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Everything posted by u812ic
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Are you talking about paints you already own to organize your garage? I'm talking about organizing the Garage Store before you buy them.
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Which takes us to the lower end of the garage store: You can see how messed up it is. Anyone in marketing will tell you, "Presentation is everything."
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Any time a weapon is buffed, it's a marketing ploy and players fall right into the money pit. Here's how it works: Freeze buffed..... Players see how OP it is and buy it (money pit) Those who own it start MUing to use it. (money pit) Players who don't have antifreeze module see how OP Freeze is and buy module (money pit) Those who have antifreeze module start MUing it (money pit)
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Rearrange garage paints for sale according to price, highest to lowest to better the shopping pleasure. When shopping for paint, this is what players see: In Love.....41 250 Mary.........75 000 Tiger.......375 000 Irbis........300 000 Python......75 000 Dragon.....37 500 Graffiti....187 000 I suggest arranging them in numerical order. If a player wants to buy paint in the six digit number range, then that's what that person will look for. But if the player wants new paint and can only afford something in the five digit range, then looking at the more expensive ones will not change that player's mind. The way it is now, it's difficult to compare looks and prices if you have to keep scrolling back and forth. Mod, please move this to I&S where it belongs. I tried to delete it, but it won't delete. Sorry for the mishap. Thank you.
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Instead of being random, the players can pick and choose which weapon and hull they want to use, even if it's not in their garage, but all weapons and hulls are M0. Although this may end up with an entire battlefield full of Mag M0s with most players not knowing how to use them.
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On small maps, one blue base. On large maps, two blue bases. On medium size maps, it depends on the layout. For instance, Brest could use 2 bases. With my Vulcan/Titan, DA, DD, RK, OD and a bunch of mines, I can and have covered blue base by myself on Brest. So, I think the second one should either be on the other side of the building. I agree, blue team needs to be spread out more making spawn killing and flag bearer chasers less prevalent.
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It's a good idea, but not something that Tanki would be interested in. First off, it would be introduced with no defense the way Magnum was introduced. Secondly, eventually for every weapon there has to be a defense of some sort. What would the defense be? It would be used a lot like OD is used. Six players enter enemy base and one activates OD on the other 5 before entering. While they are slaughtering the enemy team, another activate OD and so on. Let's suppose those 6 players each have your proposed weapon. They can OP the enemy team without even breaking a sweat. Even more devastating if the players also have OD. Sit back and run a battle through your head using your mind's imaginary virtual reality and you are on the receiving end of this scenario.
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I agree with you. However, don't forget, you can get batteries from containers, too.
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How come the only map we can create a RGB match on is Stadium? I know I've played RGB on other maps. Where did they come from? MM is the only way to play RGB on any other map? Why?
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There are several videos of Juggernaut on youtube from the test server.
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Since the K/D is not being used, then maybe I'd be less likely to log out of a battle because it. Will the rank gap remain the same as it is now? I assume we will be playing regular Tanki maps, as last time. When the Distributor paint is bought, will that immediately change into the faction we will be assigned to or will there be a slight delay? If a delay, then how will we be notified which faction we will be fighting for? Will RGB and ASL be included? We can choose battle mode through the MMS? But not the map. Will we still be put into battles with only 2 minutes left in battle? If so, that would hinder the participation part of earning STARS. A couple weeks ago, I had a kill mission of 50. I kept a running total of time left in battle. I joined 12 battles and of those 12 only one was 4 minutes. The others were 3 minutes or less. Some battles I didn't even get one kill, though I damage several. I finally gave up and tried again the next day. This would also hurt the kill count.
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valid If enemy self-destructs, kill goes to tank that dealt most damage
u812ic replied to Zehmiel in Ideas and Suggestions
Is this what you're advocating? Map: Brest You respawn on the second floor and decide to jump down instead a taking the ramp. On the way down, you receive a glancing blow from a Railgun that takes 1/4 or less of your HP. You land wrong, not because of the glancing blow, but because you misjudged your angle, you flip and self destruct. The one who gave you the glancing blow from the Railgun gets a kill point. Do I have that right? -
I think if you have one short to mid range turret and one long range turret plus Titan and Viking, that's about all you need for weaponry. Alts only if you want to change the parameters of your turret. If you're happy with its performance, then don't bother. Protection depends a lot on the MU of your hull. Regardless of your protections, you're going to die anyway and, besides, you can only have 3 loaded at one time. So, build a module with the turret protections that bothers you the most and let the hull MU take care of the rest. In my opinion, MU the hull first, turret second and get them up to M2 10/10 then concentrate on MUing the module. You don't need everything in the garage and store. Just go with your fighting style and stick with it. Paints? PFFFTTT. All paint does is make your tank look pretty. You can get those in containers so don't waste your hard earned crystals on them. Some players buy paint because they can or because of peer pressure (Clan pressure?)
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Game rules are broken everyday. Killing your teammates is against the rules, yet it's allowed as friendly fire. Multing is against the rules, but they exist. Whether TO wants to admit it or not, hacking is alive and doing well. ......Recently, I saw the tank stepping hack (Tank looks like it's hopping up a set of invisible steps). ......The anti-fall hack where the tank is falling but suddenly levitates back to where it was. No, this is not lagging. ......A player was inquiring about seeing a tank flat on it's top suddenly pop up. I don't remember exactly what he was told, it sounded like double talk to me. But essentially, what I got out of it, was the system trying to make sense of a situation that either did or did not happen.....called lag. I think there is a flip hack still active. I saw a Railgun/Wasp in a Brest building jump from the second floor and flipped upon landing. He shot the Railgun, which caused his tank to pop up on one side just a little. He tried it again and his tank popped up on its side a little more. On the third try, his tank popped up and flipped onto his tracks. Lag? I don't think so nor were we playing in Space mode. I saw this hack a few times before, but that was a long time ago. It still exists. Hackers hack for monetary gain, pleasure, for kicks, on a dare, etc. That's what they do. TO rules are being broken everyday, so why not let the hackers have their day of freedom. Bing back the flyers, stair steppers, anti-falls. The Indestructo-Tanks, limitless firing, etc. Let the hackers have a field day for 24 hours. They do it anyway. DECLINED
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Pressing R/V shows what protection against which turrets and the M? of those protections, not the M? of his turret or hull. (Unless there's an update I missed.) The only reason I thought you hadn't read my entire post was because I said it was a no-supply battle and that only happens in pro battles. So, he couldn't have been using DD through an MM battle.
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It was a no-supply pro battle. No, I didn't check his profile. I wasn't alive long enough to catch his name (I can't read them anyway, even up close). Did you read my entire post? He was killing us like Railgun with a short sniper load. That blue laser was all over our base. I tried to check the player lineup, but since he never went after the ball, I don't know if he was top scorer or not, but I'm certain he was in the top three.
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Is Crash the one that had the labyrinth tunnel that went from one base to the other? And had ramps on top ot the buildings?
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I was playing no supplies RGB on Stadium. I have Titan M1 fully upgraded. The other team had a Shaft that was one shotting all of us in sniper mode, including me at full health. As soon as I respawned, I was dead. His rank was Lt. Colonel so the best Shaft he could use is an M2. I can survive an M2 Shaft attack, but not much health left. This player was one shotting our Mammoths, too from across the field. He never moved from above his flag and was extremely hard to kill. My Titan can block 3235 damage so how is he able to one shot everything on the map without a full load? I use Shaft on another account and the sniper mode reload isn't instantaneous, but his seemed to be. In death scores, he carried his team. Is the Indestructo-Tank hack back with firepower to match?
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Valid Show teammates' overdrive charge progress
u812ic replied to r_Pistachio7 in Ideas and Suggestions
Darn tootin' I'll hide it. When I play Shaft, invariably, when I'm looking down the scope about to make a shot, someone will bump into me making me miss. I turn around to find someone with full health and their own star wanting my OD. If there's a group and they are going in, then yes, I'll share. I just don't want to encourage players to mult for a minute or so waiting for my OD to mature. -
I've seen railgun users pop out from behind a building just as it releases it's shot, which means the recharge happened behind the building. That takes timing. You also have to know where your target is before peeking out around the corner so your exposure is minimal. With Magnum, well that's a whole new ballgame. On one of my other accounts I have Magnum. I haven't used it in battle, but have created a private battle and tried to learn how to use it. A good Mag user knows the controls and what combination to use to land the rocket on the target at any give spot on the map. Some Mag users will only play the weapon on certain maps because they have figured out the controls for that map from certain vantage points (second floor of Brest buildings, for example). Now, with MMS, they have to really learn the weapon. But, still, once they have figured out the aim for a certain spot from a certain spot, they don't move from that spot. I've seen Mag users roam the map and land good shots. Those are the ones I tip my hat to. Personally, I don't think the two turrets can be compared to each other.
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Valid Show teammates' overdrive charge progress
u812ic replied to r_Pistachio7 in Ideas and Suggestions
Yep, more OD beggers. It's bad enough that I'm concentrating on the enemy's movements and my own teammates are shooting at me for my OD. I share my OD, but I prefer to share with those who are low on health with no star. If my team is aggressive and I know they are going again for the attack, then I'll share. But if my team is losing because they are a bunch of noobs who aren't interested in the battle objective, then let 'em die. (Playing TDM when the mode is CTF or CP). If they have their own star, let them use their own. Now you want them to see my ODs load bar? I'll have 5 sitting next to me, getting in the way, waiting for my OD while the other team is grabbing the flag or changing a CP. No, thank you. -
During the July 4th event, I saw a lot of mults. They sit there doing just enough to keep from getting "kicked." But when the siren sounded, they came alive. They respawn and wait for the next drop. Outside of that, I still see mults on MM. I said it before and I'll say it again. I think there are players who get some kind of satisfaction from just sending mults into battle. It doesn't matter which one. And I'm sure they have several mult accounts at different ranks. If you see a tank you think is a mult, look up the profile. They will have a K/D so low, it's in the darkest part of the pit. Usually around 0.50 and below. There are also players who aren't exactly mults, but will go headstrong into enemy territory and try to take one the other team solo. This is done repeatedly. These players are just there to make points for the other team. They'll use Wasp or Hornet with Smoky.
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I play mostly Vulcan/Titan. I don't like DM, so I stay clear unless I have a mission. Then I use Firebird/Viking. For other game modes on Massacre, I load first DA, make my way somewhere in the center. Then I load DD as soon as I can. I play a support role on any map. If my team is aggressive, I'll go in either first and do some serious damage (not necessarily kill) so they are easy kills for my teammates. OR I'll go in behind my team and try to kill anyone damaging my teammates. My game play depends on the game mode. In CTF, I'm more aggressive. In CP, I cover the zones we have captured. Many times, I'll sit on the ridge closest to the enemy and rain lead upon them. In TDM, I'm more of a coward and hide a lot, unless my team is advancing and I will, too. I mostly attack enemy tanks that try to enter our territory. If I use OD or a teammate uses theirs on me, I'll go on a rampage. That usually clears the way for my teammates to advance.
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I disagree, but then, that's my opinion.
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Not bad. Open the Bomb Bay doors and let the sausages drop. Hope you have access to a very large supply. Oh and make sure they are not frozen. Maybe let them rot a little to improve the flavor. Good for Zombie food, bad for us. Upon further research, it seems Zombies won't eat the sausages, they eat living flesh. Sausages are not living flesh so they will probably go unnoticed.
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