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FrozenRailgun

Tanker
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Everything posted by FrozenRailgun

  1. Took them a while but at least they did it. Smoky needed a buff? That's odd. Ok a bit too much here? Increased damage and decreased the aiming time penalty to 20%? I would at the most buff Cyclone, not the base damage. Either way, here comes armies of Orkas... Um... is that even a necessary change? Interesting...
  2. FrozenRailgun

    Ideas for Augments!

    Illustrations are fine. The descriptions needs to change (the wording there doesn't feel like Alternativa will use them).
  3. FrozenRailgun

    Let's Discuss Titan!

    Gonna be absolutely frank here, they both gud. Mammoth's OD is more of hybrid of defence as you mentioned or having the capability of buzz-sawing defenders. Titan is more of midfielding except Armor Piercing is the big weakness unless you already have its respective Immunity.
  4. FrozenRailgun

    Let's Discuss Railgun!

    Before my hiatus started, yes. It depends....
  5. FrozenRailgun

    Let's Discuss Railgun!

    I heard Congo recalled that he sighted like too many Titan-Shafts after the buff...
  6. FrozenRailgun

    Let's Discuss Railgun!

    Shaft needs a nerf yes. Railgun speciality useless? Nah.
  7. FrozenRailgun

    Let's Discuss Railgun!

    No,Railgun deserves a nerf. <3
  8. Based on the highest possible GS?
  9. Unpopular opinion here but I strongly believe that Railgun deserved that nerf (Shaft needs a nerf too but looks like Alternativa are having hard time RN). Firstly before the rebalance (I said this several time), you can dish out 1.6k module-piercing damage 50% of time without sac'ing your mobility (hence it is why Rail was popular). And if you miss, you can retreat much quicker. Shaft in the other hand, sac'ing mobility for much more damage than Rail (except it became too much) Critical damage needs another rebalance... Maybe a blue pulse overlay on your screen?
  10. Or how about Striker's crit shot deals the same damage as regular rocket.
  11. Um... I don't get it. No. It's overused. <3 Yes Defender drone does exist but not everyone are willing to throw 1 million crystals just to get it upgraded (you will also need loads of batteries and Boosted Armors). When you mentioned about rebalancing Railgun's critical damage to 1750 AND nerfing its base damage, that's still being reliant on scoring crit shots. If Crit shots does not have its module-piercing trait, maybe it could work but now it's a fat nope.
  12. Prolly to reduce the numbers of Grizzlies appearing in battles. Feels like Alternativa are having some trouble rebalancing Shaft... It needs more than just that fox ear, it also need a laser (basically the longer a Gauss is locking on you, the more noticable the laser is, kinda like Shaft). That would still cause Railguns relying on Critical damage to score kills consistently. And still render Falcons useless. Prolly to tackle those armies of Griffins in battles...
  13. FrozenRailgun

    New Hulls and Turrets

    Put that here: https://en.tankiforum.com/forum/182-ideas-and-suggestions/
  14. FrozenRailgun

    Tanker's Day

    @Tanker-Arthur Seems like Alternativa did listen to your suggestions. <3 Except the Gauss's arcade shot... Shaft... somewhat nerfed...
  15. FrozenRailgun

    Firebird HD

    That firebird.... looks beautiful <3
  16. FrozenRailgun

    Ideas for Missions!

    Another unannounced change that Alternativa made???? ?
  17. FrozenRailgun

    Ideas for Missions!

    Let me find the changelogs.
  18. FrozenRailgun

    Nerfing the shaft (turret)

    Brutus Drone does not give 10% damage reduction anymore... But yes, DA + Eagle module is good enough.
  19. FrozenRailgun

    Ideas for Missions!

    Top 3 15x hmmmmmmmmm
  20. FrozenRailgun

    Nerfing the shaft (turret)

    It's the charging speed needs a nerf that's all.
  21. Shaft's critical damage (its arcade shot to be precise). And uh... Alternativa also buff the reloaded speed after firing a sniper shot.
  22. That new poll is rather uh... an odd one. Spider module does not need a nerf as I rarely see dudes equipping it in the 1st place. Armadillo needs a nerf, though Critical damage need another rebalance 1st. Other modules are fine as it is. AP Immunity, needs a nerf though AP auggies should not exist in the 1st place. Critical shot buff for certain turrets, again, it needs rebalance 1st.
  23. FrozenRailgun

    Godmode_ON - Decoding the Mystery

    He's not completely immune to damage. With that protection he owns, only taking 1% of damage from other tanks.
  24. And give it a charging mechanism like Shaft. Longer you holding that hammer mid-air, more damage when strikes. I am thinking of giving it 5 seconds to charge. A bit too short yes.
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