damage?

    Not necessary true. Let's comparing long range turrets in terms of camping, dynamic gameplay and the amount of skill you need: Shaft, we all know that camping-wise (regardless what augments they are using), there is no skill needed whatsoever as you mentioned. In terms of dynamic gameplay though, it is depends on what augment they are using. Funny thing is Shaft does not necessary depending on Boosted Power than the other 3. Something like HC for dynamic fight, is not that practical, though still possible. Light Capacitor, mainly used for dynamic sniping, also can also be used for peek-a-boo tactic in either 2 ways (well to mimic Railgun's peek-a-boo style). However, with an aid of Booster/Crisis, LC requires much less skills as you can deal 9,900 damage maximum just in 2 seconds. RFM, while encourage dynamic play, little skill is needed as you can deal 2,115 damage just in 0.75 seconds, that's more than 2x of DPS than most of the DPS turrets, even with its long reload duration. Adrenaline does require you to give up most of your survivability to fully boost its effect. Encourages dynamic gameplay, little skill is required to get boosted but to survive when boosted especially in dynamic gameplay, is another story. Short-band Emitter: Dynamic. Nothing else to say. Railgun: Again, camping-wise, no skill needed. Dynamically though, it's hard to tell it requires skill or not as you can move around AND deal a hefty 1.6k module-piercing damage (Armadillo can handle that though) fairly often. Gauss: I say this one requires least amount of skills regardless dynamic or camping, other than preventing yourself from taking its splash damage. Arcade shot wise, somewhat need skill as it is not hitscan. In addition, Gauss completely relies an aid of Booster/Crisis if you want to score multiple kills in 1 supershot. Adrenaline... hard to say about that. EMP/AP supershots, no skills needed. Maggy (that's how I can Magnum): Camping wise, it does and does not need skill at the same time. How so exactly? You do need to calculate the correct trajectory if you want to rain down those anti-tank artillery shells, which yes, it is difficult to do that. Harpoon and stock Maggy: Dynamic but need little skills. Adrenaline: Can be used on both on dynamic + camping.
  21. FrozenRailgun

    Tanki Online’s 12th birthday

    Imma buy AP Immunity + Eagle module tmr. Oh w8...
  22. FrozenRailgun

    Let's Discuss Protection Modules

    Most ppl did underestimated Mine's potency. Even after Mine nerf (from 1.8k average damage to 1.5k consistent damage), Spider module is an absolute godsend to any hulls, especially me as a Hornet main. Funny thing is it deals 100 less damage than Railgun's Crit hit yet... dudes be like "Nah Boosted Armor is enouf for me to tank a Mine."
  23. FrozenRailgun

    Let's Discuss Protection Modules

    Lucky me I memorized all of them.
  24. FrozenRailgun

    Let's Discuss Protection Modules

    So long story short, you use Falcon/Grizzly/Wolf/Lion/Dolphin/Spider modules? And speaking of that, my Spider module is @ 48%, definitely going to make that to 50% after tmr (in my timezone as I reside on EST).
  25. I am guessing the protection module for Tesla would be either Rhino, Cheetah, Tiger or something like those. Or maybe even Scorpion or Mantis because of Tesla's shape.
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