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FrozenRailgun

Tanker
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Everything posted by FrozenRailgun

  1. FrozenRailgun

    Fool Days in Tanki Online

    Here comes armies of Hoppers....
  2. I personally have Mk6 Grizzly module that is collecting dust in my Garage. I don't use other modules unless I have to.
  3. Meanwhile you are using the most popular modules with Armadillo kekw.
  4. FrozenRailgun

    Let's Discuss Shaft!

    Mainly because Shaft does not focus on Damage Per Second thing.
  5. FrozenRailgun

    Inactive Account

    But do expect your nickname getting sniped by someone (depending on your current rank).
  6. FrozenRailgun

    Steps tanki online take to revive the game?

    The only time when I absolutely lose my hope is Alternativa announcing Tanki Online's shut down (that's when the game truly dies). As long as the game is alive, there is still hope and chance to rejuvenate the game.
  7. FrozenRailgun

    Let's Discuss Shaft!

    Damage per minute on Shaft's arcade is rather impractical to calculate.
  8. Not just on Magnum's barrel but also on Shaft's barrel as well. Shaft back in Tanki-X dealt less dmg than its regular counterpart (assume max Mk). Meaning in Tanki-X, you need to headshot in order to deal the same amount of damage as in Online counterpart. I still prefer hardcapped 10 second reload time (actually 8 would be better) without the physic rebalanced TBH. A Shaft dude can completely quick aim on the turret's/hull's body and still score kills easily ESPECIALLY with that reload time with steroid. Hard pass.
  9. Alternativa made that rebalance change before but then.... they reverted it. I still prefer to give it 1 second cooldown for arcade shots but completely strip off sniper mode.
  10. Some dudes be like: i DoN't wAnt tO wAste mY sLoTs oN sPiDer mOdUle" ?
  11. Definitely new... But that won't make me to take off my Spider module...
  12. FrozenRailgun

    Let's Discuss Protection Modules

    WTH... I thought the recent Shaft rebalance reduce the number of campers....
  13. You can try to use Google Translate if possible.
  14. FrozenRailgun

    New interface

    Looks like Tanki X's interface a bit.
  15. Prolly because armies of Hornet still?
  16. FrozenRailgun

    Rate the moderators in the game

    I really don't have an opinion to in-game moderators.
  17. FrozenRailgun

    Let's Discuss Shaft!

    Note, it stacks additively with Boosted Power, not as a separate multiplier.
  18. Alternativa discontinued the game in Netherlands about a year ago...
  19. FrozenRailgun

    Chinese New Year

    Yes <3 <3 <3
  20. Are you suggesting something like: Bump its regular damage to 1.2k (assume Mk8) and nerf its critical rate to 15%?
  21. No new Shaft rebalance patch note: I sleep.
  22. FrozenRailgun

    Let's Discuss Shaft!

    IICR, I saw a dude complained that even the post-rebalanced Shaft didn't decrease the number of its users. I doubt it sucks even with the hard-capped (not really though)10 second reload time.
  23. I would nerf the impact force instead imo. Literally too much (and no, I don't need to slap Lion module).
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