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Everything posted by FrozenRailgun
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update Patch Update #664 - Released 1st October 2021
FrozenRailgun replied to Marcus in News Archive
Took them a while but at least they did it. Smoky needed a buff? That's odd. Ok a bit too much here? Increased damage and decreased the aiming time penalty to 20%? I would at the most buff Cyclone, not the base damage. Either way, here comes armies of Orkas... Um... is that even a necessary change? Interesting... -
Illustrations are fine. The descriptions needs to change (the wording there doesn't feel like Alternativa will use them).
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Gonna be absolutely frank here, they both gud. Mammoth's OD is more of hybrid of defence as you mentioned or having the capability of buzz-sawing defenders. Titan is more of midfielding except Armor Piercing is the big weakness unless you already have its respective Immunity.
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Before my hiatus started, yes. It depends....
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I heard Congo recalled that he sighted like too many Titan-Shafts after the buff...
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Shaft needs a nerf yes. Railgun speciality useless? Nah.
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No,Railgun deserves a nerf. <3
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update Patch Update #662 - Released 11th September 2021
FrozenRailgun replied to Marcus in News Archive
Based on the highest possible GS? -
update Patch Update #661- Released 3rd September 2021
FrozenRailgun replied to Marcus in News Archive
Unpopular opinion here but I strongly believe that Railgun deserved that nerf (Shaft needs a nerf too but looks like Alternativa are having hard time RN). Firstly before the rebalance (I said this several time), you can dish out 1.6k module-piercing damage 50% of time without sac'ing your mobility (hence it is why Rail was popular). And if you miss, you can retreat much quicker. Shaft in the other hand, sac'ing mobility for much more damage than Rail (except it became too much) Critical damage needs another rebalance... Maybe a blue pulse overlay on your screen? -
Or how about Striker's crit shot deals the same damage as regular rocket.
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update Patch Update #661- Released 3rd September 2021
FrozenRailgun replied to Marcus in News Archive
Um... I don't get it. No. It's overused. <3 Yes Defender drone does exist but not everyone are willing to throw 1 million crystals just to get it upgraded (you will also need loads of batteries and Boosted Armors). When you mentioned about rebalancing Railgun's critical damage to 1750 AND nerfing its base damage, that's still being reliant on scoring crit shots. If Crit shots does not have its module-piercing trait, maybe it could work but now it's a fat nope. -
update Patch Update #661- Released 3rd September 2021
FrozenRailgun replied to Marcus in News Archive
Prolly to reduce the numbers of Grizzlies appearing in battles. Feels like Alternativa are having some trouble rebalancing Shaft... It needs more than just that fox ear, it also need a laser (basically the longer a Gauss is locking on you, the more noticable the laser is, kinda like Shaft). That would still cause Railguns relying on Critical damage to score kills consistently. And still render Falcons useless. Prolly to tackle those armies of Griffins in battles... -
Put that here: https://en.tankiforum.com/forum/182-ideas-and-suggestions/
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@Tanker-Arthur Seems like Alternativa did listen to your suggestions. <3 Except the Gauss's arcade shot... Shaft... somewhat nerfed...
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That firebird.... looks beautiful <3
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Another unannounced change that Alternativa made???? ?
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Let me find the changelogs.
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Brutus Drone does not give 10% damage reduction anymore... But yes, DA + Eagle module is good enough.
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Top 3 15x hmmmmmmmmm
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It's the charging speed needs a nerf that's all.
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Shaft's critical damage (its arcade shot to be precise). And uh... Alternativa also buff the reloaded speed after firing a sniper shot.
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That new poll is rather uh... an odd one. Spider module does not need a nerf as I rarely see dudes equipping it in the 1st place. Armadillo needs a nerf, though Critical damage need another rebalance 1st. Other modules are fine as it is. AP Immunity, needs a nerf though AP auggies should not exist in the 1st place. Critical shot buff for certain turrets, again, it needs rebalance 1st.
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What Is Your Opinion About the Current State of Tanki Online?
FrozenRailgun replied to Maf in Game Discussion
W8 what??!! -
He's not completely immune to damage. With that protection he owns, only taking 1% of damage from other tanks.
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And give it a charging mechanism like Shaft. Longer you holding that hammer mid-air, more damage when strikes. I am thinking of giving it 5 seconds to charge. A bit too short yes.
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