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Everything posted by FrozenRailgun
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What Is Your Opinion About the Current State of Tanki Online?
FrozenRailgun replied to Maf in Game Discussion
Hopper-Crisis episode 2 but using Trickster. Alternativa noted that Supplies's effect is nerfed and will need drones to boost their effect back to its current state. This is what I am seeing in Testing so far. Pray to god that Alternativa keep the current supply effect and the buffed Brutus without eating through batteries (with its current 10% protection/damage). Oh, and remove the 5% passive protection/damage bonuses from other Drones as well. -
Here it is: 20/20 Booster + Mk8 HC. Basically: 4125 *4 -> 16,500 damage But with the reworked drones, it deals 1 damage less LOL.
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Good news, Defender will still be the same as before, at least based on what I tested it. Don't know if there will be any changes to it or not when the update comes by though. test_Miku is using Mk8 Titan-Smoky + 50% Eagle/Falcon/Owl + 20/20 Defender + AP Immunity. Almost identical to your main setup. test_Sakura was using Mk8 Titan-HC + 20/20 Brutus + Double Power, allowing to deal full 8,250 damage against unprotected target. The Double Power itself is only strong enough to penetrate through that Eagle module but not Defender. This means that Defender will still give the equivalent of 3x HP boost when it is active (even though it's 66.66% damage reduction).
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Bad move Alternativa, bad move.
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Those are what I had tested so far on Test Server: They both have Mk8 Hornet-Striker except Sakura was using 20/20 Brutus. Double Power without it increase turret's damage by around 33%. With drone, you can get Double Power's pre-nerfed effect back. No more passive damage/protection bonus. Double Armor without any Drones grants 25% damage reduction. Just like the Double Power + any drones, you will have Double Armor's effect back fully. I have yet to test the changes using Defender/Booster but I do expect the "drone gives pre-nerfed supply effect back" will also happen to them. Mainly because I tried Trickster and had the full supply effect back. In overall, this possible update will widen the F2P-P2W gap even further especially in lower ranks and to players who refuse to use Drones. IK this is just Testing and changes will be made before it comes by but pray to god that Alternativa keep the current supply effect and the buffed Brutus (with its current 10% protection/damage). Oh, and remove the 5% passive protection/damage bonuses from other Drones as well.
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Add fully boosted Adrenaline with Brutus, that's approx. 5,149 damage per hit.
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Just got 3 missions that gives RK back to back, is this rare?
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Guide [Issue 30] [Guide] The Ultimate Guide to Shaft
FrozenRailgun replied to Thekillerpenguin in Newspaper Archive
Killerpenguin already quitted the game from long time ago, he won't be replying any time soon or in the future. -
Update is yet to come.
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Too lazy to get those missions done.
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IDK wolv, we got dudes complaining that either modules are superpowered or certain turrets being overpowered. You got any suggestions to solve the module vs turret issue?
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It's fine as it is because so many dudes uses Railgun but there are armies of Falcon modules. Well that part is fine. Railgun have infinite range as Shaft except the mobility as you mentioned. Well in long range, Railgun beats out Thunder. And plus, Rail pierces through targets, allowing multi-kill in certain situation. The term "mobile sniper" is when you can move around and deal more than 1k damage per shot (no DP and augments factored in). Railgun is meant to to be long range in the 1st place, not a short-ranger. Do not forget that the recent Critical damage update buffed Railgun dramatically, allowing it to score crit shot 1/2 of the time and deal approximately 78% more damage as well. Meaning an Mk8 Railgun that deals 900 damage in normal shots but 1,600 if scored crit. Beside that, Critical hits from any turrets ignores the normal protection modules, meaning it is strong enough to render Falcon module obsolete unless you have Armadillo (which can only be obtained by spamming Ultra Containers and encourage more P2W issues). You are WO1, and even if you do have a high account, you do not know the current state of the respective turret.
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Which premium augments are you talking about? EMP Gauss? And what else? It will bother me as well but not much as I main on just two modules. I still want to protect myself from those stinking mines, more than just Shafts (only if there are at least one of them in a battle). Speaking about that, how about revert the module system back to pre-June 2018 but no Double and Triple modules? Like this? Basically the price will be reverted and dev will give us partial compensations based on how far we MU'ed our modules. But the rank requirement to unlock the respective modules will be same as it is now. For me, I would choose neither one of them. As much as I find annoying when getting OHKO'ed by those bois, my instinct keep telling me "Don't use Falcon or Owl". Yeah bunch of dudes will start to complaining that their survivability got plummeted, armies of Railgun or Gausses are running around everywhere, and bunch of other protests. I want to know your choice as well kekw.
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Guide [Issue 30] [Guide] The Ultimate Guide to Shaft
FrozenRailgun replied to Thekillerpenguin in Newspaper Archive
Bump -
Happened to me as well, but in other games I play. Sometime a movement got stuck after pressing a key (and let go) and won't stop until you press it again.
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Pray to god that you can make it.
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Archipelago need a bit of rework. They should have a device (I do remember Tanki X had something similar) that allows you to jump to other part of the island.
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Did you change your password the last time you played? Or you shared your account with someone?
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I say +40% damage but reduce rotation speed by 25%? Reason why I chose 40% is not everyone would be using drones with HC. With Brutus though, you can deal 4,620 damage. If facing 50% Eagle, that's 2,310 damage, you are guaranteed to two shot KO medium/Heavy hulls (if they are not using Drones and Double Armor). We don't want to make that 3 hits kill or then it will be an issue. That's when damage spread was such a thing. After that, it's consistent. I mentioned this few time but Critical Hits was introduced to solve the module vs turret issue, except it did not went well as you said. I mean yes, it would be really awesome that only Smoky deals additional damage when scoring Crit shot. Railgun back then can deal 1,200 damage in average. LCR back then can boost its damage to 1,680, guaranteed to 2HKO a Light/Medium hull. Even if that is solved, there are many more critical balance issues that we and Alternativa need to tackle. IDK, how would YOU solve the module vs turret situation?
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Buff HC then. Or Heavy Hulls + 50% Eagle will be OP for tanking hits. Yes You mean 2021? I don't like the damage spread, too RNG reliant.
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If I was in that battle with you, I would be using ma main setup with 50% Eagle and snipe those fat hulls.
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That part is fine. Well sort of. This I agree. Imagine fully-boosted Adrenaline + Brutus (let alone Booster) + Hornet OD + Double Power + 4 rocket salvo -> Over 20k damage per salvo. #RIPJuggernautMode If I buff Striker, I would say at the most swap the aiming recovery time from Gauss. I say rebalance Gauss by having min damage radius to 10 meters. Nerf its aiming recovery to 1 second and increase the aiming time by 50%. For Railgun, revert its damage back to 1,200 standard and Critical damage, and decrease its Crit rate to 10%. Revert LCR's nerf. For Magnum, I say at the most the increase reload time to 3 seconds, decrease the mininum damage radius to 10 meters and that's good? I tried Maggy on Test Server and yep, it's the splash radius needs a nerf. I am going to be biased here but Shaft is fine as it is NGL. As even before June 2020 buff, Griffon T-A (which was today's equivalent of Eagle, Falcon and Grizzly) was commonly used. The current buff allows me to guarantee 2 hit KO (using HC + Brutus) a Medium/Heavy hull who uses full 50% Eagle module. Two shotting a Hunter/Titan (but not Light Hulls because it gets OHKO) itself is strong enough to counteract Shaft's OHKO ability. The last time I saw your module setup, you have approx. 40% Eagle which means you can survive a Mk8 HC shot with your Hunter. For Isida, revert its buff back to 1k DPS. IDK, anything else? And um any other turrets needs nerf? Yeah, the Cold (I call it Frost) and Heat Immunities needs to go, they P2W. IDK how to buff Twin though, but I say increase Twin's firerate to 0.2 second when reached to Mk8? That point you made is similar to the module vs turret situation before Critical Damage was introduced. Either modules are too overpowered in certain cases or turrets being too weak in the 1st place. I do want to see 5 * 30% modules (more than just the current 3 * 50%), meaning modules are not overpowered yet making sure turrets are not too weak either when facing their respective protections. This I can agree. Sick of Crisis being superpowered and being paywall-exclusive. Even if you got Crisis as F2P, you gonna be real lucky as it will take hundreds or perhaps thousands of Ultra Containers and eats up your manual supplies real fast if using it.
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