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Everything posted by FrozenRailgun
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Here comes armies of Hoppers....
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I personally have Mk6 Grizzly module that is collecting dust in my Garage. I don't use other modules unless I have to.
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Meanwhile you are using the most popular modules with Armadillo kekw.
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Mainly because Shaft does not focus on Damage Per Second thing.
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But do expect your nickname getting sniped by someone (depending on your current rank).
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The only time when I absolutely lose my hope is Alternativa announcing Tanki Online's shut down (that's when the game truly dies). As long as the game is alive, there is still hope and chance to rejuvenate the game.
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Damage per minute on Shaft's arcade is rather impractical to calculate.
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Buff Adrenaline when?
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Not just on Magnum's barrel but also on Shaft's barrel as well. Shaft back in Tanki-X dealt less dmg than its regular counterpart (assume max Mk). Meaning in Tanki-X, you need to headshot in order to deal the same amount of damage as in Online counterpart. I still prefer hardcapped 10 second reload time (actually 8 would be better) without the physic rebalanced TBH. A Shaft dude can completely quick aim on the turret's/hull's body and still score kills easily ESPECIALLY with that reload time with steroid. Hard pass.
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Alternativa made that rebalance change before but then.... they reverted it. I still prefer to give it 1 second cooldown for arcade shots but completely strip off sniper mode.
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valid Cooldown between multiple Mines damages
FrozenRailgun replied to alkyng in Ideas and Suggestions
Some dudes be like: i DoN't wAnt tO wAste mY sLoTs oN sPiDer mOdUle" ? -
valid Cooldown between multiple Mines damages
FrozenRailgun replied to alkyng in Ideas and Suggestions
Definitely new... But that won't make me to take off my Spider module... -
WTH... I thought the recent Shaft rebalance reduce the number of campers....
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I Don't seem to find game violation reports ( I want to report a hacker)
FrozenRailgun replied to user_player in Archive
You can try to use Google Translate if possible. -
Looks like Tanki X's interface a bit.
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update Patch Update #679 - Released 18th February 2022
FrozenRailgun replied to Marcus in News Archive
Prolly because armies of Hornet still? -
I really don't have an opinion to in-game moderators.
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Note, it stacks additively with Boosted Power, not as a separate multiplier.
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Notification about discontinuing of the game in the Netherlands/Belgium
FrozenRailgun replied to Blutaar in Archive
Alternativa discontinued the game in Netherlands about a year ago... -
Are you suggesting something like: Bump its regular damage to 1.2k (assume Mk8) and nerf its critical rate to 15%?
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update Patch Update #676 - Released 21st January 2022
FrozenRailgun replied to Marcus in News Archive
No new Shaft rebalance patch note: I sleep. -
IICR, I saw a dude complained that even the post-rebalanced Shaft didn't decrease the number of its users. I doubt it sucks even with the hard-capped (not really though)10 second reload time.
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I would nerf the impact force instead imo. Literally too much (and no, I don't need to slap Lion module).
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